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Old Madden Franchise Features: Are They as Good as We Remember?

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Old 08-13-2020, 04:50 PM   #9
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Vision cone is what i miss the most...and its even close.
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Old 08-13-2020, 04:54 PM   #10
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Vision cone was awesome. You could literally snap the cone to a receiver once they were open so idk why so many people hated it. Took some practice but was a really good way to differentiate QB's imo.
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Old 08-13-2020, 05:17 PM   #11
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Re: Old Madden Franchise Features: Are They as Good as We Remember?

As others have stated vision cons was the last time madden really innovated the qb position. Starting a rookie felt like it should, playing with Vick vs Manning was a real difference. It also made playing defense fun, sure you could play safety and read the cone but what it the qbs just baiting you?

Vision cone was by far the best gameplay related feature they had.
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Old 08-13-2020, 06:32 PM   #12
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As someone who's favorite thing is playing free safety and grabbing picks, the vision cone was awesome. Also loved pump faking to a receiver on his out cut, then when he cuts up, money.
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Old 08-13-2020, 07:34 PM   #13
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Re: Old Madden Franchise Features: Are They as Good as We Remember?

Things I never cared for and felt didn't add to the game for me, from older games:
  • Tony Bruno Show (Yay, general statements about my team!)
  • Relocating / Rebranding
  • Vision Cone (I hated this)
  • Superstar Mode (This is for when I got utterly bored of the game)
  • Pre-game shows (Yay, canned phrases I heard over and over!)
  • Setting concession stand prices (Zero tangible outcome)
  • Dealing with owner mode upgrades (stadium, etc) (Zero tangible outcome)
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Old 08-13-2020, 08:27 PM   #14
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Re: Old Madden Franchise Features: Are They as Good as We Remember?

I fully expected the article to be written as if the person was surrounded by EA suits and was being tortured into writing it but it came around in the end, somewhat.

The entire thesis is a wonky one. Franchise fans pine for old features because they were removed rather than improved. In a perfect world the old training camp scenario would have transformed into an in-depth offseason progression, the vision cone would have been refined, fine tuned and been an optional playing enhancement, coaching staffs would have evolved into deeper staffs with each one having an impact on your players and so on and so forth.

It's also outright silly to 'judge' features that were in a football game so long ago. That's just backwards, IMO. Of course 15 years later the create-a-team doesn't seem super detailed but that's forgetting where that feature was the year, two, five years before it while disregarding that it's a feature that has since been removed (for a lesser version, one I don't buy into just for the 'audio cues').
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Old 08-13-2020, 09:25 PM   #15
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Re: Old Madden Franchise Features: Are They as Good as We Remember?

Nay, I don't really think so. I think it's more of nostalgia of time & place more than anything.
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Old 08-13-2020, 10:08 PM   #16
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there is no excuse for the mode as it is now......it should be miles ahead at this point. at least on par with nba 2k. it's been neglected for far too long.*
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