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Madden Developers, how about releasing two separate games a year?

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Old 10-15-2019, 09:02 AM   #1
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Madden Developers, how about releasing two separate games a year?

Not only would it please your two crowds, it may maximize your profits?

Release a game geared toward the arcade, competitive crowd, and then release a game aimed at the sim crowd.

That way the specific teams can focus on giving their audience what they want and not try to find a happy medium.

If you're going to have a monopoly on the league you may as well utilize it correctly AND maximize your earnings. In the process SATISFYING your audience.

Seems like BUSINESS 102.

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Old 10-15-2019, 09:03 AM   #2
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Re: Madden Developers, how about releasing two separate games a year?

Quote:
Originally Posted by timiville
Not only would it please your two crowds, it may maximize your profits?

Release a game geared toward the arcade, competitive crowd, and then release a game aimed at the sim crowd.

That way the specific teams can focus on giving their audience what they want and not try to find a happy medium.

If you're going to have a monopoly on the league you may as well utilize it correctly AND maximize your earnings. In the process SATISFYING your audience.

Seems like BUSINESS 102.

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Lol they dont have enough time to play one game a year.

Let alone 2?


Very wishful thinking. Would never happen

They have separate settings in the game for Arcade and Sim

Close as you're going to get

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Old 10-15-2019, 09:20 AM   #3
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Re: Madden Developers, how about releasing two separate games a year?

Read up on Rex and how overworked he and the team were. The issue isn't separate games, it's EA digging into their precious massive profits and hiring more staff. A game that makes this much money each year should have a ton of people working on it, but they continually under-staff and overwork their employees and what we get is the best those few can do.
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Old 10-15-2019, 10:03 AM   #4
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Re: Madden Developers, how about releasing two separate games a year?

So how do you split it? By mode or play style?

Separating the modes into separate games does not mean that they'd separate the play styles. Just because a person plays franchise does not mean that they want a "sim" game. Just because a person plays online does not mean that they want "arcade".

Split by playstyle? Not happening....there is no way that EA would market one game as "real" football and the other as the "arcade" game (especially when this is the one that brings in the dough). People still want the facade of playing "real football" even when they are running Youtube "meta" plays and dropping back 20 yards on every pass. Even now, the "arcade" moniker has a negative connotation. The legit competitive guys can't stand the arcadey MUT kids and obviously the sim crowd doesn't care for them.

Of the two options, the only way to split would be into "online" (including MUT and H2H) and "offline" (Franchise/QB1) versions of the game. Let's say that they did it; all the online game revenue would go to that game and the revenue from the relative handful of copies of the "offline" game would fund the next iteration of offline sim game (which would die quickly like Head Coach). Sorry, but we need the combined revenue for all modes to keep franchise mode (and offline gaming in general) going.

And here is another little fun fact, Madden does a WAY better job at separating offline and online play styles than other EA games. Go chat with the sim heads in the FIFA forum about how EA destroyed the game (not exaggerating) for User v CPU gamers this year by completely dumbing-down AI to accommodate the online guys (who wanted more "manual control"). Go chat with the sim heads in the NHL forum about how EA continues to ignore on-ice AI issues and poor ratings spread (issues that have plagued the series for YEARS). Heck, NBA Live focused almost entirely on the online aspects of its game. Maybe the Madden "sim" style isn't quite as "sim" as some would like it to be, but I will say one thing. If we didn't have it, we'd be in a FAR worse spot than we are currently....and there are plenty of examples that demonstrate that.
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Old 10-15-2019, 10:16 AM   #5
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Re: Madden Developers, how about releasing two separate games a year?

You know what’s better than one broken game?

Two broken games! With less features in each! Both at full cost!

It’s brilliant!
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Old 10-15-2019, 10:38 AM   #6
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Re: Madden Developers, how about releasing two separate games a year?

Honestly this makes sense. It's the inevitable step between where they are now and finding an excuse to scrub franchise and sim-style play completely.
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Old 10-15-2019, 10:39 AM   #7
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Re: Madden Developers, how about releasing two separate games a year?

Every game has posts that suggest this.

Here is my issue: What if someone likes to play both? Maybe I like to play a sim style offline in franchise but I also like to get on ultimate team when I just want to kick back and play some football without having to worry about some of the extra stuff and play the arcade type play style. Not all sim players play franchise. My 10 year old plays Madden franchise and do you think he cares about sim play? No, he wants to see players make crazy catches and big hits and yell at the TV.

For every sports game, this makes no sense, it is a waste or resources and manpower. This also makes less players happy than 1 separate game. The more logical thing would be to continue to improve the 1 game you make.
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Old 10-15-2019, 11:52 AM   #8
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Re: Madden Developers, how about releasing two separate games a year?

Quote:
Originally Posted by JoshC1977
So how do you split it? By mode or play style?

Separating the modes into separate games does not mean that they'd separate the play styles. Just because a person plays franchise does not mean that they want a "sim" game. Just because a person plays online does not mean that they want "arcade".

Split by playstyle? Not happening....there is no way that EA would market one game as "real" football and the other as the "arcade" game (especially when this is the one that brings in the dough). People still want the facade of playing "real football" even when they are running Youtube "meta" plays and dropping back 20 yards on every pass. Even now, the "arcade" moniker has a negative connotation. The legit competitive guys can't stand the arcadey MUT kids and obviously the sim crowd doesn't care for them.

Of the two options, the only way to split would be into "online" (including MUT and H2H) and "offline" (Franchise/QB1) versions of the game. Let's say that they did it; all the online game revenue would go to that game and the revenue from the relative handful of copies of the "offline" game would fund the next iteration of offline sim game (which would die quickly like Head Coach). Sorry, but we need the combined revenue for all modes to keep franchise mode (and offline gaming in general) going.

And here is another little fun fact, Madden does a WAY better job at separating offline and online play styles than other EA games. Go chat with the sim heads in the FIFA forum about how EA destroyed the game (not exaggerating) for User v CPU gamers this year by completely dumbing-down AI to accommodate the online guys (who wanted more "manual control"). Go chat with the sim heads in the NHL forum about how EA continues to ignore on-ice AI issues and poor ratings spread (issues that have plagued the series for YEARS). Heck, NBA Live focused almost entirely on the online aspects of its game. Maybe the Madden "sim" style isn't quite as "sim" as some would like it to be, but I will say one thing. If we didn't have it, we'd be in a FAR worse spot than we are currently....and there are plenty of examples that demonstrate that.
Just going to point out something here - the 'legit' competitive guys are the biggest arcade jokes out there.

The lack of possibility of balanced, sim competitive game play is basically the reason that Madden will never really have a real e-sport imprint. Just turn on the last tournament - every pass into triple coverage gimmicky stick skillz catching, makes my eyes bleed every time.

I think where this franchise is suffering is that they think that if someone has to struggle to succeed, they will lose interest, where the reality is exactly the opposite.

That being said, with a few tweaks this years all-madden could easily fill that gap. Needs just two adjustments:

1.) More dropped passed from being hit at impact
2.) Realistic pass rush count. Avg time to throw in 2019 ranges from 3.6 SECONDS to 2.6 seconds. Average time to throw in madden is.... however long you want to dance around. But no seriously, I'd put the number at 6-7 for user and 10-12 seconds for cpu (if ever) which is extremely game breaking

When the big boys out from get moving they're nearly as fast as everyone else out there - its professional ball. You shouldn't be able to continually run away from these guys (esp on AM / sim). Even if you *can* pass accuracy needs to take a severe hit.
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