06-24-2019, 03:47 PM
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#76
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All Star
OVR: 5
Join Date: Dec 2010
Location: Morgantown, WV
Posts: 11,561
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Re: Madden 20 Beta CFM Impressions
I'm a total franchise guy on Madden. I don't like EA's approach to offline MUT and I have zero interest in playing online. But truthfully, I could care less about what they add in terms of "new features" within franchise mode right now because the core issues have been something much deeper.
There ARE two cores for any franchise mode:
1. Gameplay with player and/or team differentiation (i.e. how different are they and how much do ratings stand-out)
2. Franchise "lifecycle" (how players develop, how new ones are created, how teams evolve over time, etc.)
No sports game has both of these core items nailed-down. (NHL failing on the gameplay, MLB on the lifecycling, and Madden/FIFA/2k on both).
You can have the best menu screen franchise mode out there, but if the gameplay is mediocre, it's a problem. Now, with the setup I used on M19, the gameplay wasn't bad as many seem to think it was (but the games typicallly lacked personality). The beta gameplay took everything up numerous steps. Even given that the NFL is a shamelessly pathetic copycat league, the stuff the EA team did with the X-factors and playbooks definitively gave teams a different feel.
What does this mean? It means I am going to spend more time looking at my opponent for the week, studying their roster, looking at who their stars are. With the (hopefully) greatly improved roster ratings spread, all this gets amplified more, with studying matchups and so on. I want to care about my training drills (for the first time ever) and think about which drill I want to run based on matchups (and not just 'which drill gives me the ideal XP gains'). I want to be so nervous of facing a guy that I am trying to figure out how to stop him before I start the game. This is the most "organic" form of franchise immersion - where the gameplay drives how vested you become in the mode. That's the biggest core fix that needed to be done and between the addition of X-factors and the general improvements to the gameplay, they may very well have gotten there.
They could have stopped there and it would have been a greatly improved franchise mode on those merits alone. But, they did more; they enhanced the draft classes (pro tip: stop using customs if you REALLY want immersion), Free Agency looked quite a bit better, real contracts made it more challenging to navigate. Player development was quite a bit different in terms of how quickly guys advanced a level (which will likely be key with spread-out ratings). And heck, we haven't even talked about scenarios yet...because we really don't know how deep they will run. All this stuff hits to core number 2...franchise lifecycling.
Now, Madden 20 could really take a major step forward in both areas and if they do, would be the first sports game franchise to be solid in both. With those core areas in place, it will allow them to consider adding all the ancillary crap people seem to beg for without the core items actually in-place.
I'm not a fortune-teller, so I don't know if it will unfold this way. But...from my time on the beta and based on what we know about the game, I think this is a very possible outcome.
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