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Old 08-03-2018, 08:50 PM   #17
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Re: Quarter Minutes

I've always done 9 minutes, no accelerated clock. Gets a good number of plays and overall stats. I've never been an accelerated clock person, I just don't see a need.

Usually takes me an hour or an hour and fifteen to play a game.
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Old 08-03-2018, 08:53 PM   #18
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Re: Quarter Minutes

Quote:
Originally Posted by SilverBullet19
I've always done 9 minutes, no accelerated clock. Gets a good number of plays and overall stats. I've never been an accelerated clock person, I just don't see a need.

Usually takes me an hour or an hour and fifteen to play a game.
I think it might make the time of possession more equal for the CPU.
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Old 08-03-2018, 09:03 PM   #19
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Re: Quarter Minutes

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Originally Posted by DaReal Milticket
I use 15min 20sec run off. In the past CPU wouldn't audible with anything under 20, so it was believed. I'm assuming nothing has changed ( no I dont have proof). I dont worry about number of plays.

That is interesting. I'll pay more attention to that moving forward. I am using 15 minute quarters with 17 seconds left on the clock as my settings. Last game I saw Cam Newton doing a ton of presnap stuff, so maybe they audible now?
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Old 08-03-2018, 09:18 PM   #20
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Re: Quarter Minutes

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Originally Posted by canes21
That is interesting. I'll pay more attention to that moving forward. I am using 15 minute quarters with 17 seconds left on the clock as my settings. Last game I saw Cam Newton doing a ton of presnap stuff, so maybe they audible now?
Yeah, let me know what you see. Could just be window dressing with the new QB cadences this yr. Let me know if you see guys moving around after there set.
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Old 08-03-2018, 09:20 PM   #21
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Re: Quarter Minutes

The only way you could ever know for sure is if you see the CPU run a play which isn't in their game plan for the given situation but is in the default audibles.
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Old 08-03-2018, 09:21 PM   #22
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Re: Quarter Minutes

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Originally Posted by TrustTheProcess
I think it might make the time of possession more equal for the CPU.
It could be, I usually move fairly quick on offense so I don't absolutely dominate TOP. Then again, I don't pay much attention. My biggest thing is always realistic overall numbers in terms of total offense and such, I don't worry about much else.
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Old 08-03-2018, 09:36 PM   #23
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Re: Quarter Minutes

9 minutes for me with whatever the default accelerated clock is. I usually get pretty good numbers. I might tone down the accelerated clock a bit though.
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Old 10-28-2018, 10:55 AM   #24
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Re: Quarter Minutes

I'm forced to play 6 minute quarters. No matter what I adjust the quarter length to in settings when I start the game, the quarters will be six minutes. If I set the quarter length to 9 minutes, when I start the game, the quarter length will be 6 minutes. Then I'll go back into settings and the quarter length will be 9 minutes.

Does anybody have a fix for this?
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