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Archetype/Badge/Icon Ideas

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  • saintrules
    MVP
    • May 2016
    • 1393

    #1

    Archetype/Badge/Icon Ideas

    I am beyond glad they brought archetypes back in, but I really, REALLY hope they expand on them considering there's what, four for each player?

    I'd like to hear some ideas of badges you'd like to see implemented in the game. Let's not forget, Madden 08 had about 12 general roles & three to seven individual icon/badges/archetypes.

    I wouldn't want these badges to be given out like free candy either, guys really have to earn them and I want the top level players to have like 3-4 to their name.

    Personality Archetypes/Badges/Icons:

    Hometown Hero - Player who is from or went to college in the same city/state as the franchise. Could get an OVR boost when is on a local team & he plays at home or gets a significant OVR decrease the further he is away from his hometown.

    Team Captain - Player who is above an 85 OVR and has been with the team for at least three seasons. Gives the team an OVR boost when he's on the field, but team gets a significant OVR decrease when he's not (because of injury or fatigue).

    Fan Favorite - Player who is above an 90 OVR and has been with the team for at least five seasons. Gets an OVR boost when plays at home.

    Hot Head - Player who gets a significant OVR increase when beating a division rival, but also gets a significant OVR decrease when losing to one. Can influence the game in one direction or another because of his attitude.

    Future Star - A guy with a high development who is on his way to not just the Pro-Bowl, but a 95+ OVR rating and potential HoF status one day.

    Kiss the Rings - Player who has won multiple Superbowl trophies. Gives your team an OVR increase in the playoffs and especially the Superbowl.

    Doctor - Injury prone player whose injury rating goes up or down depending on weather, game into season, and physicality of other team.

    Skill Archetypes/Badges/Icons:

    Speedster - HB/WR who is ridiculously fast. Receives OVR boost when playing on a dry and warm day, but gets a decrease when it's raining or is very cold. Signing/Drafting a bunch of these to Chicago for the crappy rainy/snowy winter would hurt your team.

    System player - QB/HB/WR who has to be in a specific scheme or system to do well. Example: A QB coming out of a college known for their Air Raid style offense should receive an OVR decrease if you try to put him into a spread style offense and have him scrambling. I get they kinda have this in place already with scheme fits, but, thought i'd add it.

    Hands of Gold - Someone like OBJ who can catch anything under the sun. Junior has some of the best hands ever seen in the league and using him in game is no different than using most top level WR's.

    Islander - DB/CB who maintains his own territory like none other. Gets an OVR increase when he's playing against a WR who's severely under skilled.

    Franchise Archetypes/Badges/Icons:

    Dynasty - Self explanatory. Team who has won say three Superbowls in the last 10 years. Franchise has more opportunities to appeal to FA's or Draftees because of how good they are/have been.

    Wild Card - Franchise who is on the verge of competing in the playoffs. Could receive this after making the Wild Card two years in a row, but loses it if they miss the Wild Card or win their division the next season.

    Ideal Destination - Franchise who has signed multiple top FA's over the last few seasons.

    Dumpster - Franchise who has been in the bottom 75% of the league for the last five seasons. Has to have a winning record to get out.

    Rebuild - Franchise who has a collective OVR below an 80 but an average team age under like 28 or something.

    Stuff like this makes team building fun to me...it adds longevity to CFM and gives me a reason to keep playing season after season.
    Last edited by saintrules; 06-22-2018, 04:46 PM.
    ~ Return of the King ~
  • Kingd803
    Banned
    • Feb 2013
    • 397

    #2
    Re: Archetype/Badge/Icon Ideas

    I really like NBA2k’s badge system. I actually love it.

    The badge’s I would absolutely love to see I madden is

    Quick Release: Quarterback has an abnormally quick throwing motion.

    And if you had that. You’d also have

    Rocket Arm: QB can throw with elite velocity.

    But of course you could have that and still have a slow throwing motion. I think combo of quick release and rocket arm would be really rare. As in probably only Dan Marino would have it. Maybe Elway too.



    Comment

    • saintrules
      MVP
      • May 2016
      • 1393

      #3
      Re: Archetype/Badge/Icon Ideas

      Originally posted by Kingd803
      I really like NBA2k’s badge system. I actually love it.

