Superstar Abilities: What Works, What doesn’t

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  • TheBleedingRed21
    Game Dev
    • Oct 2010
    • 5071

    #1

    Superstar Abilities: What Works, What doesn’t

    Just wanted to see thoughts on what abilities you guys think are great, what needs work, and anything you would completely change.

    The only one I have absolutely hated and want completely changed is ENFORCER.

    Literally EVERY tackle from an ENFORCER is a hit stick since a hit stick tackle is a guaranteed tackle with no chance of missing. This has led to absolutely silly looking animations and unreasonable amount of fumbles, in my opinion. I have seen hit sticks from LBs trailing tight ends and it just looks silly.

    And to be constructive: I would change this ability to have a higher chance of success but still the opportunity for failure so the CPU doesn’t hit stick every single tackle.
    Last edited by TheBleedingRed21; 07-27-2019, 09:49 PM.
    PSN: TheBleedingRed21
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  • eric7064
    MVP
    • Jan 2010
    • 1151

    #2
    Re: Superstar Abilities: What Works, What doesn’t

    Many of them I think are not good.

    Safeties needing to force 2 in-completions is harder then it looks, because the game does not register what counts as one very well.

    A DE or DT needing 2 sacks and THEN they are in the "zone" and become unstoppable. They just bust through every play. Not realistic at all.

    I wish more were team oriented. Hold the offense to under 150 yards in the 1st half, and your X-factor for defensive players gets ignited.

    Some of them are fine, 5 straight completions, 2 catches over 20. Some are just incredibly difficult to get, some are OP.

    I still am not sure how to feel about them yet.

    Comment

    • Sucram7777
      Rookie
      • Aug 2014
      • 332

      #3
      Re: Superstar Abilities: What Works, What doesn’t

      Originally posted by TheBleedingRed21
      Just wanted to see thoughts on what abilities you guys think are great, what needs work, and anything you would completely change.

      The only one I have absolutely hated and want completely changed is ENFORCER.

      Literally EVERY tackle from an ENFORCER is a hit stick since a hit stick tackle is a guaranteed tackle with no chance of missing. This has led to absolutely silly looking animations and unreasonable amount of fumbles, in my opinion. I have seen hit sticks from LBs trailing tight ends and it just looks silly.

      And to be constructive: I would change this ability to have a higher chance of success but still the opportunity for failure so the CPU doesn’t hit stick every single tackle.

      I concur.

      This ability alone has turned Jamal Adams into a monster.
      I think it's the Enforcer SS Ability, combined with the "Big Hitter" trait that is the culprit.

      I was watching the Jets complete a season on my trial, and as you said - EVERY time he had a shot on the carrier, it was a Hit Stick.

      Couple that with his monstrous Hit Power (95) he was averaging 2 Forced Fumbles a game.


      I think all of the other SS Abilities so far are okay. I am EXTREMELY happy that the AI actually utilizes these skills for themselves; I noticed a substantial difference between Ezekiel Elliott compared to your average back without Abilities. Edge Rushers with SS abilities really made their presence felt as well.

      I simmed the rest of the Season, and the Bills managed to draft a FS that was a SS X-factor (Ovr 80) he had:

      X- Factor - Zone Hawk
      SS Ability - Zoned Out

      I watched him play against the Jets, and those abilities made it tough for the Jets to get solid yardage his way. You could really tell that he was going to be the "Next big thing"

      Comment

      • xCoachDx
        MVP
        • Aug 2015
        • 1295

        #4
        Re: Superstar Abilities: What Works, What doesn’t

        I played against an Enforcer that forced 5 fumbles in a game. It was the last straw for me. I turned it off after that. Just completely unrealistic. It’s like an arcade game.


        Sent from my iPhone using Tapatalk

        Comment

        • TheDominator273
          Rookie
          • Feb 2013
          • 1065

          #5
          Re: Superstar Abilities: What Works, What doesn’t

          Easy solution for the awful abilities, play CFM and turn them off.

          Comment

          • ShadyFan25
            Rookie
            • Jan 2019
            • 207

            #6
            Re: Superstar Abilities: What Works, What doesn’t

            Bobby Wagner forced 3 fumbles against me in one half... so whatever ability associated with that needs to be tuned down.
            Fan of:
            Buffalo Bills
            NY Yankees

            Comment

            • XtremeDunkz
              CNFL Commissioner
              • Aug 2007
              • 3414

              #7
              Re: Superstar Abilities: What Works, What doesn’t

              Originally posted by TheDominator273
              Easy solution for the awful abilities, play CFM and turn them off.
              This is true advice, but at the same time with abilities being the main improvement for M20 especially when Franchise is basically the same, if you turn off the abilities, why even buy the game?
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              Comment

              • TheGentlemanGhost
                MVP
                • Jun 2016
                • 1321

                #8
                Re: Superstar Abilities: What Works, What doesn’t

                I’m not the biggest fan of how this is done. It’s kind of arcade-ish.

                Personally, I’m not a fan of the “charging up” type abilities either like bazooka or the one where you get a free aggressive catch in 1 on 1 coverage. With all the issues with scripted gameplay, that’s the last thing we need. Then of course Enforcer is not well thought out. The bad kind of outweighs the good abilities so it might need to be turned off in franchise unfortunately.

