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Does the game play better with superstar abilities turned off?

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Old 11-14-2019, 03:03 AM   #33
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Re: Does the game play better with superstar abilities turned off?

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Originally Posted by tru11
yes.

its gives players with that abilty faster cut abilities and better hands 100% of the time when lined up in the slot.

there is no such thing as 100% of the time.

100% is unrealistic.

I have to disagree Any player given that rating is going to be a player who's had significant success in his real career from the slot, to a greater degree than he has had playing wide. Doesn't make sense that a player will run better routes and catch better when playing in his specialist position, as opposed to playing a less familiar position?
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Old 11-14-2019, 03:05 AM   #34
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Re: Does the game play better with superstar abilities turned off?

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Originally Posted by khaliib
Why???

Often times, these players are not rated to most individuals personal perception of the player, so you have to put some elbow grease into your own CFM experience and wait/expect 2 EA Devs to do it for you.

You have to alter sliders. Which has been the case since Madden has had sliders. Just up the fumble slider, rather than ratings of multiple players. I'm using Charter04s CFM sliders for All Madden. They work pretty well. Perhaps too many fumbles still, but not as a result of SS or X-factor abilities.
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Old 11-14-2019, 03:44 AM   #35
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Re: Does the game play better with superstar abilities turned off?

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Originally Posted by Richie71
I have to disagree Any player given that rating is going to be a player who's had significant success in his real career from the slot, to a greater degree than he has had playing wide. Doesn't make sense that a player will run better routes and catch better when playing in his specialist position, as opposed to playing a less familiar position?
significant is not equal to 100%
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Old 11-14-2019, 04:19 AM   #36
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Re: Does the game play better with superstar abilities turned off?

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Originally Posted by tru11
significant is not equal to 100%

They'll be that occasional anomaly where IRL someone does something they are unfamiliar with better than something they are trained, skilled and fully familiar with. Remember, the ability is "quicker" and "better" only. Not some kind of guarantee of success.

Does that difference really change "sim" to "arcade" ?
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Old 11-14-2019, 09:01 AM   #37
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Re: Does the game play better with superstar abilities turned off?

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Originally Posted by tru11
smh.

there is a difference between superstar and Xfactor abilities.

superstar abilities which are the discussion are activated 100% of the time.

the enforcer ability is activated 100% of the time.
players with this skill will be avg more fumbles then they should.

Adams has 6 fumbles forced in his 3 year career.
That should be 2 a season.
He could avg 2 a game in madden due to this ability.

Harrision smith has 6 FF in 8 seasons.
Same issue.

Wagner has 5 FF in 8 seasons.

Collins has 4 FF in 5 seasons.

We can walk through all superstar abilities if you want as their are plenty that do something unrealistic......
I see what you're saying and I'm saying that I don't see that when playing the game. I see that in youtube videos that released before the game, but I haven't seen guys like Wagner be this fumble machine that people made them out to be.


Have you actually seen these SS abilities result in unrealistic play? Or are you going off of videos and assumptions? Everyone has a different experience but with 300 hours in the game on all-madden I haven't seen the things you're talking about.

Last edited by PhillyPhanatic14; 11-14-2019 at 10:06 AM.
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Old 11-14-2019, 10:07 AM   #38
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Re: Does the game play better with superstar abilities turned off?

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Originally Posted by PhillyPhanatic14
I see what you're saying and I'm saying that I don't see that when playing the game. I see that in youtube videos that released before the game, but I haven't seen guys like Wagner be this fumble machine that people made them out to be.
Thanks for your input how the X Factors are playing for you after patches. Maybe I will give them a try again down the road. Peace.
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Old 11-15-2019, 02:21 AM   #39
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Re: Does the game play better with superstar abilities turned off?

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Originally Posted by Richie71
They'll be that occasional anomaly where IRL someone does something they are unfamiliar with better than something they are trained, skilled and fully familiar with. Remember, the ability is "quicker" and "better" only. Not some kind of guarantee of success.

Does that difference really change "sim" to "arcade" ?
what part of its active all the time dont you get?

its guaranteed that if JuJu lines up in the slot he will have quicker cuts and improved hands every single time.

that is not sim.
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Old 11-15-2019, 02:54 AM   #40
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Re: Does the game play better with superstar abilities turned off?

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Originally Posted by PhillyPhanatic14
I see what you're saying and I'm saying that I don't see that when playing the game. I see that in youtube videos that released before the game, but I haven't seen guys like Wagner be this fumble machine that people made them out to be.


Have you actually seen these SS abilities result in unrealistic play? Or are you going off of videos and assumptions? Everyone has a different experience but with 300 hours in the game on all-madden I haven't seen the things you're talking about.
Yes i have seen them.
Against me and for me.

As have other in this and other threads, as well as all over the internet.

Just because you and this other dude havent seen them does not mean its not so.

The fact remains that SS abilities are activated 100% of the time guaranteed.
This in itself is already not sim.

Then if you go look at what the SS abilities do and you will see much more non sim stuff.

Just take the QB deadeye abilities.
They give PERFECT accuracy 100% of the time on those throws.
What QB has been perfect on those throws every single time for their entire career?

Then you have run abilities that give boost to o-line blocking every single time on certain type of runs.
Since when does every single o-liner block better on certain type of runs every single time?

You guys must think that MUT is sim as well.
Cause that is why the added this stuff.

If you think they added this stuff to give franchise players a sim experience then you are delusional......
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