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Will players vanish from Custom draft Classes?

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Old 07-05-2018, 09:28 PM   #9
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Re: Will players vanish from Custom draft Classes?

Quote:
Originally Posted by briz1046
Madden ( at least up to M18 ) has no concept of years accrued relying solely on adding an extra year after each season , unless this changes, and PS rules are made accurate ( unlikely) our best hope for this kind of situation, or even accurate PS , is that they allow editing of their "years in league" . I've seen no evidence or comment that this is the case though
That was another thing they damm well took out of the game that was in the game for about 20 years all or a sudden they decided to take 'years played' out of the game making it near impossible to created players accurately.

so if you wanna create a 40 year vet with 10 years in the NFL you can't he has to be a rookie and go for rookie of the year with the 21 year olds of 2019, it is a joke that they took this out about 6 years ago. now we are at EA mercy of being able to create vets accurately.

Lets say colin kaepernick we cant unless hes a rookie
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Old 07-09-2018, 11:40 AM   #10
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Re: Will players vanish from Custom draft Classes?

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Originally Posted by ninertravel
That was another thing they damm well took out of the game that was in the game for about 20 years all or a sudden they decided to take 'years played' out of the game making it near impossible to created players accurately.

so if you wanna create a 40 year vet with 10 years in the NFL you can't he has to be a rookie and go for rookie of the year with the 21 year olds of 2019, it is a joke that they took this out about 6 years ago. now we are at EA mercy of being able to create vets accurately.

Lets say colin kaepernick we cant unless hes a rookie
Let’s see, we’ll over 2800+ initial roster players loaded into CFM, then a couple hundred coming in every Draft Class.

Then you would complain that your 1st Rd pick can’t get any playing time to be developed because you have your 40 yr olds taking depth chart positions and not cycling out the league.

There has to be caps on certain things for stability reasons.
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Old 07-09-2018, 03:30 PM   #11
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Re: Will players vanish from Custom draft Classes?

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Originally Posted by khaliib
Let’s see, we’ll over 2800+ initial roster players loaded into CFM, then a couple hundred coming in every Draft Class.

Then you would complain that your 1st Rd pick can’t get any playing time to be developed because you have your 40 yr olds taking depth chart positions and not cycling out the league.

There has to be caps on certain things for stability reasons.
I think the issue is finding a balance between retaining aging vets and introducing younger players as udfa

With draft classes at 450 players and FAs rotated out by age , the game does a decent job of replicating NFL turnover

With one exception , the 1st season , whereby nowhere near enough UDFAs are present on the initial rosters , (though this improves as the season progresses, and as deletions are now done by age , those that are present are retained )

On the whole I'd promote increasing the total players retained to around 3000 per season , whereas currently it stands at approx 2660- 2700 depending on the number on IR by week 1
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Old 07-09-2018, 08:13 PM   #12
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Re: Will players vanish from Custom draft Classes?

The real life NFL doesn't see much need to strike any balance between young players and veterans. The average age on an NFL roster has been steadily decreasing since the rookie wage scale was implemented.
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Old 07-09-2018, 11:38 PM   #13
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Re: Will players vanish from Custom draft Classes?

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Originally Posted by khaliib
Let’s see, we’ll over 2800+ initial roster players loaded into CFM, then a couple hundred coming in every Draft Class.

Then you would complain that your 1st Rd pick can’t get any playing time to be developed because you have your 40 yr olds taking depth chart positions and not cycling out the league.

There has to be caps on certain things for stability reasons.
This was never a issue on PS2 days of even PS one days, don't give me that crap, these were in the games over 20 years ago, draft classes is NOT a new feature it was taken out and making a return, remember the NCAA days?

we are now in PS4 there is no such thing as limitations now for roster well there shouldn't be, not everything has to fit on a disk now. there shouldn't be a limit or players vanishing. and we should be able to create players that are not rookies./

if I wanna make the 1998 vikings I wanna make them not 53 players as rookies.

Last edited by ninertravel; 07-09-2018 at 11:41 PM.
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Old 07-10-2018, 12:00 AM   #14
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Re: Will players vanish from Custom draft Classes?

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Originally Posted by ninertravel
This was never a issue on PS2 days of even PS one days, don't give me that crap, these were in the games over 20 years ago, draft classes is NOT a new feature it was taken out and making a return, remember the NCAA days?

we are now in PS4 there is no such thing as limitations now for roster well there shouldn't be, not everything has to fit on a disk now. there shouldn't be a limit or players vanishing. and we should be able to create players that are not rookies./

if I wanna make the 1998 vikings I wanna make them not 53 players as rookies.
There has to be Caps on certain things for “Stability” reasons.

Way to drive straight through that Stop Sign!!!
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Old 07-10-2018, 12:45 AM   #15
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Re: Will players vanish from Custom draft Classes?

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Originally Posted by khaliib
There has to be Caps on certain things for “Stability” reasons.

Way to drive straight through that Stop Sign!!!
oh come on don't be that silly

Because this game comes out on PC I might go PC then all the smart people will create roster editors where we can actually edit anything we want proving 'the stability' thing is a load of crap. with the PC version it will be interesting to see if there will be a hard code in there that gives it a limit for free agency. and if the game was to crash if we went over it with a third party. at least with a editor we won't have 40 year old rookies and we really could create the classic teams accurately not a bunch of rookies.
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Old 07-10-2018, 09:38 AM   #16
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Re: Will players vanish from Custom draft Classes?

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Originally Posted by stinkubus
The real life NFL doesn't see much need to strike any balance between young players and veterans. The average age on an NFL roster has been steadily decreasing since the rookie wage scale was implemented.
The rookie wage scale and veteran salaries versus the cap is a much stronger pressure in real life than Madden, unless you're trading a lot
Also 90 man training camp rosters , practice squads and the playbook/ system knowledge and development opportunities for young players these bring have no real counterpart yet in Madden
Whilst PS have been added they mainly serve to retain youth , having little development value thus promoting a player from PS has no advantage over signing a vet 'off the street' the way it does in real life

Of the 500 or so players usually in FA on any Madden release only around 20 or so will ever play again in reality ( some eventually announce retirement but most just move on and are forgotten), whereas 200 or more UDFAs not included will go on to have some kind of future career
This causes year 1 of any franchise to be an anomaly, but CFM in future years does a reasonable job of duplicating turnover , if not always for the correct rationale, but it does strive to retain youth over age

A more realistic " out of the box" scenario would see us given 90 man training camp rosters and no more than 50 -100 players in FA , if that , but I'm sure many users wouldn't be happy with that either

Last edited by briz1046; 07-10-2018 at 09:42 AM.
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