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Originally Posted by BreakingBad2013 |
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Every team management system in madden is dull and a poor representation of what NFL fans love.
There’s no human element.
You can see which teams and what other teams have offered.
You can see all ratings, and scheme hasn’t and still won’t matter.
There’s no bust potential.
Players are too similar to FEEL a huge difference.
Almost every player is good enough to be on the field full time.
Holes can all be filled in one season, and you’ll know exactly what you’re getting before the step foot on your practice field.
Injury history isn’t a factor, ever.
Player development isn’t difficult, or realistic.
Roles and/or Badges aren’t in the game, which would add some depth.
Players have no morale, no brain, no shortcoming other than their ratings.
Team chemistry isn’t a thing, you can add 40+ new players and no miss a beat.
No coordinators to add to the scheme fits and other things.
There’s literally just looking at a list of ratings and making a decision solely based on those ratings. Doesn’t matter if they’re a 2 gap DL, doesn’t matter if he’s a zone running back, or a QB who needs simple reads.
And gameplay isn’t at a high enough level to make any of this matter when it’s time to hit the gridiron.
How could it be made better? Reverse everything I just said. And add live off season for online leagues. Instead of advances, have everything live for a specified amount of hours. Wether it be 1 or 72 hours, players can send in offers and players can sign randomly at any time. Wether it be a perfect scheme, team, location, coach fit for a NCAA style “insta-commit” or in the last hour for a guy looking for the highest payday. It could be completely random, or based on priorities which differ by each player.
Get rid of the scouting system, completely, rebuild that, so players aren’t drafted 5 rounds early because they’re “all B’s and run a 4.3” so you have players who will really bust in the draft.
I’ve always loved the idea of hiding ratings, and feeling players on the field. Making practice and pre-season useful. Maybe unlocking them as the season goes on, or being fluid week to week. The biggest thing in being in the NFL is consistency and improvement. Having fluid ratings would set apart a Tom Brady and a Jameis Winston.
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Need to hide ratings under the hood. Would work well to see scouting grades (A+ through F. I know more about baseball scouting and they use a number scale from 20-80) that you get highest grade, lowest grade and median grade so a range for the player is established. The longer he's in the league the smaller the range becomes.
The range is also fluid week to week for non physical traits so every game us different.
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