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WR not attacking the ball on deep 50/50 balls

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Old 08-21-2018, 02:44 PM   #57
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WR not attacking the ball on deep 50/50 balls

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Originally Posted by mixxx01
That’s what they told us


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If players actually played to their ratings in simulation, then every DB and LB in the league would not be running stride for stride with my 99 speed 99 acceleration WR on almost every play.

The players do not play to their ratings in simulation. Not enough anyways.


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Old 08-21-2018, 03:21 PM   #58
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Re: WR not attacking the ball on deep 50/50 balls

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Originally Posted by brutusbrown1998
If players actually played to their ratings in simulation, then every DB and LB in the league would not be running stride for stride with my 99 speed 99 acceleration WR on almost every play.

The players do not play to their ratings in simulation. Not enough anyways.


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So you are saying you don’t want them to play to their ratings?


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Old 08-21-2018, 03:25 PM   #59
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Re: WR not attacking the ball on deep 50/50 balls

Quote:
Originally Posted by brutusbrown1998
If players actually played to their ratings in simulation, then every DB and LB in the league would not be running stride for stride with my 99 speed 99 acceleration WR on almost every play.

The players do not play to their ratings in simulation. Not enough anyways.


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Turn down speed threshold? And yes I'm sure having a 99 speed wr be able to burn the whole defense multiple times per game is good for balancing. You shouldn't expect anymore than 1 or 2 fly routes to work, that's in Madden and real football. There's a reason they don't just sign a bunch of track guys and Chuck it downfield to them all game.
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Old 08-21-2018, 03:26 PM   #60
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Re: WR not attacking the ball on deep 50/50 balls

Quote:
Originally Posted by mixxx01
So you are saying you don’t want them to play to their ratings?


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No, I want my 99 speed 99 acceleration WR to blow past much slower DBs/LBs like they should.

What I am saying is the CPU defense does not play to its players ratings. If it did it, then every teams defense wouldn’t feel like I’m playing the Seahawks defense when they won the Super Bowl a couple of years ago.


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Old 08-21-2018, 03:29 PM   #61
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Re: WR not attacking the ball on deep 50/50 balls

Quote:
Originally Posted by JustADashOfDak
Turn down speed threshold? And yes I'm sure having a 99 speed wr be able to burn the whole defense multiple times per game is good for balancing. You shouldn't expect anymore than 1 or 2 fly routes to work, that's in Madden and real football. There's a reason they don't just sign a bunch of track guys and Chuck it downfield to them all game.


1. I tried that it makes no difference.

2. That is realistic, the best wide receivers in the league like Antonio Brown for example, burn secondaries on a regular basis. The only time that they don’t it when they play the two or three best defenses in the league, like Houston a couple of years ago.


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Old 08-21-2018, 03:31 PM   #62
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Re: WR not attacking the ball on deep 50/50 balls

Quote:
Originally Posted by brutusbrown1998
No, I want my 99 speed 99 acceleration WR to blow past much slower DBs/LBs like they should.

What I am saying is the CPU defense does not play to its players ratings. If it did it, then every teams defense wouldn’t feel like I’m playing the Seahawks defense when they won the Super Bowl a couple of years ago.


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Then their ratings are not high enough or yours are inflated somehow.

Simulation should simulate.
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Old 08-21-2018, 03:41 PM   #63
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Re: WR not attacking the ball on deep 50/50 balls

Even for users this doesn't work. I click on and press Y and they continue running their route or attempt a catch in stride or something without jumping. The DBs have so many animations to get a pick. The WRs have no animations for a catch unless they're wide open.
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Old 08-21-2018, 04:25 PM   #64
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Re: WR not attacking the ball on deep 50/50 balls

Quote:
Originally Posted by brutusbrown1998
If players actually played to their ratings in simulation, then every DB and LB in the league would not be running stride for stride with my 99 speed 99 acceleration WR on almost every play.

The players do not play to their ratings in simulation. Not enough anyways.


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What’s your WRs release/route running/ strength ratings?
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