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Franchise mode letting teams go over the cap.

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Old 11-12-2019, 05:14 PM   #1
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Franchise mode letting teams go over the cap.

I wanted to make a post in here to see if anyone else has noticed this. A few people from our online league noticed that one user is about $6mil over the salary cap and the game has been letting him play his games. Has anyone else noticed this? I know it won't let you sign or trade for anyone if you're over the salary cap but this is the first time I've noticed it allowing a team to go over the cap going in to a season. I guess I just never noticed because I'm always really cap conscious so I don't often have this issue.
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Old 11-12-2019, 05:33 PM   #2
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Re: Franchise mode letting teams go over the cap.

How did he get over the cap? I'm not aware of the game doing anything to force you to reduce your teams salary if you are over the cap (i.e. blocking somebody from playing games) but rather it tries to prevent you from going over in the first place.

For the most part you can't sign, resign, or trade for anybody whose contract would put you over the cap but there are ways to increase your cap number without signing anybody new. Mainly through either back loaded contracts increasing from one season to the next and accumulating early round draft picks which can carry a high cap number.

My guess is that he went over that way and the game isn't forcing him to fix it but also won't allow him to trade for or sign anybody new.
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Old 11-12-2019, 05:34 PM   #3
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Re: Franchise mode letting teams go over the cap.

It's very easy to do. When you edit a player(not even the contract) it restructures the contract. As an example: Player A is in the last year of his contract paying 1m. Then signs 4 year extension for y1-8m y2-9m, y3-10m, y4-13m. So before the edit his contract is 5 years at 1m-8m-9m-10m-13m. The majority of the contract is spread over the last 4 years. If you edit the player by say, switching positions or adding 1lb, then the contract gets restructured. Instead of being 2 different contracts at 1y-1m and 4y-40m. it is now 1 contract at 5y-41m. You'll then get a breakdown something like 6m-7m-8m-9m-11m. So you actually increased your current contract hit but lowered future contract hits. My league allows restructuring but you still aren't allowed to go over for the current year. Doing so is cheating imo.
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Old 11-12-2019, 05:43 PM   #4
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Re: Franchise mode letting teams go over the cap.

Quote:
Originally Posted by jeffhamm
It's very easy to do. When you edit a player(not even the contract) it restructures the contract. As an example: Player A is in the last year of his contract paying 1m. Then signs 4 year extension for y1-8m y2-9m, y3-10m, y4-13m. So before the edit his contract is 5 years at 1m-8m-9m-10m-13m. The majority of the contract is spread over the last 4 years. If you edit the player by say, switching positions or adding 1lb, then the contract gets restructured. Instead of being 2 different contracts at 1y-1m and 4y-40m. it is now 1 contract at 5y-41m. You'll then get a breakdown something like 6m-7m-8m-9m-11m. So you actually increased your current contract hit but lowered future contract hits. My league allows restructuring but you still aren't allowed to go over for the current year. Doing so is cheating imo.
Interesting so it redistributes the deals and spreads them evenly if you edit anything about a player?
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Old 11-12-2019, 06:02 PM   #5
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Re: Franchise mode letting teams go over the cap.

Yep, that is correct. Any edit at all.
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Old 11-12-2019, 10:55 PM   #6
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Re: Franchise mode letting teams go over the cap.

Very frustrating oversight. 90% of AI teams are over the cap.
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Old 11-13-2019, 02:23 AM   #7
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Re: Franchise mode letting teams go over the cap.

Well, if you're going to edit lots of players, you're going to f*** lots up!
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Old 11-13-2019, 11:14 AM   #8
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Re: Franchise mode letting teams go over the cap.

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Originally Posted by PhillyPhanatic14
Very frustrating oversight. 90% of AI teams are over the cap.
Yeah I played a redskins team in the Super Bowl that was 10 mil over the cap
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