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Old 06-14-2018, 06:49 PM   #185
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Re: Madden NFL 19 Franchise Blog

I'm curious what archetype guys like Reggie Wayne and Marvin Harrison or even Jerry Rice would have fit under. Deep threat, possession, and red zone threat doesn't really fit any of them. They were all great route runners which makes me think they'd be classified as slot guys, but I wouldn't really consider any of them as slot WRs
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Old 06-14-2018, 06:50 PM   #186
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Re: Madden NFL 19 Franchise Blog

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Originally Posted by jsteele14
This is how the AI will do it. A human player will know how good a player really is based on a few key qualities they prefer and start the player regardless of overall. They will then choose the scheme that correlates with the youngest players they want to boost that fastest and then change is the following year to boost the next crop of players the fastest.

I think the playbook should be tied to the scheme to prevent tje constant scheme changing.

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I think xp/skill points/progression shouldn't be tied to archetype, scheme and goals. I would very much rather progression based on potential and a coaching staffs ability to teach and have coaches emphasis areas that will help a player fit/improve in that scheme. They kind of/sort of, have part of this in place with what ratings get improved, but they really miss on how XP/Skill Points are accumulated.
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Old 06-14-2018, 06:53 PM   #187
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Re: Madden NFL 19 Franchise Blog

I think a lot of people are not getting it.....

Archetypes/Schemes are not going to do much of anything on the field in of themselves.

What they ARE going to do is direct the progression of players and team personnel over time. THAT progression is what is going to make a difference on the field.

As teams develop players, they will be developing ratings specific to their archetypes (and ideally the archetypes adhering to the scheme). Over time, players will develop higher ratings in those specific areas in lieu of the more scattershot development we've seen in past years.

Say we have a pass rushing OLB. In past Maddens, the CPU would more-or-less develop whatever ratings could be upgraded at the time based on the available XP. They would have a hard time progressing as they would fall into the "jack of all trades, master of none" paradigm. With the scheme/archetype system in place, CPU teams should develop a pass rusher archetype to fit their scheme...giving that OLB boosts in the ratings specific to that archetype IN LIEU of say boosts as a cover backer. This "guided" progression will result in players having higher ratings in their area-specific traits relative to their weaknesses. THIS my friends is where player differentiation comes into play, this is where the gameplay impact is. This is where you will begin to see those added specialist positions begin to matter, this is where matchups begin to mean more. Extend this across all 22 players....you've changed the game..

BUT, unless EA does an amazing job on the initial roster release; we will not see the fruits of this new progression system until we are a couple of years into our franchises.....and the deeper we are, the more dynamic it is going to be.
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Old 06-14-2018, 06:56 PM   #188
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Re: Madden NFL 19 Franchise Blog

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Originally Posted by reyes the roof
I'm curious what archetype guys like Reggie Wayne and Marvin Harrison or even Jerry Rice would have fit under. Deep threat, possession, and red zone threat doesn't really fit any of them. They were all great route runners which makes me think they'd be classified as slot guys, but I wouldn't really consider any of them as slot WRs

I could be misunderstanding this, but I don't think it really matters on the field. A Jerry Rice type would fit into, and excel at all the above because his individual ratings would fit and that's what would matter on the field of play. I even think I read that you could play that type of player at either slot or out wide.

I think the difference is how they progress. The player has to have the right archetype for your scheme for better progression. If I understand this right, it's just another EA bad/unrealistic abstraction of football.
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Old 06-14-2018, 07:03 PM   #189
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Re: Madden NFL 19 Franchise Blog

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Originally Posted by reyes the roof
I'm curious what archetype guys like Reggie Wayne and Marvin Harrison or even Jerry Rice would have fit under. Deep threat, possession, and red zone threat doesn't really fit any of them. They were all great route runners which makes me think they'd be classified as slot guys, but I wouldn't really consider any of them as slot WRs
Just in case there is any confusion, players in Madden are not "classified" as any one archetype. Every WR in the game will be rated in every archetype.
Each of those players would be rated very high under every archetype.

My guess right now is that we are overstating the magnitude of the xp boosts you get with matching scheme and player.

If I do get this game, I'd ignore the scheme fit and just build the team I want.
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Old 06-14-2018, 07:04 PM   #190
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Re: Madden NFL 19 Franchise Blog

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Originally Posted by ggsimmonds
But indirectly I believe.

The AI will not draft because it needs player x for its scheme. It chases the highest overalls, and the scheme system is a way to manipulate overalls.

You could say I'm being pedantic, but take a look at the West Coast Zone Run scheme fit from the blog. It says they want possession WRs for that system. That is for all WRs.

All teams, regardless of system, want that one home run type player. A guy to take the top of the defense even if it is just to open up the shallow stuff a little more.

Whereas in real life a team that has 2 possession WRs would probably be interested in acquiring some speed, in Madden they will continue looking for possession WRs simply because those players will have higher overalls.
I think that they will still search for elite players though. Look at OBJ, his archetype is Deep threat-95 OVR. His other three OVRs are all 93. He's a scheme fit for every team. Now they will probably pass on a 94 speed guy whose other abilities make him a 72 OVR possession guy, but I don't think that that is a bad thing personality. It's not as nuance a system as people want and we see in real life, but it does provide some identity for teams.
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Old 06-14-2018, 07:05 PM   #191
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Re: Madden NFL 19 Franchise Blog

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Originally Posted by reyes the roof
I'm curious what archetype guys like Reggie Wayne and Marvin Harrison or even Jerry Rice would have fit under. Deep threat, possession, and red zone threat doesn't really fit any of them. They were all great route runners which makes me think they'd be classified as slot guys, but I wouldn't really consider any of them as slot WRs
I'm betting that in this system they would be possession guys. Great hands, great route running.
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Old 06-14-2018, 07:06 PM   #192
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Re: Madden NFL 19 Franchise Blog

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Originally Posted by ggsimmonds
Just in case there is any confusion, players in Madden are not "classified" as any one archetype. Every WR in the game will be rated in every archetype.
Each of those players would be rated very high under every archetype.

My guess right now is that we are overstating the magnitude of the xp boosts you get with matching scheme and player.

If I do get this game, I'd ignore the scheme fit and just build the team I want.
I am wondering how much difference the XP boost will be. If not much and you end up just ignoring the whole thing then that would make the whole thi g a bust.

However, i do not think it will be a bust because they will build more features around this concept. I just hope they do it in patches rather than have to wait a year.

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