It was a busy weekend so I only got in 3-4 hours with the beta. I liked what I saw. As I mentioned in the other thread, this beta feels like what M19 should have been. Last year's game really was a mess--one of the most disappointing in years IMO--but it seems like EA has cleaned up most of the glaring issues and made some nice strides in other areas. The game is far more polished than both last year's beta and last year's official release.
- The lighting is normal again, after year last year's mess.
- Physics and animations have really been cleaned up.
- I really like the new passing trajectories and speed. The ball feels like it has weight to it.
- QBs were reasonably inaccurate, especially under pressure.
- The pocket is far more realistic. It's much more difficult to escape it this year; in 19 you could cleanly slide into the flat between the guard and tackle to buy more time or scramble. That's gone in 20.
- They've cut down on shoestring miracle tackles.
- Running backs are much more elusive behind the LOS. I could get out of some tricky situations to gain a couple of yards; this is a nice change from the bevy of "take the handoff and immediately get hit for a three-yard loss" situtations in M19.
- I only got to sim one draft in CFM but the player ratings were much, much lower than years past.
The biggest con for me is one of my long-standing complaints: pass rush for HUM vs CPU and a lack of strategic options for your OL. I really want to be able to specify an OT/TE double team on an edge rusher.
I played with the Jets vs CLE; Miles Garrett was unstoppable. He had the first four tackles of the game, including a sack. He had numerous pressures and finished with five sacks. Since you can't double team, all I could do was call quick passes/screens and call every running play away from him. That got old.
I then flipped sides and started a CLE CFM and simmed to the Jets game. I didn't control Garrett for the first half and he did nothing. Not a pressure, no sacks, maybe a tackle or two. I controlled him in the second half and was able to get a little more pressure but nothing amazing. Once again, pass rushers are
far more effective for the CPU than they are for us. It's frustrating for people who like to control non-DL or who have multiple elite pass rushers. I'm sure sliders will help with this, as it has in the past, but the key is what unintended side effects we'll get.
Other stuff I didn't like...
- Playing defense feels the same and I'm often bored or feel helpless on that side of the ball. If Super Sim was better I'm not sure I'd ever play defense. I saw a bit too much Robo QB from Brady (he completed 92% of his passes) and Mayfield.
- Still too many big hits, though there are fewer than 19.
- DBs are still way too slow to react to various cuts, especially dig/in routes and button hooks. They take 2-3 strides downfield before finally reacting.
- QB animations are really screwy. They took a step backwards. Brady's is terrible.
- Super Sim is still a mess and often has far too much scoring.
- "Ask Coach" play calling is still far too limited in the number of available plays throughout the course of the game.