I won't disagree, but the zone run has worked a lot better than power and pitch plays.
Far too often do I see pulling linemen not know what to do or who to pick up.
The 01 Trap on Xbox 360 era Madden was really powerful. Like in real life, you wouldn't run it against a 0 technique, but against a 1 or 2, you were good to go.
Madden 12's counter traps also worked reasonably well, though the sliders made a huge difference between those runs being trash or over powered.
EricRayweather has a video about running in Madden 18 where he tries his best to poorly explain running in PS4 era Madden:
https://www.youtube.com/watch?v=8yr8dchQIXM
Apparently the game goes so far s to count the box for you in this game and will even show you in green to which side you have a numerical advantage, or red when you do not, so you can flip the play if needed.
The bigger point is that running in Madden is not inherently difficult, especially against the computer.
Running against human opponent will be more difficult as players can scheme up against the run better than the AI ever can.
Understanding how to stop the run with only 7 in the box, is an art all its own and for another thread.