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Old 09-21-2019, 12:56 PM   #1
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Run vs Pass

Does anyone know if the run/pass ratio has been acknowledged by anyone from EA, and if it will be addressed in future patches? Itís truly a hinderance in the game and totally detracts from the realism. There are a few games here and there when the CPU will maintain a realistic play split, but they are few and far between, maybe 1 in every 5 or 6 games in my experience. Aside from those games, there are teams that run 5-7 times a game, even when playing with a lead.

The only ďfixĒ Iíve found is to SuperSim the defense, but I want to play the entire game so thatís not something I want to do.

Iíve looked for any posts that specifically address if EA is aware of the issue, but couldnít find anything which is why I created a new post, so I apologize if there is a post out there that I may have missed.

Aside from that, Iíve actually really enjoyed the game. Itís just frustrating when Iím getting whipped 41-17, and the AI still lights it up through the air, so I REALLY hope itís getting looked at.
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Old 09-21-2019, 01:02 PM   #2
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Re: Run vs Pass

Quote:
Originally Posted by swenk16
Does anyone know if the run/pass ratio has been acknowledged by anyone from EA, and if it will be addressed in future patches? Itís truly a hinderance in the game and totally detracts from the realism. There are a few games here and there when the CPU will maintain a realistic play split, but they are few and far between, maybe 1 in every 5 or 6 games in my experience. Aside from those games, there are teams that run 5-7 times a game, even when playing with a lead.

The only ďfixĒ Iíve found is to SuperSim the defense, but I want to play the entire game so thatís not something I want to do.

Iíve looked for any posts that specifically address if EA is aware of the issue, but couldnít find anything which is why I created a new post, so I apologize if there is a post out there that I may have missed.

Aside from that, Iíve actually really enjoyed the game. Itís just frustrating when Iím getting whipped 41-17, and the AI still lights it up through the air, so I REALLY hope itís getting looked at.
Yeah it's pretty frustrating.

Was just playing the Giants and they had Blake Bortles. Still only ran the ball with Barkley literally one time thru 3 quarters.

The announcers even acknowledged that you could "count the number of carries Saquon has on one finger".

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Old 09-21-2019, 04:48 PM   #3
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Re: Run vs Pass

Also wanting to know if this has been acknowledged by EA
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Old 09-21-2019, 06:22 PM   #4
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Re: Run vs Pass

Not something I've been particularly tracking , as this is heavily game situation dependent but am getting about a 2:1 ratio pass:run , which isn't far from reality
This is all pro with sliders

Wondering if your settings are causing this or if it's on default ?
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Old 09-26-2019, 12:06 PM   #5
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Re: Run vs Pass

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Originally Posted by briz1046
Not something I've been particularly tracking , as this is heavily game situation dependent but am getting about a 2:1 ratio pass:run , which isn't far from reality
This is all pro with sliders

Wondering if your settings are causing this or if it's on default ?


I use Armor & Swords settings from the sliders boards. I agree it SHOULD be game situation dependent but like I mentioned, Iíll have teams destroying me 41-17 and still airing it out. Maybe 1 in every 5 or 6 games I will have a realistic ratio....maybe.


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Old 09-26-2019, 12:27 PM   #6
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Re: Run vs Pass

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Originally Posted by swenk16
I use Armor & Swords settings from the sliders boards. I agree it SHOULD be game situation dependent but like I mentioned, Iíll have teams destroying me 41-17 and still airing it out. Maybe 1 in every 5 or 6 games I will have a realistic ratio....maybe.


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Same. This is what I'm usually seeing

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Old 09-26-2019, 01:18 PM   #7
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Re: Run vs Pass

This is being discussed in earlier threads, including one I posted a few weeks back.

Experiencing the same issue as you all but found a "mild" workaround to improve the ration. See the second post on this thread.

https://forums.operationsports.com/f...ter-patch.html

In summary the issue related or at least amplified because of the game plan and x-factor approach. My workaround, sim the training of your opposing team by selecting some sort of run play.

Because of what I've seen is causing the imbalance I would not think EA will acknowledge it as an issue nor will it be fixed/tweaked until perhaps Madden 21.
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Old 09-26-2019, 02:52 PM   #8
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Re: Run vs Pass

I believe moonlightswami said that if you move the CPU run blocking slider up then it will encourage the CPU to run more. I'm using his sliders and have had solid results
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