      The badge’s I would absolutely love to see I madden is

      Quick Release: Quarterback has an abnormally quick throwing motion.

      And if you had that. You’d also have

      Rocket Arm: QB can throw with elite velocity.

      But of course you could have that and still have a slow throwing motion. I think combo of quick release and rocket arm would be really rare. As in probably only Dan Marino would have it. Maybe Elway too.



      The thing I like most about that idea is that it gives a reason to get a certain guy. Like, if you have a suspect offensive line, having a guy who can release it faster than anyone else can prevent sacks all by himself, even if the line can't do it for him.

      Other QB Ideas:

      Skyscraper - QB who is well over the league average in height...gets a boost if his receivers are also tall...would make putting a tall QB and tall WR's together a positive.

      Dual threat - QB who's speed and arm accuracy/power are both above a certain level. Someone like Cam Newton would definitely get this.

      Rookie - First year QB who is thrown into the starting role with zero experience. Could have an OVR decrease until he has played a certain number of games. Would prevent you from drafting a dude and immediately putting him into your starting role in the MOST important position in the game. Would make signing a mid range backup FA for a year make actual sense.
      ~ Return of the King ~

      Comment

      • saintrules
        MVP
        • May 2016
        • 1393

        #4
        Re: Archetype/Badge/Icon Ideas

        The Franchise/Dynasty badges would probably give one of the biggest increases to longevity for guys like me who like to play 10-15 seasons.

        Small Market Franchise - Saints, Titans, Bills, Chiefs, Jaguars, Colts...these teams have a harder time signing major FA's to come play for them unless the player has maybe a connection or former teammate from that team. If the team makes the playoffs at least five years out of ten, they can become a large market team.

        Large Market Franchise - Cowboys, Patriots, Giants/Jets, Bears, 49ers...these teams have an easier time attracting major FA's. If the team misses the playoffs five years out of ten, they lose large market status.

        Veteran Franchise - Team who has an average league experience over a certain number of years. Could give an OVR boost to any rookies signed because the rook would have a lot of mentors.
        ~ Return of the King ~

        Comment

        • JoshC1977
          All Star
          • Dec 2010
          • 11569

          #5
          Re: Archetype/Badge/Icon Ideas

          Badge/Icon systems have never been implemented well in any sports games...because they are always one sided and result in an over-arcadization of the game. There need to be an equal number of NEGATIVE outcome badges as there are POSITIVE outcome badges.

          So, you have "Rocket Arm" - you should have "Wet Noodle Arm". You have "Clutch" - you should have "Choker".
          Play the games you love, not the games you want to love.

          Comment

          • reyes the roof
            Hall Of Fame
            • Mar 2009
            • 11504

            #6
            Re: Archetype/Badge/Icon Ideas

            Originally posted by JoshC1977
            Badge/Icon systems have never been implemented well in any sports games...because they are always one sided and result in an over-arcadization of the game. There need to be an equal number of NEGATIVE outcome badges as there are POSITIVE outcome badges.

            So, you have "Rocket Arm" - you should have "Wet Noodle Arm". You have "Clutch" - you should have "Choker".
            And they'll never have negative traits. I don't know how serious he was, but Haumiller said the reason they removed the slow development trait is because they have a good working relationship with NFLPA and didn't want anyone to be labeled slow

            Comment

            • JoshC1977
              All Star
              • Dec 2010
              • 11569

              #7
              Re: Archetype/Badge/Icon Ideas

              Originally posted by reyes the roof
              And they'll never have negative traits. I don't know how serious he was, but Haumiller said the reason they removed the slow development trait is because they have a good working relationship with NFLPA and didn't want anyone to be labeled slow

              I don't doubt it....and that is why I have zero interest in a badge system for this game. Player ratings are over-done "as is" on this game and it results in 90% of the issues we have with gameplay. The last thing we need is to add "badges" to the game to boost guys even more....
              Play the games you love, not the games you want to love.

