That may be the case, but still an ovr of 80 in total would put that blocker in the top 15 or so in the league at the start of the game. I understand EA is trying to follow the NFL in terms of offensive line talent vs dline, but the fact remains that the worst blocking teams in the NFL give up 50-60 sacks a season. That's less than 4 a game. If we assume average pass attempts are around 35 per game that's a sack around every 10 drop backs.
So as you see, even the absolute worst in the NFL is no where near as bad as what will happen to most of us in All Madden, and that's with my line being better than average at this point. I'll admit some sacks are my fault, but I would attribute at least 2-4 coming from instant defensive line moves off the snap or the instants that occur from a playaction call.
I feel like I can play absolutely perfect and will still give up at least 2-3 sacks. I don't play perfectly, and while I've learned the ropes a bit I am still likely to give up 4-6 sacks in an average game and 8-10 in a particularly bad performance. This is just not acceptable and defies realism and since I can't seem to find a solution in frosty, I am moving back to All Pro and starting my tuning all over again.
The fact that the tackles are getting beat so unrealistically along with no real control over who blocks who on your line, and that scrambling QB's can be run down from behind by slow DT's creates a perfect storm. I mean if I could tell an extra blocker to block a specific guy only, the problem wouldn't be nearly as bad. But most of the time in these scenarios the back or the TE can't help because they are either picking flowers, or helping the wrong guy.
On the bright side, after playing All Madden so long it's probably going to feel like I have a year back there now in All Pro.
And maybe this isn't EA's fault as much as this is by design. I think when you select All Madden it says something to the effect that it will be nearly impossible to stop the AI. So I don't think EA would recommend you use All Madden if you're trying to achieve realism.