                There was a time when abilities like these would’ve been a nice addition to Madden, but now that they’ve added so many attributes and skills over the years, most of these abilities aren’t really necessary. Abilities like reading defense as a QB or if they had a leadership ability that increases awr for some players would be more ideal at this point.


                Sent from my iPhone using Operation Sports

                Comment

                • Shards
                  Rookie
                  • Aug 2011
                  • 418

                  #9
                  Re: Superstar Abilities: What Works, What doesn’t

                  I had Derwin cause two fumbles on two carries in a row in a Franchise game against the CPU. No more trying to juke out players like him. I played against the Seahawks and make a point to run away from Wagner. He ended the game with 3 tackles and no turn overs or forced fumbles.

                  The mode and settings that you use will affect things a lot but I like the fact that I need to know where these players are at and stay away from them.

                  I have Kareem Hunt in the second year of another franchise and his stiff arm ability is very solid. If you line up the stuff arm, the defenders usually get crushed.
                  Just stop saying that Madden is garbage and you aren't going to buy it. We all know that you are telling a lie so you can feel better about yourself.

                  Comment

                  • ednaaard
                    Rookie
                    • Jul 2014
                    • 242

                    #10
                    Re: Superstar Abilities: What Works, What doesn’t

                    Originally posted by Sucram7777
                    I concur.

                    This ability alone has turned Jamal Adams into a monster.
                    I think it's the Enforcer SS Ability, combined with the "Big Hitter" trait that is the culprit.

                    I was watching the Jets complete a season on my trial, and as you said - EVERY time he had a shot on the carrier, it was a Hit Stick.

                    Couple that with his monstrous Hit Power (95) he was averaging 2 Forced Fumbles a game.


                    I think all of the other SS Abilities so far are okay. I am EXTREMELY happy that the AI actually utilizes these skills for themselves; I noticed a substantial difference between Ezekiel Elliott compared to your average back without Abilities. Edge Rushers with SS abilities really made their presence felt as well.

                    I simmed the rest of the Season, and the Bills managed to draft a FS that was a SS X-factor (Ovr 80) he had:

                    X- Factor - Zone Hawk
                    SS Ability - Zoned Out

                    I watched him play against the Jets, and those abilities made it tough for the Jets to get solid yardage his way. You could really tell that he was going to be the "Next big thing"
                    I think after a few patches, they will get the balance and of this right and it's going to be really really good. It already distinguishes the great from the good, and once they add even more, and get the nerfed ones right, it'll be superb.

                    Comment

                    • ForUntoOblivionSoar∞
                      MVP
                      • Dec 2009
                      • 4682

                      #11
                      Re: Superstar Abilities: What Works, What doesn’t

                      Originally posted by XtremeDunkz
                      This is true advice, but at the same time with abilities being the main improvement for M20 especially when Franchise is basically the same, if you turn off the abilities, why even buy the game?
                      Because game play outside of that is still a pretty solid leap forward, so long as coverage is mitigated with either sliders, a patch or a mod. Ball trajectories, more animations, better tackling (aside from hit sticks), expanded play books, etc.


                      As much of a Franchise guy as I am, if it was the only thing I cared about I'd be playing that text only football sim, forgot what it's called, but you know.
                      Originally posted by Therebelyell626
                      I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                      https://forums.operationsports.com/forums/showpost.php?p=2049813056

                      Last edited by your mom; 06-06-2006 at 6:06 PM.

                      Comment

                      • Sucram7777
                        Rookie
                        • Aug 2014
                        • 332

                        #12
                        Re: Superstar Abilities: What Works, What doesn’t

                        Originally posted by ednaaard
                        I think after a few patches, they will get the balance and of this right and it's going to be really really good. It already distinguishes the great from the good, and once they add even more, and get the nerfed ones right, it'll be superb.


                        Do you think they'll do that?
                        Like you said, once they tune the ones already present - it's going to be a whole new ball-game.

                        Comment

                        • SolidSquid
                          MVP
                          • Aug 2014
                          • 3159

                          #13
                          Re: Superstar Abilities: What Works, What doesn’t

                          Enforcer needs to be tuned as its just automatic fumbles

                          Comment

                          • timhere1970
                            MVP
                            • Sep 2013
                            • 1810

                            #14
                            Re: Superstar Abilities: What Works, What doesn’t

                            I just played the ravens. Jackson was 18 for 18 in the first half. That perfect accuracy when throwing on the run is ridiculous. It makes the game arcade which is what many people want. For sim they need to be tuned way down to be a bonus to differentiate things players are superior at but perfect accuracy from jackson is a joke for simulation.

                            Comment

                            • TheGentlemanGhost
                              MVP
                              • Jun 2016
                              • 1321

                              #15
                              Re: Superstar Abilities: What Works, What doesn’t

                              Originally posted by timhere1970
                              I just played the ravens. Jackson was 18 for 18 in the first half. That perfect accuracy when throwing on the run is ridiculous. It makes the game arcade which is what many people want. For sim they need to be tuned way down to be a bonus to differentiate things players are superior at but perfect accuracy from jackson is a joke for simulation.


                              One thing I know is the “Throw on the Run” rating is too high still for most QBs. I always tune those ratings down, but the overall accuracy slider also needs to be adjusted as well. It’s great to have sliders but default settings should still be better.

                              Comment

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