Was the old CFM Progression system in 16-18 better?

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  • DancyHercules3
    Rookie
    • Mar 2014
    • 482

    #1

    Was the old CFM Progression system in 16-18 better?

    Not sure if Im alone on this or not but is not to think the old progression system was better? I feel like the old system was more realistic when it comes to progressing a player. Back then, you could have an MVP season and at the end of the season your player would get to a 90 overall no matter what he was better plus dev trait. But now, you basically get like a 3,4+ overall max and a boost in trait even after you win MVP and had an amazing season.

    I can remember I had Geno Smith on the Chiefs in 16, he started off as an 76 overall and ended the season with a 90 cause I had a 55-16 year with him and he won MVP. Also noticed how after a good game, player got rewarded with a ton of XP and I was able to upgrade them to reflect on their play. Now that is not really how it is anymore.


    Mariota just won MVP in Madden 20 for me and all he went from was a 79 to 82 without a single dev trait upgrade.



    What do yall think?
  • JoshC1977
    All Star
    • Dec 2010
    • 11564

    #2
    Re: Was the old CFM Progression system in 16-18 better?

    Originally posted by DancyHercules3
    Not sure if Im alone on this or not but is not to think the old progression system was better? I feel like the old system was more realistic when it comes to progressing a player. Back then, you could have an MVP season and at the end of the season your player would get to a 90 overall no matter what he was better plus dev trait. But now, you basically get like a 3,4+ overall max and a boost in trait even after you win MVP and had an amazing season.

    I can remember I had Geno Smith on the Chiefs in 16, he started off as an 76 overall and ended the season with a 90 cause I had a 55-16 year with him and he won MVP. Also noticed how after a good game, player got rewarded with a ton of XP and I was able to upgrade them to reflect on their play. Now that is not really how it is anymore.

    Mariota just won MVP in Madden 20 for me and all he went from was a 79 to 82 without a single dev trait upgrade.

    What do yall think?
    I think you'll have 100 different points of view on this topic.
    Play the games you love, not the games you want to love.

    Comment

    • GameBreaker35
      Rookie
      • May 2012
      • 382

      #3
      Re: Was the old CFM Progression system in 16-18 better?

      I’m not sure I understand your position either?

      The potential system of older generations is much more realistic and balanced than the XP system that we have now. It was scrapped, in part, due to the fact that a performance XP system encourages more user engagement. IE: Stat padding to break records.

      Not trying to get too long winded here, but:

      Realistically players train, practice, and study and THEN maybe their performance increases in the field. Madden has this logic backwards.




      Sent from my iPhone using Operation Sports
      Alabama Crimson Tide | Jacksonville Jaguars

      Comment

      • NYJin2011tm
        MVP
        • Oct 2011
        • 2763

        #4
        Re: Was the old CFM Progression system in 16-18 better?

        Yep! I hate the Xp progression, I much preferred the potential progression.

        Comment

        • webbjay82
          Rookie
          • Oct 2017
          • 496

          #5
          Re: Was the old CFM Progression system in 16-18 better?

          I like the current XP system, but I think they should have where if you win MVP maybe you automatically get 4 points to spend, Offensive/defensive players of the year get 3 points and position players get 2 point and the other 9 players get 1 point.

          Comment

          • underdog13
            MVP
            • Apr 2012
            • 3222

            #6
            Re: Was the old CFM Progression system in 16-18 better?

            No, the logic is flawed. Your RB is 84 ovr lets say. You then rush for 2000 yards. Why should he go up to an 90 ovr? So he can rush for 2500 yards next year?
            PSN: Dalton1985
            Steam: Failure To Communicate

            Comment

            • Shosum13
              MVP
              • Jul 2011
              • 1177

              #7
              Re: Was the old CFM Progression system in 16-18 better?

              Originally posted by GameBreaker35
              I’m not sure I understand your position either?

              The potential system of older generations is much more realistic and balanced than the XP system that we have now. It was scrapped, in part, due to the fact that a performance XP system encourages more user engagement. IE: Stat padding to break records.

              Not trying to get too long winded here, but:

              Realistically players train, practice, and study and THEN maybe their performance increases in the field. Madden has this logic backwards.




              Sent from my iPhone using Operation Sports
              I couldn't agree more with that last statement, I would give anything to get rid of the current xp system.

              Sent from my SM-G975U using Tapatalk

              Comment

              • sinthros
                Pro
                • Nov 2017
                • 531

                #8
                Re: Was the old CFM Progression system in 16-18 better?

