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Old 06-14-2018, 09:25 PM   #217
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Re: Madden NFL 19 Franchise Blog

Quote:
Originally Posted by adembroski
Everybody's mad.

You loved it all when it was in the non-EA article. Now EA releases the article, and you're mad.

Seriously, if that article had never been released this thread would have a far more positive tone. So they didn't hold anything back the first time around, that doesn't mean the features you liked before got worse. Damn.

Your words scream for transparency but your actions say hold back. And you wonder why Carlos thinks we're impossible to please.

Man is this the most spot on, accurate post I've seen in awhile. The game isn't out and people are up in arms about how bad things are going to be. The features were presented early and because we are diehards about this game we all got the information when presented as fast a possible. Now it's out in a way the the laymen folks can digest it and it's not enough.


It will never be enough for some. I digress. But as I've stated I am super pleased in the direction and can't wait.
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Old 06-14-2018, 09:25 PM   #218
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Re: Madden NFL 19 Franchise Blog

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Originally Posted by Sucram7777
So now that it's here, I'll ask again guys:

With the Archetypes, are the lower rated players going to see some love due to specializing in a specific Archetype?

If we have an 80 Ovr RB coming out of the draft.
5'10, 205lb absolute whirlwind with a 92 Elusive Back Archetype, yet 70s in others.

Then we have this 90 Ovr RB that is serviceable in all 3 RB Archetypes; being an 83 in all of them.


If the CPU has a scheme that is in dire need of a scat back, will they scoop up the 80vovr guy for his elusivness? Or will they just say "OMG there is another 90 overall boys, let's grab 'em!!"?
If they were an 83 in all archetypes at their position, they wouldn't be a 90 ovr RB. They would be an 83. And the other one would be a 92 in a system that used the elusive back archetype or whatever. So yes they would take the one rated higher that fits their scheme.

At least that's how I understand it.
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Old 06-14-2018, 09:28 PM   #219
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Re: Madden NFL 19 Franchise Blog

When playing as a player do you get the option to play as a team (normal) or player only like in Fifa?
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Old 06-14-2018, 09:36 PM   #220
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Re: Madden NFL 19 Franchise Blog

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Originally Posted by scitychamps87
My question is, if a guy is playing in an offense where there isn't a scheme fit does he play with the lower overall rating??

Here's what I mean. If Derrick Henry plays in an offense geared to receiving backs does he play with his natural power back 84 OVR or his receiving back 68 OVR?



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Ovr rating doesn't dictate how he plays. Never has. It's just a quick glance at how good a player is (based on Madden's formula) to make it easier to digest all the ratings involved. What scheme does it create new Madden Ovr formulas for each one creating specific a Ovr for each scheme. No rating ever gets changed for the player. The formula just changes the Ovr. As far as how they play in game that is dependent on how the offense is run. So if you are running a vertical offense and need a strong arm QB and are using a scrambling QB then yes they will play quite different. The whole point is to try to create players who fit the particular Offense/Defense you are trying to run to maximize you success. In theory you could have a team of very good players but if you are running a scheme that doesn't fit any of them they would not play up to their potential.
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Old 06-14-2018, 09:41 PM   #221
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Re: Madden NFL 19 Franchise Blog

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Originally Posted by JoshC1977
I think a lot of people are not getting it.....

Archetypes/Schemes are not going to do much of anything on the field in of themselves.

What they ARE going to do is direct the progression of players and team personnel over time. THAT progression is what is going to make a difference on the field.

As teams develop players, they will be developing ratings specific to their archetypes (and ideally the archetypes adhering to the scheme). Over time, players will develop higher ratings in those specific areas in lieu of the more scattershot development we've seen in past years.

Say we have a pass rushing OLB. In past Maddens, the CPU would more-or-less develop whatever ratings could be upgraded at the time based on the available XP. They would have a hard time progressing as they would fall into the "jack of all trades, master of none" paradigm. With the scheme/archetype system in place, CPU teams should develop a pass rusher archetype to fit their scheme...giving that OLB boosts in the ratings specific to that archetype IN LIEU of say boosts as a cover backer. This "guided" progression will result in players having higher ratings in their area-specific traits relative to their weaknesses. THIS my friends is where player differentiation comes into play, this is where the gameplay impact is. This is where you will begin to see those added specialist positions begin to matter, this is where matchups begin to mean more. Extend this across all 22 players....you've changed the game..

BUT, unless EA does an amazing job on the initial roster release; we will not see the fruits of this new progression system until we are a couple of years into our franchises.....and the deeper we are, the more dynamic it is going to be.

Yes sir!!!! This is what has me so excited. That scheme specific progression.
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Old 06-14-2018, 09:45 PM   #222
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Re: Madden NFL 19 Franchise Blog

Quote:
Originally Posted by jfsolo
Your XP slider are always great and now they won't be undermined by the offensive lineman Pro Bowl Bug.(that I was shamefully too weak not to take advantage of)

Me too my friend. Me too lol. I am just so stoked about the position specific progression. This has me on a super giddy high.
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Old 06-14-2018, 10:00 PM   #223
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Re: Madden NFL 19 Franchise Blog

Using the Derrick Henry example...

My one huge disappointment about archetypes & scheme. No matter what it's going to mean either Henry or Dion Lewis 'don't match the TEN scheme.' One is an elusive or receiving back, one is a power back.

That's really too bad, because they complement each other extremely well IRL, that kind of change-of-pace is extremely common in the NFL. Lots of teams go for it.

I like the system well enough conceptually, but wish a West Coast scheme that calls for "possession WRs" didn't automatically mean there's no place for a good deep threat. That makes no sense.
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Old 06-14-2018, 10:07 PM   #224
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Re: Madden NFL 19 Franchise Blog

Quote:
Originally Posted by Aestis
Using the Derrick Henry example...



My one huge disappointment about archetypes & scheme. No matter what it's going to mean either Henry or Dion Lewis 'don't match the TEN scheme.' One is an elusive or receiving back, one is a power back.



That's really too bad, because they complement each other extremely well IRL, that kind of change-of-pace is extremely common in the NFL. Lots of teams go for it.



I like the system well enough conceptually, but wish a West Coast scheme that calls for "possession WRs" didn't automatically mean there's no place for a good deep threat. That makes no sense.

This is one of my biggest gripes with it as well. What Iím hoping is that if coaches make it in next year they can expand the system where coaches/coordinators can have multiple archetypes at each position but theyíre ranked and the boost a player could get would scale accordingly. So with the TEN example their HC/OC would prefer Power Backs first and receiving backs second or vice versa so Henry would receive the big boost and Lewis would get, say, half that and a non-fit would get none. I also wouldnít mind seeing them implement a penalty for more severe scheme mismatches but thatís for another day.
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