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Almost impossible complete one pass with Matt Moore

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Old 10-30-2019, 09:32 AM   #9
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Re: Almost impossible complete one pass with Matt Moore

Madden has difficulty replicating inaccurate throws they they're either dead on or crazy misses. You don't see a lot of passes that barely miss the mark because there's so much warping when a receiver is close to the ball that alot of times they'll shift into position to get a catch animation. They should have some animations of barely misses or off the fingertips. Could help less accurate passers feel more realistic and better receivers could mitigate having a less accurate QB ala Larry Fitz by having a rating that determines how successful a WR is at adjusting to bad passes.

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Old 10-30-2019, 11:15 AM   #10
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Re: Almost impossible complete one pass with Matt Moore

Quote:
Originally Posted by underdog13
I wish instead that qbs with low awr had limitations with hot routes and audibles.

Less than 65 awr = no audibles or hot routes
Less than 70 = can flip the play
less than 75 = 2 audibles available.
less than 80 = 2 audibles and 1 hot route change
less than 85 = all 4 audbiles and 2 hot route changes
less than 90 = 3 hot routes
above 90 = everything unlocked.

That would affect how I play so much and be much more realstic than never being able to make a throw.
I’ve thought they need ways to add nuances and difficulty levels to the user dependent on QB ratings on top of what they have now.

I like the ideas you have and would add number of reads from the snap dependent on awareness. Low rated awareness and you only have your first read open and have to manually open other reads.
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Old 10-30-2019, 02:12 PM   #11
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Re: Almost impossible complete one pass with Matt Moore

Quote:
Originally Posted by mtmetcalfe
I’ve thought they need ways to add nuances and difficulty levels to the user dependent on QB ratings on top of what they have now.

I like the ideas you have and would add number of reads from the snap dependent on awareness. Low rated awareness and you only have your first read open and have to manually open other reads.
This has been my favorite idea as well. I think it would create a fun challenge between using Veteran QBs (High AWR/Low Skills) vs prospect QBs (Low AWR/High Skills). A lot of young mobile QBs are simply 1-2 read players and then they take off. I do think the read selection(s) should be able to be changed pre-snap to enhance the chess match with the defense. I feel there so much dependence on QB physical traits that the user rarely, if ever, feels the AWR difference.
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