Home

Scheme sliders ratings execution

This is a discussion on Scheme sliders ratings execution within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
NASCAR Heat 4 Review
FIFA 20 Demo Available Now, Features Kick-Off Mode and VOLTA Football - Post Your Impressions Here
NBA 2K20 Review
Reply
 
Thread Tools
Old 08-19-2019, 01:20 AM   #1
MVP
 
PGaither84's Arena
 
OVR: 49
Join Date: Mar 2009
Location: Lima, Peru
Blog Entries: 15
Scheme sliders ratings execution

So, when you are looking for realisitc results and simulation game play over the years, where and how do you draw the line between the varipus factors such as scheme, ratings, execution, and slider settings?

I will get to the example of zone running. This is far and away my favorite scheme in football as a coach and offensive lineman myself in our amateur league as well as in Madden. I still play 12 and 25 on the xbox 360, but my question/topic is just as valid in the current game.

In the zone run, you try to create double teams up front? Seal your man and peel to the LB. The runner reads the most outside lineman and works his reads back inside depending on leverage.

On defense, linemen are taugh a variety of techniques on how to combat double teams, which include anchoring them to prevent lateral movement, how to try and split them, or otherwise hold them and prevent an offensive lineman from getting to a backer.

I see all of this play out on the 360 versions of Maden I play, as well as the current genration versions on Youtube.

I play my franchise (CCM) on All-Madden and use imported custom sliders which set run blocking to zero and still am able to grind out the best rushing attack in the NFL. In some ways, that means that I am doing it right. Are these not the rewards of drafting players and signing free agents which fit my scheme, nd then sticking to the plan and properly executing the scheme? Is that not how the Broncos of the 90's got it done, and more recently the Cowboys and DeMarco Murray got it done, then have continued with Elliot?

I guess that one point I am getting at is, where do you draw the line between "this game is too easy" and "I am playing well and these are the results of playing well"?
__________________
My Madden Blog
PGaither84 is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-19-2019, 02:46 AM   #2
Rookie
 
OVR: 0
Join Date: Mar 2019
Re: Scheme sliders ratings execution

It's mostly just about feel for me, and the plausibility of individual plays contributes greatly to that.

I just finished a game in which I rushed for 249 yards. However, it was against the dolphins, I have a very good O Line and my average ypg rushing is much lower than that.

None of the individual plays felt cheesy or unrealistic, so it felt like a realistic outcome to me. Much stranger things happen from week to week.

If there are one or two implausible plays in a game then I often just let it ride too. Weird and wacky things happen every week in the NFL so that should be replicated in game.

When I look to tweak sliders is when implausible things keep happening over and over again - like 5 fumbles per game. That might happen once per season, not every week.

As long as you don't feel like you're cheating the CPU by setting the sliders in your favour, and you don't feel cheated by the CPU because of some nonsense, then the game should feel fun and realistic.
Mackrel829 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:04 PM.

Top -