Off the top of my head: Axis Football, Maximum Football, and Mutant Football League all released during the same late summer / early fall launch window as Madden, they are all gridiron football video games, so they are by definition direct competition for Madden.
The NFL and NFLPA are free to license its intellectual property as they please. Other companies not having these licenses have demonstrably not stopped them from releasing football games. This isn't a discussion, and there is no wiggle room. That those games exist immediately ends the "monopoly" argument. Any further use of the word in discussion of Madden is incorrect at best and agenda-motivated at worst.
We'll see. Unless and until they do, let's focus on what's actually in or out of Madden in specific. We agree that Star Wars Battlefront II certainly took things too far and EA was right to walk that back, and the entire industry is walking back loot boxes significantly in response to widespread criticism (Shadow of Mordor is another notable example). Again, I'm watching closely.
The CPU did have problems using RPM at launch and those have been addressed in a title update. There are still some kinks to work out to that end, but it's clearly getting better, and further I choose to not waste my time fretting about about bugs which no longer exist. Regardless, the impact of RPM on user control has always been undeniably obvious.
Scheme fits has a very visible and easily understandable impact on the meta of team-building and player progression this year, and arguably too much IMO. If your players aren't scheme fits, they won't progress
nearly as fast as those who are because their total XP earn rate in training is halved or worse. That circumstance changes how you should optimize the back end of your roster and practice squad. The practice squad in particular is now basically worthless if you aren't carrying scheme fit players.
Addressed user reviews in an above post. They are irrelevant. Further, Metacritic has no means verify that a user submitting a review has played the game, and I believe we agree that reviewers who haven't played the game shouldn't be trusted.
Having completed almost a full season of games on my own now, I've noticed obvious player warping pre-snap when breaking the huddle and I agree that user control responsiveness when scrambling could be improved. Your other complaints I either haven't noticed whatsoever or if those problems do exist they aren't obvious enough to impede my enjoyment of the game. If that makes me a casual in your eyes, so be it; I'm still happy playing Madden 19 and I refuse to be miserable about it.
Again, I purchased a product and I am happy with my purchase. I refuse to be miserable about it.
You know what I do with games I don't like and don't change over several cycles? I ignore them. For example, WWE 2K has the same stranglehold over licensed professional wrestling video games. However, I no longer enjoy that game for a multitude of reasons. On that account, I don't pay it much if any attention; I check in and see if they fixed my complaints, and if they haven't I move on. I certainly don't go online to message boards for 14 years airing my grievances with the product when every year it fails to meet my clearly-misplaced expectations.