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Amount of plays simmed CFM games?!

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Old 09-23-2019, 01:49 AM   #1
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Amount of plays simmed CFM games?!

So I have an offline 32 team CFM and the simmed games in the mode are consistently giving both teams a combined total of 90-105 plays per game. I'm pretty sure that number should be more like 120-135 give or take. I have no problems getting the right amount of snaps in games I play, but this is going to definitely hurt realistic league stats over the course of the franchise.... any help?
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Old 09-23-2019, 05:04 AM   #2
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Re: Amount of plays simmed CFM games?!

i dont sim but i use 9 min qtrs with no run off, i get between 110 and 135 per game, but ill check cpu vs cpu
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Old 09-23-2019, 11:28 PM   #3
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Re: Amount of plays simmed CFM games?!

I've tried messing with sliders and time settings before simming games... always seem to get average of 90-100 plays a game... wondering if everyone else is getting the same
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Old 09-24-2019, 07:34 AM   #4
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Re: Amount of plays simmed CFM games?!

I've been working on Frosty edits to improve SimStats so have had a chance to get under the hood.

OP is right - the SimStat engine generates less plays per game then there should be - I make it around 58 plays per team, which is 4 to 5 too few.

It is fixable in Frosty by changing the values for PlayTime - I have changed the spotball max/min times to get around 62.5 plays a game per team each.

Not an option for non PC users though.

Once I get my final set of edits I will be trying to contact Clint and give him my recommended settings.
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Old 09-24-2019, 10:28 AM   #5
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Re: Amount of plays simmed CFM games?!

Through some minimal testing I'm noticing 110 to be the average per simmed game. Anywhere from 105-115 usually. 50-60 plays per team.

In a default 6 minute quarters/20 sec runoff game there was a total of 72 plays. In a 24 minute game, 72 plays is 3 plays per minute. To add to this, in just over 10 minutes of T.O.P. I had 31 plays in my test game. So 3 plays per minute seems accurate. Knowing this...

6 minute Qtrs/24 minutes - 72 total plays/36 per team

8 minute Qtrs/32 minutes - 96 total plays/48 per team

9 minute Qtrs/36 minutes - 108 total plays/54 per team

10 minute Qtrs/40 minutes - 120 total plays/60 per team

So if the average simmed game has around 105-115 total plays, 9 minute quarters would appear to be the closest. Remember this is with a 20 second runoff.

Last edited by Rye; 09-24-2019 at 11:58 AM.
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Old 09-24-2019, 12:49 PM   #6
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Re: Amount of plays simmed CFM games?!

Quote:
Originally Posted by Rye
Through some minimal testing I'm noticing 110 to be the average per simmed game. Anywhere from 105-115 usually. 50-60 plays per team.

In a default 6 minute quarters/20 sec runoff game there was a total of 72 plays. In a 24 minute game, 72 plays is 3 plays per minute. To add to this, in just over 10 minutes of T.O.P. I had 31 plays in my test game. So 3 plays per minute seems accurate. Knowing this...

6 minute Qtrs/24 minutes - 72 total plays/36 per team

8 minute Qtrs/32 minutes - 96 total plays/48 per team

9 minute Qtrs/36 minutes - 108 total plays/54 per team

10 minute Qtrs/40 minutes - 120 total plays/60 per team

So if the average simmed game has around 105-115 total plays, 9 minute quarters would appear to be the closest. Remember this is with a 20 second runoff.
Are all of these assuming there’s a 20 second acc play clock?
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Old 09-24-2019, 12:57 PM   #7
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Re: Amount of plays simmed CFM games?!

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Originally Posted by stormchaserck19
Are all of these assuming there’s a 20 second acc play clock?
Yes, all with a 20 second runoff

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Old 09-24-2019, 04:06 PM   #8
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Re: Amount of plays simmed CFM games?!

Quote:
Originally Posted by Rye
Through some minimal testing I'm noticing 110 to be the average per simmed game. Anywhere from 105-115 usually. 50-60 plays per team.

In a default 6 minute quarters/20 sec runoff game there was a total of 72 plays. In a 24 minute game, 72 plays is 3 plays per minute. To add to this, in just over 10 minutes of T.O.P. I had 31 plays in my test game. So 3 plays per minute seems accurate. Knowing this...

6 minute Qtrs/24 minutes - 72 total plays/36 per team

8 minute Qtrs/32 minutes - 96 total plays/48 per team

9 minute Qtrs/36 minutes - 108 total plays/54 per team

10 minute Qtrs/40 minutes - 120 total plays/60 per team

So if the average simmed game has around 105-115 total plays, 9 minute quarters would appear to be the closest. Remember this is with a 20 second runoff.
Were you running supersim from within a game?

Changing the quarter length from Settings makes no difference to the season wide number of plays which are generated when running an entire season.

I just ran another test (using SABO's latest mod v1.1) - the number of plays (pass attempts, rush attempts & sacks) added up to 30,125 plays.

That works out at 941 a team or 58.8 a game. This is 4 plays a game too low.

AFAIK the only way to fix this is via Frosty. Or the devs of course.
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