M20 Contracts
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M20 Contracts
They mentioned reworking how player contracts work in franchise but I haven't seen anything mention about 1st round Draft picks either getting 5 year deals right off the bat, or if they are able to implement the 5th year option some how, either way 1st round picks shouldnt be getting a 4 year contract like everyone else.Tags: None -
Re: M20 Contracts
They mentioned reworking how player contracts work in franchise but I haven't seen anything mention about 1st round Draft picks either getting 5 year deals right off the bat, or if they are able to implement the 5th year option some how, either way 1st round picks shouldnt be getting a 4 year contract like everyone else.Last edited by T4VERTS; 05-03-2019, 12:29 PM.Follow me on Twitter @T4Verts -
Re: M20 Contracts
My understanding is they didn't change the management side, more the starting contracts and also the contracts players ask for. There is less room to be able to trick players into resigning below value now. You won't be able to get that young star coming off his rookie contract for cheap anymore, the know their value better now.Comment
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Re: M20 Contracts
My understanding is they didn't change the management side, more the starting contracts and also the contracts players ask for. There is less room to be able to trick players into resigning below value now. You won't be able to get that young star coming off his rookie contract for cheap anymore, they know their value better now.
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Re: M20 Contracts
Of course I want a better contract system in place with RFA, 5th year options, and the choice to distribute the contracts how you want. But I feel like if they nail down the changes that they talked about in the stream this could be a good start towards finally getting a legit contract system.
Correct me if I'm wrong but I got the impression that this year is more about fixing legacy issues with franchise like ratings and contracts and cleaning up the interface, while implementing the couple new features they showed us. Then in the future this will give them a good starting point to perform a major overhaul of franchise. Let's just hope they come through on their work and continue in to Madden 21 and 22 with this focus.
Now 20 is still not a purchase for me as of right now. This year I'm going to wait until the game comes out and give it a while to hear back on how the new features work. But if they implement these changes well that have been discussed it could go a long way in to gaining my trust back in EA for football games.
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Re: M20 Contracts
I want to know more about this feature like front loading contracts and player contract options and draft tendering and veteran players who can be cut do to contractsComment
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Re: M20 Contracts
Based on the information recently released, they are simply replicating real life contracts into madden as a means of making it more challenging. That's all fine and good but here's my question:
What happens in year 5? Year 10? of franchise? It's very easy to make Patrick Mahomes' or Eli Manning's contract real, but what about in year 7 when I draft Byung-Hyun O'Shaughnessy out of Drake University with the first pick who develops into a 95 QB... will he sign for 7 years/$85M like they do now?
Maybe EA is stepping up their contracts to put them on par with other sports games, but based on what I've read, all they are doing is making them more in line w/ real contracts.
They mentioned reworking how player contracts work in franchise but I haven't seen anything mention about 1st round Draft picks either getting 5 year deals right off the bat, or if they are able to implement the 5th year option some how, either way 1st round picks shouldnt be getting a 4 year contract like everyone else.Comment
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Re: M20 Contracts
If that's truly all that they changed that's super weak. They are insanely behind on contracts and last year they said they were going to work hard on getting them realistic for this upcoming game. I get that they're overworked with too many tasks to complete each year to get the game out, but this needs to be more of a priority. The way that opt out clauses, 5th yr options, guaranteed/non-guaranteed $$ impact the league is huge and Madden needs to be reflecting that.
Kirk Cousins is the ONLY player that has a fully guaranteed contract in the entire league and in Madden every player has a fully guaranteed contract. That's a glaring oversight and this needs to get worked on.Comment
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Re: M20 Contracts
Two things I want to see out of contracts. Neither is earth shattering, but it is a thought
1) Renegotiation. We see this all the time in the NFL. Team goes to player and says "we need you to renegotiate to free up cap space" and it happens. However, if this is added to the game, there needs to be a risk/reward. IRL, the team usually says to the player "...or we may have to release you." If Madden does this, I want this to be included. if the player says no, he's automatically release. This makes the gamer think twice about simply going to every player on his team in hopes of freeing up space
2) I want to see more hold outs-- you know... like Madden 2003 had. If you're going to add team chemistry, then this has to be part of it.Comment
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Re: M20 Contracts
If that's truly all that they changed that's super weak. They are insanely behind on contracts and last year they said they were going to work hard on getting them realistic for this upcoming game. I get that they're overworked with too many tasks to complete each year to get the game out, but this needs to be more of a priority. The way that opt out clauses, 5th yr options, guaranteed/non-guaranteed $$ impact the league is huge and Madden needs to be reflecting that.
Kirk Cousins is the ONLY player that has a fully guaranteed contract in the entire league and in Madden every player has a fully guaranteed contract. That's a glaring oversight and this needs to get worked on.
As far as guaranteed money, not everyone's contract is guaranteed in madden right now. The game treats signing bonuses kind of like guaranteed money right now. Which is why if you were to sign a guy to a big salary with no bonus you can cut him with no penalty. When you cut or trade a player you owe them whatever bonus is still due.
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Re: M20 Contracts
With the cpu AI, this could be a huge problem if they didn't address cpu roster management.
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Re: M20 Contracts
I find the lower rated guys want to much and the highest ask for too little really screws up how teams are built..
My depth utility bench lineman shouldnt demand 8mill a year and refuse to sign a lower deal despite getting no offersPSN: The_Mayor95Comment
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Re: M20 Contracts
1) For existing contracts, the madden team looks at the players real life contract, but when they make the value for “signing bonus” (which is the guaranteed money in Madden) they just use the “signing bonus” from the real life contract. However, in real life contracts the signing bonus is not the same as guaranteed money. So an nfl contract might be something like 4 years, 40 million, 20 million guaranteed, 5 million signing bonus. In Madden, the contract will be programmed as: “4 years, salary=$35 million, signing bonus=5 million”. Which creates $5 million of guaranteed money, which is highly unrealistic and allows for very cheap cuts. To achieve a more realistic version of that contract in Madden it would be “4 years, salary=$20 million, signing bonus=$20 million.” Now a cut will incur the same penalty as with the real life contract. When I start a franchise I edit the contracts of every player on my roster so that the signing bonus is equal to their guaranteed money, not to their signing bonus.
2) For new contracts, the contract logic is messed up due to the above issue. The players treat their signing bonus as a signing bonus rather than guaranteed money and therefore request amounts that are far too low. As you said, Kirk Cousins has a fully guaranteed contract, but you’d never see a player ask for 100% signing bonus and 0 salary in Madden. But that’s what you’d need in order to simulate Cousins’ contract.Comment
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