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Originally Posted by roadman |
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What are people setups? I haven't played since the update came out, but when I did, just like TrojanMan and a few others, I didn't see the animation frequently, more so, infrequently, and yes, that is a bit much, too.
I'm playing AP with sliders close to default on everything.
As Edgevoice mentioned, sliders don't make any programming issues/bugs, but at the very least, able to minimize the issue(s) somewhat.
Still, should be fixed, but I keep repeating it's needs to be balanced or bust and based on past experiences and history, I'm guessing it will be a bust.
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I'm playing on All Pro with "user-only" evenly defeated sliders to make the experience a bit more difficult and realistic
for me. However, even when I played the game post-patch on All Pro default, the tackling animation was every bit as present. Sliders can help make something either more difficult or easy in certain areas and does this at times by changing the actual duration or effectiveness of an animation. However, I've never known sliders to prevent an animation from triggering.
To repeat, the issues we are experiencing are based on animations that are triggering before the actual tackle begins. In head on tackle attempts, the defensive player's momentum towards the ball carrier hits an imaginary force field, stops and then drifts slightly backwards before the collision occurs. What also happens at times is that the ballcarrier suddenly takes many quick short steps to gain unrealistic momentum. When a quarterback does this just before he is being sacked, your defender will often times not be awarded the sack. When the odd sideways tackle occurs, it appears to be simply suction. We have all seen that before so it needs no further explanation. The "throw ballcarrier forward" animation that I did not notice before the patch, usually plays out fairly in my eyes.
As we wait for the patch, I feel we all need to keep in mind that, unless they forgot to mention it in the patch notes, what we are all experiencing is likely due to the attempt to address another issue. They may have to figure out how to address that issue in a different way, while cleaning up the bug that is now present.
For folks that want to experience the ability for the CPU running backs to gain more yardage, simply tune your user tackle slider down. This will not trigger a magical fall forward animation, but you will notice, besides not being quite as effective at tackling, that the CPU backs will attempt to use special moves a bit more to gain extra yards. If you feel you're not getting a fair shake with regards to momentum, turn up both user run blocking and fumble slider and that should help. I am in the minority but I am not a fan of tuning sliders on the CPU side. That would take a research paper to explain, although maybe someday I just might get around to doing it. Finally, the "get skinny" mechanic is essential in short-yardage situations. I use it almost all the time on dive plays, so a defender can't get a clean knock back hit on the ballcarrier.
With much respect towards those of you who wish the game to stay in it's current state, this bug makes the game extremely difficult to play and enjoy. Although the mid-read zone is still somewhat buggy, there are times when I like to play cover 2, rally to the ball and tackle. When I fly full speed at a receiver who just caught a stop route and attempt to blow him up dead on the spot, having my momentum suddenly cease as the receiver at the same time magically drives me back for 3-5 yards is not my idea of sim football.....