              Comment

              • Kingd803
                Banned
                • Feb 2013
                • 397

                #8
                Re: Archetype/Badge/Icon Ideas

                Originally posted by JoshC1977
                I don't doubt it....and that is why I have zero interest in a badge system for this game. Player ratings are over-done "as is" on this game and it results in 90% of the issues we have with gameplay. The last thing we need is to add "badges" to the game to boost guys even more....
                I agree with the ratings being to high. You don’t like how 2k8 did it though? Quick Release gave you a quicker animation.

                And I agree that you should have negative badges. But I doubt EA would ever do that.

                Comment

                • triplechin
                  Pro
                  • Jul 2010
                  • 598

                  #9
                  Re: Archetype/Badge/Icon Ideas

                  I don't like most badges and don't believe in boosts for the most part. I think it is not realistic. Some are ok.

                  For things like getting a speed deduction in the snow, it shouldn't be a badge. That should just be how the gameplay works. Same thing with others like tall receivers and such. The attributes should just match up better and thus the players will perform better, they wouldn't get a boost.

                  For the playoff thing, maybe it could affect confidence which could affect performance (Peyton = one and done) but that is something to think of way down the line. Or a team captain could give his teammates a a confidence boost. Implementing this half baked would suck though.

                  The release times, maybe but it doesn't have to be a badge, it can just be their release speed.

                  I think badges that pertain to these types of ratings would be cool if they were descriptive rather than gave a boost or deduction. Like if a player has 95 speed 95 accel then he is a speedster, which might be attractive to Al Davis. Or something like that.

                  NBA 2K has badges but they are really poorly implemented and should just be ratings, it convolutes things a lot more than is necessary.

                  I think there may be a place for badges but they'd have to really be thought out and not overlap with ratings that are logical. I kind of like the idea of them being modifiers for weather (Brady is real good in the cold, others may have more severe penalties) but again, needs a lot of thought.
                  51 & 55

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                  • saintrules
                    MVP
                    • May 2016
                    • 1393

                    #10
                    Re: Archetype/Badge/Icon Ideas

                    The point of the badges to me is team building.

                    To me, it's less about actually making a difference in the play on the field compared to giving a visual or insight to the actual player/team you're facing.

                    I want to see stuff, isn't that why we play? In my 30+ seasons of CFM over the last three years, I've spent a great deal of time making up stories in my head or visualizing players with badges because the game is so freaking surface level and soft.

                    If the Steelers win 3 Superbowls in five seasons, shouldn't there visually be something related to that on their team page or profile? That's where a badge/icon or some sort of recognition comes in for me.

                    It's a little arcade, but at the same time, this is a video game. Maybe they can implement something for hardcore sim players to turn that off...there's no way they can't.
                    ~ Return of the King ~

                    Comment

                    • SyncereBlackout
                      Rookie
                      • Aug 2014
                      • 829

                      #11
                      Re: Archetype/Badge/Icon Ideas

                      This is a slippery slope that sounds too much like the weapons of Madden 08. Been playing since 95 and 08 was the only madden I’ve returned within the first month of buying.




                      Sent from my iPhone using Tapatalk
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                      • JoshC1977
                        All Star
                        • Dec 2010
                        • 11569

                        #12
                        Re: Archetype/Badge/Icon Ideas

                        Originally posted by Kingd803
                        I agree with the ratings being too high. You don’t like how 2k8 did it though? Quick Release gave you a quicker animation.

                        And I agree that you should have negative badges. But I doubt EA would ever do that.

                        On general principle, I don't like anything that begins changing animations for a particular player to be honest. Now, having different styles for running or throwing is one thing; but imagine an Aaron Donald getting a badge for a "mo-capped" pass rush move. I think it gets to be a slippery slope when you start to mo-cap "signature moves" for guys. If you play NBA 2k, it is a mess of long, drawn-out "signature" animations that don't flow with the rest of the gameplay. Everything looks great, and then it is like, "oh geez, here is the unstoppable dribble drive animation for player X". It is immersion-killing to me and I really don't want to see that sort of thing in Madden.



                        Now, if you want to use badges as a way of signifying the "type" of player a guy is based on a pre-defined combinations of ratings (with no other inherent boosts), I'm OK with that. But for many of the things you're talking about (like a QB's release), I think they are better captured by individual ratings so that they can be graduated (and not "this guy has it, this one doesn't").


                        Not saying it can't work, but more like, "careful what you wish for".
                        Play the games you love, not the games you want to love.

