Breakout scenarios are out of hand! - Operation Sports Forums

Breakout scenarios are out of hand!

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  • timhere1970
    MVP
    • Sep 2013
    • 1825

    #46
    Re: Breakout scenarios are out of hand!

    Originally posted by DeuceDouglas
    I've been trying to push for negative scenarios since the beginning but the current stance is essentially that not getting anything and losing out on getting the rewards is the negative. The balance is currently so far out of whack that it only exacerbates the fact that the CPU doesn't get any and even more so with some of these new scenarios. Today's franchise player has basically been conditioned to never have to deal with adversity and when you look at how quickly things like regression and DEV drops get nerfed or removed, I'm not sure if there will ever be anything very impactful from a negative standpoint.



    Would it matter if you were made aware of that process beginning? You wouldn't know how many games it lasted or the stats required but you'd get a message similar to what you get now indicating the player has been looking good and might be taking the next step. Or would you want that to all happen under the hood and only be notified once that process has been completed and was successful?
    Franchise mode at it's core is made for the human player to be successful and build a powerful team to feel accomplished. From training to scenarios to free agency to drafting. Alll of these things the human has such an advantage at it makes failure almost impossible. Down to knowing the exact number you have to offer to win a free agent. I think it was arnold palmer who said that the secret to building a great golf course is making it look difficult but actually play easy enough that golfers feel they accomplished something. Something like that anyway. Madden doesn't even bother to make it look difficult.

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    • mtmetcalfe
      Rookie
      • Jun 2009
      • 483

      #47
      Re: Breakout scenarios are out of hand!

      Originally posted by DeuceDouglas
      I've been trying to push for negative scenarios since the beginning but the current stance is essentially that not getting anything and losing out on getting the rewards is the negative. The balance is currently so far out of whack that it only exacerbates the fact that the CPU doesn't get any and even more so with some of these new scenarios. Today's franchise player has basically been conditioned to never have to deal with adversity and when you look at how quickly things like regression and DEV drops get nerfed or removed, I'm not sure if there will ever be anything very impactful from a negative standpoint.
      It was even apparent that the system was out of balance all the way back to the beta. Removing DEV regression was a bad idea and that adds to the problem. I don’t understand their philosophy on having a cap on XF in the base rosters but in franchise they don’t see the number of players with SF/XF growing exponentially a problem?

      So we’ve gotten dynamic players performance, gameplanning, bring back injured players early, scheme fits, training, scouting and now scenarios which should make franchise mode better but have just done the opposite? They either don’t work as promised, taken out, or just half baked. When I think back to the number of times that they’ve used “recommitment to franchise” over the last decade, who do they feel they are really building this for?
      Last edited by mtmetcalfe; 10-10-2019, 10:04 AM.

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      • XtremeDunkz
        CNFL Commissioner
        • Aug 2007
        • 3438

        #48
        Re: Breakout scenarios are out of hand!

        Originally posted by DeuceDouglas
        I've been trying to push for negative scenarios since the beginning but the current stance is essentially that not getting anything and losing out on getting the rewards is the negative. The balance is currently so far out of whack that it only exacerbates the fact that the CPU doesn't get any and even more so with some of these new scenarios. Today's franchise player has basically been conditioned to never have to deal with adversity and when you look at how quickly things like regression and DEV drops get nerfed or removed, I'm not sure if there will ever be anything very impactful from a negative standpoint.



        Would it matter if you were made aware of that process beginning? You wouldn't know how many games it lasted or the stats required but you'd get a message similar to what you get now indicating the player has been looking good and might be taking the next step. Or would you want that to all happen under the hood and only be notified once that process has been completed and was successful?
        lol **** this company
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        • therealsmallville
          Pro
          • May 2011
          • 942

          #49
          Re: Breakout scenarios are out of hand!

          I had a WR get a dev increase without any notice that he was up for one. My WR was a star one week & superstar the next. I thought that was weird, no scenarios or popups of any kind.


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          • Shosum13
            MVP
            • Jul 2011
            • 1178

            #50
            Re: Breakout scenarios are out of hand!

