I am beyond glad they brought archetypes back in, but I really, REALLY hope they expand on them considering there's what, four for each player?
I'd like to hear some ideas of badges you'd like to see implemented in the game. Let's not forget, Madden 08 had about 12 general roles & three to seven individual icon/badges/archetypes.
I wouldn't want these badges to be given out like free candy either, guys really have to earn them and I want the top level players to have like 3-4 to their name.
Personality Archetypes/Badges/Icons:
Hometown Hero - Player who is from or went to college in the same city/state as the franchise. Could get an OVR boost when is on a local team & he plays at home or gets a significant OVR decrease the further he is away from his hometown.
Team Captain - Player who is above an 85 OVR and has been with the team for at least three seasons. Gives the team an OVR boost when he's on the field, but team gets a significant OVR decrease when he's not (because of injury or fatigue).
Fan Favorite - Player who is above an 90 OVR and has been with the team for at least five seasons. Gets an OVR boost when plays at home.
Hot Head - Player who gets a significant OVR increase when beating a division rival, but also gets a significant OVR decrease when losing to one. Can influence the game in one direction or another because of his attitude.
Future Star - A guy with a high development who is on his way to not just the Pro-Bowl, but a 95+ OVR rating and potential HoF status one day.
Kiss the Rings - Player who has won multiple Superbowl trophies. Gives your team an OVR increase in the playoffs and especially the Superbowl.
Doctor - Injury prone player whose injury rating goes up or down depending on weather, game into season, and physicality of other team.
Skill Archetypes/Badges/Icons:
Speedster - HB/WR who is ridiculously fast. Receives OVR boost when playing on a dry and warm day, but gets a decrease when it's raining or is very cold. Signing/Drafting a bunch of these to Chicago for the crappy rainy/snowy winter would hurt your team.
System player - QB/HB/WR who has to be in a specific scheme or system to do well. Example: A QB coming out of a college known for their Air Raid style offense should receive an OVR decrease if you try to put him into a spread style offense and have him scrambling. I get they kinda have this in place already with scheme fits, but, thought i'd add it.
Hands of Gold - Someone like OBJ who can catch anything under the sun. Junior has some of the best hands ever seen in the league and using him in game is no different than using most top level WR's.
Islander - DB/CB who maintains his own territory like none other. Gets an OVR increase when he's playing against a WR who's severely under skilled.
Franchise Archetypes/Badges/Icons:
Dynasty - Self explanatory. Team who has won say three Superbowls in the last 10 years. Franchise has more opportunities to appeal to FA's or Draftees because of how good they are/have been.
Wild Card - Franchise who is on the verge of competing in the playoffs. Could receive this after making the Wild Card two years in a row, but loses it if they miss the Wild Card or win their division the next season.
Ideal Destination - Franchise who has signed multiple top FA's over the last few seasons.
Dumpster - Franchise who has been in the bottom 75% of the league for the last five seasons. Has to have a winning record to get out.
Rebuild - Franchise who has a collective OVR below an 80 but an average team age under like 28 or something.
Stuff like this makes team building fun to me...it adds longevity to CFM and gives me a reason to keep playing season after season.
I'd like to hear some ideas of badges you'd like to see implemented in the game. Let's not forget, Madden 08 had about 12 general roles & three to seven individual icon/badges/archetypes.
I wouldn't want these badges to be given out like free candy either, guys really have to earn them and I want the top level players to have like 3-4 to their name.
Personality Archetypes/Badges/Icons:
Hometown Hero - Player who is from or went to college in the same city/state as the franchise. Could get an OVR boost when is on a local team & he plays at home or gets a significant OVR decrease the further he is away from his hometown.
Team Captain - Player who is above an 85 OVR and has been with the team for at least three seasons. Gives the team an OVR boost when he's on the field, but team gets a significant OVR decrease when he's not (because of injury or fatigue).
Fan Favorite - Player who is above an 90 OVR and has been with the team for at least five seasons. Gets an OVR boost when plays at home.
Hot Head - Player who gets a significant OVR increase when beating a division rival, but also gets a significant OVR decrease when losing to one. Can influence the game in one direction or another because of his attitude.
Future Star - A guy with a high development who is on his way to not just the Pro-Bowl, but a 95+ OVR rating and potential HoF status one day.
Kiss the Rings - Player who has won multiple Superbowl trophies. Gives your team an OVR increase in the playoffs and especially the Superbowl.
Doctor - Injury prone player whose injury rating goes up or down depending on weather, game into season, and physicality of other team.
Skill Archetypes/Badges/Icons:
Speedster - HB/WR who is ridiculously fast. Receives OVR boost when playing on a dry and warm day, but gets a decrease when it's raining or is very cold. Signing/Drafting a bunch of these to Chicago for the crappy rainy/snowy winter would hurt your team.
System player - QB/HB/WR who has to be in a specific scheme or system to do well. Example: A QB coming out of a college known for their Air Raid style offense should receive an OVR decrease if you try to put him into a spread style offense and have him scrambling. I get they kinda have this in place already with scheme fits, but, thought i'd add it.
Hands of Gold - Someone like OBJ who can catch anything under the sun. Junior has some of the best hands ever seen in the league and using him in game is no different than using most top level WR's.
Islander - DB/CB who maintains his own territory like none other. Gets an OVR increase when he's playing against a WR who's severely under skilled.
Franchise Archetypes/Badges/Icons:
Dynasty - Self explanatory. Team who has won say three Superbowls in the last 10 years. Franchise has more opportunities to appeal to FA's or Draftees because of how good they are/have been.
Wild Card - Franchise who is on the verge of competing in the playoffs. Could receive this after making the Wild Card two years in a row, but loses it if they miss the Wild Card or win their division the next season.
Ideal Destination - Franchise who has signed multiple top FA's over the last few seasons.
Dumpster - Franchise who has been in the bottom 75% of the league for the last five seasons. Has to have a winning record to get out.
Rebuild - Franchise who has a collective OVR below an 80 but an average team age under like 28 or something.
Stuff like this makes team building fun to me...it adds longevity to CFM and gives me a reason to keep playing season after season.
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