                        Comment

                        • stinkubus
                          MVP
                          • Dec 2011
                          • 1465

                          #13
                          Re: Archetype/Badge/Icon Ideas

                          Originally posted by SyncereBlackout
                          This is a slippery slope that sounds too much like the weapons of Madden 08. Been playing since 95 and 08 was the only madden I’ve returned within the first month of buying.




                          Sent from my iPhone using Tapatalk
                          Last year a friend of mine got his hands on a PS2 and a copy of Madden 08. We sat down and played around with it and within an hour of practice I was user catching fades for one play TDs against almost every defense in the game. Clicking on and breaking up the pass with your CB was your only hope.

                          Comeback routes were also super glitchy because they couldn't be bumped and if your opponent tried you could throw a sort of pop pass to them once they got past the DB for an auto completion and often a big play if they didn't have help to that side.

                          Comment

                          • jsteele14
                            Rookie
                            • Jun 2015
                            • 408

                            #14
                            Re: Archetype/Badge/Icon Ideas

                            Originally posted by triplechin
                            I don't like most badges and don't believe in boosts for the most part. I think it is not realistic. Some are ok.

                            For things like getting a speed deduction in the snow, it shouldn't be a badge. That should just be how the gameplay works. Same thing with others like tall receivers and such. The attributes should just match up better and thus the players will perform better, they wouldn't get a boost.

                            For the playoff thing, maybe it could affect confidence which could affect performance (Peyton = one and done) but that is something to think of way down the line. Or a team captain could give his teammates a a confidence boost. Implementing this half baked would suck though.

                            The release times, maybe but it doesn't have to be a badge, it can just be their release speed.

                            I think badges that pertain to these types of ratings would be cool if they were descriptive rather than gave a boost or deduction. Like if a player has 95 speed 95 accel then he is a speedster, which might be attractive to Al Davis. Or something like that.

                            NBA 2K has badges but they are really poorly implemented and should just be ratings, it convolutes things a lot more than is necessary.

                            I think there may be a place for badges but they'd have to really be thought out and not overlap with ratings that are logical. I kind of like the idea of them being modifiers for weather (Brady is real good in the cold, others may have more severe penalties) but again, needs a lot of thought.
                            Well said. I had not considered it as much as you have but i agree with your assessment. The badges should be a reminder for you what this player excels at, not an additional boost. There are so many attributes and traits that it can be hard to follow and remember everyone's best skills.

                            I do like the quick release trait/badge quite a bit because it adds more variety to QBs and does not have anything to do with ratings. I like clutch as well but i am afraid that could be over powered. Also, need to know what EA defines as clutch moments.

                            "High motor/Plays to the wistle" could be a badge for a guy that does not give up on plays on defense. For lineman it could be a guy that never stops finding someone to block vs a guy that blocks his assignment and then stops. That would not have to be a boost. Would be difficult to implement guys playing harder than others though once plays get beyond the snap and get extended somehow.

                            For a DB, maybe there could be a badge likes "Locates Ball". That would also not have to boost ratings i don't think. Many DBs can catch the ball just as well as another in drills so the catch attribute could be the similar. However, not many DBs can be in a dead sprint covering a WR and actually look back to locate the ball and make a play on it. Most just play the WR and get a PI or break up the pass.

                            Those are just a few on the spot without too much thought.

                            Sent from my SM-G960U using Tapatalk

                            Comment

                            • briz1046
                              MVP
                              • May 2013
                              • 1019

                              #15
                              Re: Archetype/Badge/Icon Ideas

                              I''d be in favour of a ' badge system but only if actual on -field bonuses or boosts were extremely limited and few and far between , maybe in certain limited situations as in how the clutch trait is applied , or an extension of the O line type mechanic already in place depicting position group cohesion


                              I'd prefer if they were more orientated towards having an impact on FA, trades, resigning , confidence, progression and regression and retirement , with things like mentor , team leader etc having positive impacts in these areas, pretty sure EA wouldn't be allowed to introduce anything with a negative effect anyway though ( NFL/NFLPA interference)
                              Arguing with idiots is like playing chess with a pigeon .... No matter how good you are , the bird is going to **** on the board and strut around like it won anyway .

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