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Madden NFL 19 Franchise Blog

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Old 06-14-2018, 11:19 AM   #9
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Re: Madden NFL 19 Franchise Blog

No re-worked contracts, CPU roster management, or open/closed roofs. Nothing new that haven't known since last week. That's pretty weak sauce.
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Old 06-14-2018, 11:20 AM   #10
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Re: Madden NFL 19 Franchise Blog

Ugh if coordinators were in this year (even generic ones), this would’ve been an amazing CFM year. But overall these changes don’t do anything for me except custom draft classes. Looking forward to presentation to see if they did anything in game for CFM
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Old 06-14-2018, 11:20 AM   #11
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Re: Madden NFL 19 Franchise Blog

Lol at “patriots player Danny amendola will play in the slot” but he went to the dolphins?

Being a franchise offline sim style player, I like the changes. I wish FA got a update but the gameplay is good and we can still edit contracts for the Rfa if we have to. Not ideal.

Don’t care about custom teams, custom logos, ect. The more has decent changes, so I’m pretty happy.

Also, just hope logic for cpu is solid and it looks much better than 18


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Old 06-14-2018, 11:25 AM   #12
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Re: Madden NFL 19 Franchise Blog

Quote:
Originally Posted by F17
The rumblings are that this will be a M20 thing


They’ve been teasing it every year.
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Old 06-14-2018, 11:26 AM   #13
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Re: Madden NFL 19 Franchise Blog

Quote:
Originally Posted by Sdrawkcab321
They’ve been teasing it every year.
There is more to the story this year.
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Old 06-14-2018, 11:26 AM   #14
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Re: Madden NFL 19 Franchise Blog

“XP is earned during gameplay, training, awards, and more.”

Exactly what does “more” entail?
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Old 06-14-2018, 11:28 AM   #15
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Re: Madden NFL 19 Franchise Blog

Quote:
Originally Posted by T4VERTS
There is more to the story this year.

Are they even talking about changing up contracts, player demands, and CPU roster management? These seem like such big things. Players need to be asking for more realistic amounts of money...



On a positive note, it is nice to see that it is official that created draft classes can be shared and downloaded.
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Old 06-14-2018, 11:29 AM   #16
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Re: Madden NFL 19 Franchise Blog

Hoping beyond hope that there will be some interviews this week that answer some of our unanswered questions. As of right now, this is a pretty unimpressive blog.

It's not like they're required to tell us something we didn't already know, but they did tease "All these features and a few more will be revealed next week!" And yet here we are with no new info.

It is what it is. My fear after reading about schemes is that you're going to be forced into a pretty vanilla scheme. Your X and Y receivers will have to be the same archetype according to your scheme and it sounds like there's no distinction between your left and right tackles (pass blocking vs. run mauler, for example). No distinction between RDE and LDE, 3 technique DT vs 1 technique DT, etc. If you're going to go all-in on a scheme system and updated depth-charts, those things are musts.

Quote:
Further, we have made rookie superstars extremely rare as part of our generated classes – they’re the ultimate reward of the scouting and draft process.
This caught my eye. If the scouting process is the same as before (unlock 3 traits and nothing else), then that sentence is a complete joke. I'm hoping beyond hope there's more to reveal about how user scouting works. And, for the love of all things Madden, please tell me there's some sort of different way league news will be presented--snapshots are great, but I already know what happened in my games. I was there.

Edit: Didn't want it to make it sound like I wasn't excited about some of these changes. They're a big step in the right direction and I'm thrilled CFM is getting some love. I'm just cautious about scheme fits and think that scouting HAS to be overhauled in order for any of this to matter.

Last edited by ijumpedthegun; 06-14-2018 at 11:32 AM. Reason: More to add
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