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Over the top Franchise player regression

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Old 08-24-2018, 03:34 PM   #25
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Re: Over the top Franchise player regression

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Originally Posted by DeuceDouglas
Just to help visualize what OP is referring to:









That's terrible.. Smh
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Originally Posted by Dcourtne
I guess what I would expect to see is more physical attributes regression and less learned skills. So speed, accel, agility, elusiveness, trucking, etc - seems like these are the skills that would regress. Not sure why play recog, awareness, catching, route running, etc would regress die to age because those are learned skills. It’s Father Time that beats these guys - they don’t forget how to play football. But I guess that’s just the way Madden has to put it in the game. Unfortunately it just make veterans not worth keeping or signing (in the game)
Exactly.. Guess it's going to be a lot of editing in the offseason for me. Smh..
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Old 08-24-2018, 03:52 PM   #26
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Re: Over the top Franchise player regression

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Originally Posted by DeuceDouglas
I think it's a mistake to ever use the term fixed when referring to anything. But just skimming through guys after a simmed season I can say that I much more prefer this to the more static and "everyone regresses the same" nature from last year. I agree with TrojanMan in that the visual is a bit shocking when it comes to seeing -70 or -60 or something like that but at first glance I think it's an improvement over last year.

I definitely would like to see physical attributes priortized more when it comes to regression. I don't like seeing things like -8 for Catch In Traffic or like the -6 for catching for Larry Fitzgerald. Stuff like that should degrade at a very slow rate if even at all. Larry Fitzgerald is going to be 60 years old and still have great hands. For WR's things like Route Running should take the greatest hits which paired with physical regression makes their ability to get open much tougher than it was at a younger age.
I agree on the point of the learned skills remaining constant while raw athleticism declines. Like, do you forget how to catch or to recognize plays as you age? Probably not. But you don't run routes with as much explosion, don't run as fast, etc. Further tuning in that direction seems like a good idea to me.
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Old 08-24-2018, 03:56 PM   #27
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Re: Over the top Franchise player regression

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Originally Posted by SilverBullet19
I agree that the categorical loss is a bit all over the place. That being said, I don’t have a big issue with this. It’s better than the past where the big drop was in speed alone, and not much else


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I agree with you. It actually does seem better than in recent years. My main gripe is what has been said before as well: I don't think stats like awareness, play recognition and ball carrier vision should suffer heavy regression. I understand that they need to since those stats can have a heavy impact on overall, but the physical attributes should suffer first. Stuff like strength, acceleration, agility and elusiveness should be the first ones to regress. But I can see why some of the other stats would go down too.
I think the main thing is just seeing such a large number appear right away is jarring, but it's not like you're losing all that in each category. That's just the total. So if it says something like -40, but 8 attributes are being regressed, you're only losing like 5 in each one (on average).
I think the biggest way to change it would have to be to overhaul the way overalls are calculated, but who knows what else that would end up changing or affecting
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Old 08-24-2018, 04:02 PM   #28
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Re: Over the top Franchise player regression

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Originally Posted by Trojan Man
I agree on the point of the learned skills remaining constant while raw athleticism declines. Like, do you forget how to catch or to recognize plays as you age? Probably not. But you don't run routes with as much explosion, don't run as fast, etc. Further tuning in that direction seems like a good idea to me.
Your reactions do get slower though. Reading a play and then reacting does get slower. You dont forget how to catch, but it doesn't come as easy to make difficult catches as you get older.

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Old 08-24-2018, 04:13 PM   #29
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Re: Over the top Franchise player regression

That's horrible. Why does Larry Fitz getting one year older suddenly drop his spectacular catch ability by over 15 pts? This needs to get fixed before it's even considerable to start a franchise.
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Old 08-24-2018, 04:42 PM   #30
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Re: Over the top Franchise player regression

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Originally Posted by PhillyPhanatic14
That's horrible. Why does Larry Fitz getting one year older suddenly drop his spectacular catch ability by over 15 pts? This needs to get fixed before it's even considerable to start a franchise.
At what point should his spectacular catch fall off?

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Old 08-24-2018, 04:48 PM   #31
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Re: Over the top Franchise player regression

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Originally Posted by Slim4824
At what point should his spectacular catch fall off?

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It should go down gradually. Nothing should go down by 15 points in one year unless there's a major injury and we all know Madden doesn't base regression off of injuries. Same with Desean's ball carrier vision or whatever went down by a ton. Nothing should be that drastic.
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Old 08-24-2018, 11:33 PM   #32
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Re: Over the top Franchise player regression

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Originally Posted by cal7_11
I have no problem with the ‘average joe’ regressing drastically when they hit 30 but not the superstars like Julio, Brown, AJ Green, Gronk etc.

The good news i can go and edit the superstars back to normal but it’s going to take a good hour. We should have a slider for regression.

That is a great idea. And this has been an issue for a while, so I'm disappointed that this is still in the game.
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