            Originally posted by DeuceDouglas
            I've been trying to push for negative scenarios since the beginning but the current stance is essentially that not getting anything and losing out on getting the rewards is the negative. The balance is currently so far out of whack that it only exacerbates the fact that the CPU doesn't get any and even more so with some of these new scenarios. Today's franchise player has basically been conditioned to never have to deal with adversity and when you look at how quickly things like regression and DEV drops get nerfed or removed, I'm not sure if there will ever be anything very impactful from a negative standpoint.
            Yea the way that this new feature was sold to us we were straight up lied to. Here's just one of the quotes directly from Mike Young at EA sports in an article written in April by gameinformer:

            “When we looked all year at storylines like Le'Veon Bell's holdout or Antonio Brown demanding a trade, we really didn't have anything in Madden right now to bring leadership and managing the locker room, and personalities, and cohesiveness that's needed on a football team either from a player perspective or a coaching perspective,” Young says. “The Scenario Engine is intended to create dynamic storylines week to week based on how you're playing, who you are, your record, your stats, and the personalities around you. It fires off stories that could be one-week stories, but there are also several storylines that are branching.”

            The scenario engine literally works nothing like this. I've gotten frustrated with EA in the past for not executing new or even in some instances very well. But this is a whole new level, they literally lied and led us to believe that the scenario engine was something that its not. We are in desperate need of at least a few scenarios with negative outcomes, and we need the engine to also affect CPU teams because right now the user has an unfair advantage when it comes to team building in it's current state.

            Sent from my SM-G975U using Tapatalk

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            • jfsolo
              Live Action, please?
              • May 2003
              • 12992

              #51
              Re: Breakout scenarios are out of hand!

              Originally posted by DeuceDouglas
              I've been trying to push for negative scenarios since the beginning but the current stance is essentially that not getting anything and losing out on getting the rewards is the negative. The balance is currently so far out of whack that it only exacerbates the fact that the CPU doesn't get any and even more so with some of these new scenarios. Today's franchise player has basically been conditioned to never have to deal with adversity and when you look at how quickly things like regression and DEV drops get nerfed or removed, I'm not sure if there will ever be anything very impactful from a negative standpoint.



              Would it matter if you were made aware of that process beginning? You wouldn't know how many games it lasted or the stats required but you'd get a message similar to what you get now indicating the player has been looking good and might be taking the next step. Or would you want that to all happen under the hood and only be notified once that process has been completed and was successful?
              I would prefer that the process happen under the hood with the only indicator beforehand of it potentially happening coming from the news feed section hyping up how well various young players have been playing, and then if it does happen their should be another story mentioning how a player has broken out.

              Originally posted by Shosum13
              Yea the way that this new feature was sold to us we were straight up lied to. Here's just one of the quotes directly from Mike Young at EA sports in an article written in April by gameinformer:

              “When we looked all year at storylines like Le'Veon Bell's holdout or Antonio Brown demanding a trade, we really didn't have anything in Madden right now to bring leadership and managing the locker room, and personalities, and cohesiveness that's needed on a football team either from a player perspective or a coaching perspective,” Young says. “The Scenario Engine is intended to create dynamic storylines week to week based on how you're playing, who you are, your record, your stats, and the personalities around you. It fires off stories that could be one-week stories, but there are also several storylines that are branching.”

              The scenario engine literally works nothing like this. I've gotten frustrated with EA in the past for not executing new or even in some instances very well. But this is a whole new level, they literally lied and led us to believe that the scenario engine was something that its not. We are in desperate need of at least a few scenarios with negative outcomes, and we need the engine to also affect CPU teams because right now the user has an unfair advantage when it comes to team building in it's current state.

              Sent from my SM-G975U using Tapatalk
              I was hopeful when that article came out, but I had strong reservations that Tiburon or the NFL would end up putting/allowing those negative components in there. Things seem worse than ever because I'm not sure if players even lose morale at all now or have ratings drop when they have bad games.

              It's very unfortunate that someone or several someones have made the decision that Franchise players don't want to have any adversity as part of their experience.
              Jordan Mychal Lemos
              @crypticjordan

              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

              Do the same thing tomorrow. And the next. Now do it forever.

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