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Originally Posted by ForUntoOblivionSoar∞ |
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Fans are split because it’s executed exceedingly poorly. Like many things in Madden, the team has the right idea but takes it in a woeful direction (like the Franchise tedium; they attempted to improve depth, but instead if making the league come alive, they simply added a checklist chore that does nothing but offer the user to read something they already know. A better move to introduce depth and realism would be to CONNECT the league with dynamic presentation (Weekly wrap up show, better draft presentation, remembering who won the last MVP and Super Bowl, making the Super Bowl feel special, etc),and overhaul player development with something like training camp and actual assistant coaches that do something).
So they wanted to differentiate between the best players and the average players, but instead of just giving the best players unique animations and better ratings, they turned it into a “in the zone” mini-game, which causes the player to execute UNSOUND football strategy in order to achieve an arcady boost. They’ve added a feature that rewards unrealistic football instead of stimulating it.
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Well I met I like the direction they went with Superstar abilities only in that they finally acknowledged star players need to feel different from some 3rd string scrub. I totally agree it was executed poorly though.
Meeting check box criteria so a player suddenly becomes a beast once conditions are met is unrealistic and indeed arcadey. In real life, a star player is always a threat to make a big play. He doesn't need to fill some quota in his mind or stat sheet to become a better version of himself.
Lets take Mahome's "Bazooka" ability for example. 'Max throwing distance increased by 15 yards' and the unlock condition is one or two 30+ yard completed passes'. This is ridiculous. In real life, Patrick Mahomes can always bomb the ball down field that long. He doesn't need to get into any "zone" to be able to execute a purely physical feat, that is simply his arm strength.
They would have been better off just widening the 0-99 rating scale to account for these freak athletes entering the league now so that 99 Arm Strength means they now max out at 80 yards and then give Mahomes that 99 arm strength rating.
I think EA created the Superstar abilities feature the way they did so the game would be more balanced for online play. They figured, "No, we can't let Mahomes be able to throw 80 yards downfield all game it will be unbalanced online. Let's put a system in place where the player first has to unlock it and then can lose it if they get 'knocked out' of that state by the other player. That's balance!"
What bothers me is that they decided giving and taking away athlete's real abilities at different points was the best way to create balance instead of letting the athletes always play like themselves but have the A.I. react and adjust to the situation. So if Mahomes is constantly chucking it downfield all game have the defensive backs play off the receivers a bit more. Or blitz the linebackers so receivers don't have the time to get that far downfield. That's just a couple adjustments the A.I. could make to try and deal with it.
While playing online leave it up to the user to make those adjustments themselves. Maybe even make it easier to do the adjustments like have a "Gameplan" menu you can access like in the NBA 2K series during the game where there is a huge list of adjustments you can make so you don't have to do it every down at the line of scrimmage