MVP
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Re: Madden NFL 21 Gridiron Notes - Run Defense, Tackling Improvements, QB & Passing I
Wow. Not trying to get on the hype train or anything, but just about every one of these gameplay additions were all small things that were frustration points in 20. And, personally, I loved 20. Best madden to date from a gameplay perspective. I tweaked sliders just a little (tackle down to 33 to remove some big hits and fumbles up to 60-65 because of enforcers), but after finding some sweet spots, I never changed them even after tuning updates and patches. So, that was a positive. I’m in season 2030 with atl. I’ve really enjoyed 20, in general.
The main small frustration points for me were:
1. The qb release. I was all for the qb having a better pass rush and it offered a litttle more challenge to the game, but when you press the throw button, and then get hit while arm is in motion, u want to see those quick release throws and/or inaccurate passes. Passes into the ground, instead of always being a sack. So, from what they’re saying, it sounds like this has been tweaked or cleaned up and, in essence, they added some gameplay variety in terms of what your qb will do if about to get sacked and whether or not a decent or inaccurate throw will come off. Now, hopefully, they’re not all Ints, so as with anything in madden, u need to see it, but if it works well, this is a big upgrade, imo.
2. Controlling WR direction at the moment of truth. This is also huge. While it seems like a ‘small’ change, it’s huge. This was just a constant gripe of mine, and had plagued the game for years, of course, not just 20. So, again, if implemented correctly, this is great, and should provide a more dynamic amount of catch animations leading to more variety leading to more realistic gameplay. I want to have that extra bit of control to keep wr in bounds or push upfield even with a possession catch so that he’s going for the first down, which lead me to
3. I’m perfectly fine with them adding contextual awareness for first downs and the pylons based on player ratings. While, I’d love to flick the stick up or something for that extra yard or to extend my hand (with a small extra chance to fumble, maybe), I think this is a decent spot for ratings to dictate play. This last bit of effort can be the difference between an ‘aware’ player who always moves the chains, or for a defender who always makes that TD saving tackle. So, this is another good addition that will lead to more animations, again, leading to more realistic looking gameplay.
4. Stopping the run. While, the cpu was able to run on me, some, and again, this added to challenge factor, a lot of runs just didn’t feel properly defended. And, I think it does all start with the force defender setting the edge. So, we’ll see how this works out. I have concerns that the force defender will just go ‘too’ wide, possibly, allowing for huge cutback gains or turning upfield early. But, we’ll see. I like what they’re saying, here.
5. The break down tackles sound great, as well. And, there were a few in the gameplay video that looked solid. The one where Jackson tries to spin on the left side of the field, and a tackler just stood his ground and wrestled him to the ground. This looks great, imo. And, again, just looks more realistic.
One thing missing, imo, is just overall better zone coverage, I’d say. They’ve added the coach adjustments, but that looks a little tricky. I’m hoping for better overall zone coverage from all AI defenders. I’d like to see them react more to players running through their zone and understanding ‘THIS is the man I MUST worry about, and now I will guard him and never leave him.’ I’m talking mostly about deep routes there, but it can apply to certain players running underneath routes as well. So, hoping they made some tweaks there as well.
But, overall, man, I really like what I’m hearing in these improvements. It’s been rare to see madden address specific gameplay items in years past that were very specifically issues that plagued the game. So, looking forward to seeing it in motion. I was in the beta the last 2 years, so hoping I get another invite to see this game early and how some of these changes look.
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