                Progression has been busted since the last time they had potential, in Madden 12, and even then it wasn't a dynamic system and had many flaws.
                If you're on PC and can utilize Tdawg's progression system with excel, do it. He (progression mod) and Sabo (gameplay mod) have single handedly made franchise fun and unpredictable again.

                Comment

                • ggsimmonds
                  Hall Of Fame
                  • Jan 2009
                  • 11235

                  #9
                  Re: Was the old CFM Progression system in 16-18 better?

                  I’m fairly happy with rate of progression.

                  I’m in year 3 and Lamar is a 90 ovr after winning MVP in year 2. And this was with me not boosting his already highest archetype. Rather than boosting scrambler I’ve been raising improviser.

                  Comment

                  • Jershy88
                    Rookie
                    • Oct 2013
                    • 299

                    #10
                    Re: Was the old CFM Progression system in 16-18 better?

                    CPU teams never has had the benefit of an XP system. In franchise mode - outside of user teams- you will never see a Tom Brady or Kurt Warner. I remember one year Chad Henne led the jaguars to the super bowl on an amazing season, that offseason he was a low 70’s free agent. I had to manually go in and upgrade his ratings (thank goodness they had allowed us to edit ratings in franchise at that point in time). This is a very important reason why franchise mode feels dead - if a player plays really well, it likely won’t happen again for them.

                    Comment

                    • DancyHercules3
                      Rookie
                      • Mar 2014
                      • 482

                      #11
                      Re: Was the old CFM Progression system in 16-18 better?

                      Originally posted by Jershy88
                      CPU teams never has had the benefit of an XP system. In franchise mode - outside of user teams- you will never see a Tom Brady or Kurt Warner. I remember one year Chad Henne led the jaguars to the super bowl on an amazing season, that offseason he was a low 70’s free agent. I had to manually go in and upgrade his ratings (thank goodness they had allowed us to edit ratings in franchise at that point in time). This is a very important reason why franchise mode feels dead - if a player plays really well, it likely won’t happen again for them.
                      Exactly, this year I once had Deone Buccannon started as one of my LBs. I was tanking that year, he’s a 68 overall and some how he ended the season after sims with 100+ tackles and 3 ints also won DPOY at the same time. And all he got was a 2 ovr boost in the whole year.
                      Last edited by DancyHercules3; 10-16-2019, 08:30 PM.

                      Comment

                      • DeuceDouglas
                        Madden Dev Team
                        • Apr 2010
                        • 4297

                        #12
                        Re: Was the old CFM Progression system in 16-18 better?

                        I very much prefer the current system to the previous and actually prefer last years more than this years. I loved last year the importance that was placed on scheme fits and the boost to non-performance XP it provided. I also missed the DEV trait regression and think the absence of that this year was a bad move. I'm pretty firmly against performance and stats driving progression and don't want to ever go back to the days of players getting 30K XP for winning awards and making pro bowls or the ability to upgrade any attribute at will.

                        Comment

                        • derboehsevincent
                          Rookie
                          • Mar 2017
                          • 55

                          #13
                          Re: Was the old CFM Progression system in 16-18 better?

                          Originally posted by sinthros
                          If you're on PC and can utilize Tdawg's progression system with excel, do it. He (progression mod) and Sabo (gameplay mod) have single handedly made franchise fun and unpredictable again.
                          This, so much this. The Excel Progression + the regression fix is so much more fun

                          Comment

                          • stinkubus
                            MVP
                            • Dec 2011
                            • 1463

                            #14
                            Re: Was the old CFM Progression system in 16-18 better?

                            Absolutely nothing EA does to the bucket filling aspect of this mode would make me want to go back to being able to pick specific attributes to upgrade. Way too easy to build out a goon squad of low to modest OVR players.

                            They did a pretty nice job balancing out the upgrade paths and archetypes this year, imo. Current system is fine. Any proposal to replace it with a slightly modified version which is also another bucket filling exercise is dumb, imo. The philosophical reasons for XP accumulation are moot. If you don't like stat padding just don't do it. You definitely don't need to completely min-max your player's development to enjoy success at team building.

                            Leaving a little bit of XP on the table won't hurt too much. Diminishing returns can set in pretty quick, anyway. This is also a good thing. The mode does not do enough to encourage roster turnover.

                            If nothing else XP sliders let you make your guys as good or as bad as you want.

                            Comment

                            • tdawg3782
                              I hate you Norv
                              • Nov 2003
                              • 4803

                              #15
                              Re: Was the old CFM Progression system in 16-18 better?

                              Anyone who is on PC I created a tool that gets rid of XP and goes back to a potential based system. It is really in depth and well thought out. It is the opposite of what Madden is now.

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