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Originally Posted by vannwolfhawk |
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To piggyback on this post, 2k has a shot release feedback that you can toggle on and off to see if you had a perfect, good, or poor release as well as were you smothered, open, etc... That wouldn’t be a bad thing for newbies or whoever as it could give users reasons “why” there was a incomplete pass. OH, it was MY fault! Lol
I was referring to communication though between gamers & EA though. Yes, they have gamechangers, but let’s be honest most are there for the free marketing purposes of promoting Madden to millions of subscribers in their demographic. I don’t think it’s because they are all giving amazing feedback. Most I believe represent the online crowd. However there are a few I know that do represent sim like Smitty, simstandard, and shopmaster. I think Litez is good though (competitive player) and he definitely knows the in’s and out’s of x’s & o’s. I do think making things more sim actually helps the online competitive crowd if it’s realism at the forefront as well as I think in some ways the competitive crowd can help the sim community by fixing glitches, OP things, etc. But for some reason things aren’t being translated back to EA the way they need too imo. I believe they did see deuce’s great writeup though and that’s what needs to happen. If they are getting all this info then why isn’t it getting done? Why aren’t we knocking more of these things out? The CPU AI is 21 of the 22 players on the field. It needs to be a main focus! It is the overall experience.
There is so much negativity on forums, Twitter, etc that aren’t giving constructive criticism or feedback and comes off as attacking instead, so in turn I think that now EA just ignores the majority of the good feedback people are giving because of it. They just tune us out. The thing is though they could be running with it all. 2k devs dont post much on OS anymore, but you better believe every year you can see that they were all up in the wish list threads and listened as they fixed over 100 of them in just 1 cycle and this happens every year. Either we create some better threads or pass this info along to the appropriate gamechangers to give them idk, but somehow these things get lost in the shuffle. Maybe we need to communicate better with the appropriate people who can relay these things. Or find some different gamechangers who will. When I went to 2k years ago I had a 4 page list I gave Rob Jones. I am for know reason claiming I had anything to do with it, but I will say that 99% of those things on that list are now in the game. A couple of things were my ideas like setting the side of the PNR and where I wanted the screen to happen either on the right or left. Anyways, communication and constructive criticism is good for everyone and we all win in the end if it’s done properly.
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Your post got my mind thinking and I just went with it.
I agree with your position. Input from the consumers has to be more constructive; has to be more organized.
I have read messages from EA Devs asking for the communities top 10 lists, for example, and it seems most people take that time to accuse EA of not listening. Seems the consumer fails to see that it is very difficult to browse through millions of posts and comments to effectively identify a top 10 list.
The community has to define its categories and place the appropriate information within the proper categories if we hope to provide efficient and effective communication to EA on how we would like our Madden to play.
Blaming EA for not listening, or believing EA "should know" something already, is a failure on our part. We are the consumer, we call a lot of the shots. We need to shoot on target.
In reference to your NBA 2K example. I am new to the 2K basketball game, and actually new to basketball as a focused spectator. So I am learning the game at this moment. Thanks to the feedback in 2K as to how I am shooting, it has helped me learn the game more easily than I recall learning Madden, even though I know football rules and concepts.