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Madden NFL 19: More on Franchise Mode's Additions and Gameplay

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Old 06-19-2018, 04:32 PM   #41
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Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

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Originally Posted by Sphinx
I'm not sure but to continue to see madden grow there needs to be another company putting out a football game. So, I don't think it will be anywhere close to the level of graphics we are used to in madden, buying it and supporting a small developer can only help the football genre.
Like you I will also be buying Axis Football - I think they have a much better idea of how to build a proper franchise game than the Madden devs, and as a small developer they need our support.

Front Office Football 9 will also be worth supporting when it comes out.
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Old 06-19-2018, 04:34 PM   #42
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Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

All this tells me is that Madden 19 is another Madden I won't buy. I heard Franchise was supposed to get a big overhaul and... meh.

Schemes are nice, archetypes could help the CPU but reduce options for players.

Rather than a big overhaul this just seems like a couple tiny steps forward. While ignoring all the big, interesting pieces that could be addressed.
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Old 06-19-2018, 05:12 PM   #43
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Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

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Originally Posted by British Bronco
Like you I will also be buying Axis Football - I think they have a much better idea of how to build a proper franchise game than the Madden devs, and as a small developer they need our support.

Front Office Football 9 will also be worth supporting when it comes out.
I'm pretty excited to see what OOTP does with Front office football. I'm also eager to see what Axis is including in their franchise. Not being held back by the NFL should allow them to open things up to all of the things the NFL doesn't want show, IE: Concussions.
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Old 06-19-2018, 06:35 PM   #44
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Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

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Originally Posted by Sphinx
I don't know what EA's profit margin is on Madden but I would imagine that it's pretty high and because of that it will always make sense for them to have the NFL licence. I do think a madden game without it would still sell ok simply because of the madden name. But they would lose a lot of money without the NFL brand.
Madden's profit margin is among the worst in gaming. The NFL has one of the highest licence fees in the business plus the royalty is obscene. I'm pretty sure physical copies are a loss.
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Old 06-19-2018, 07:20 PM   #45
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Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

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Madden's profit margin is among the worst in gaming. The NFL has one of the highest licence fees in the business plus the royalty is obscene. I'm pretty sure physical copies are a loss.

Where do they make up the loss then? From MUT or tournaments?
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Old 06-19-2018, 07:53 PM   #46
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Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

It's got to be MUT. The mode generates buku revenue, and the item the customer actually pays for (a virtual currency which can be used to acquire souped up players) costs nothing, at the margin, to create. The profit margin on these transactions probably makes Apple green with envy.

I can't imagine EA turned any sort of a profit off of the competitive scene they set up for this year's game. The number of views they got on the live streams of the games weren't that great. They funded a $500k prize pool for the final championship and put some effort in presentation which undoubtedly also cost money.
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Old 06-19-2018, 09:04 PM   #47
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Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

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Originally Posted by Sphinx
Where do they make up the loss then? From MUT or tournaments?
MUT and digital sales.
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Old 06-19-2018, 09:13 PM   #48
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Re: Madden NFL 19: More on Franchise Mode's Additions and Gameplay

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Originally Posted by Sphinx
Where do they make up the loss then? From MUT or tournaments?
MUT and digital sales.

Brick and Morter retailers make about $20 a copy, the NFL and NFLPA take another $15-$20 off the top between license and royalties. Manufacturing, shipping, development costs, and overhead eat up most of the rest. Digital eliminates some of that.

I doubt Madden sees much of anything from tournaments. They probably break even at best.
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