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Old Madden Franchise Features: Are They as Good as We Remember?

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Old 08-13-2020, 03:00 PM   #1
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Old Madden Franchise Features: Are They as Good as We Remember?



Madden’s franchise mode notes earlier this summer were a bit...light. This caused franchise mode players to,...

Written By: Chris Huber

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Old 08-13-2020, 03:10 PM   #2
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As a SoCal kid growing up at the turn of the millennium, Tony Bruno was a sports radio staple down there so it was cool to hear him in the game doing a "show", although I would've loved to see a year with Jim Rome, another guy I listened to all the time in high school, even with his bad anti-soccer takes
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Old 08-13-2020, 03:14 PM   #3
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Re: Old Madden Franchise Features: Are They as Good as We Remember?

Short answer, yes.

Long answer, hell yes.
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Old 08-13-2020, 03:15 PM   #4
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Re: Old Madden Franchise Features: Are They as Good as We Remember?

I like to think if the old features weren't gutted from the game 10 years ago, they could have built on them little by little and would be a cornerstone of Maddens advertising strategy in today's game.

I wish
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Old 08-13-2020, 03:41 PM   #5
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Franchise mode was their money maker back then. It sold copies of the game because people wanted to be the GM of a franchise while also playing the game (in effect being the coach and players).*

Now the microtransactions of MUT are the money maker so they put their efforts into it and sadly leave their legacy franchise player fans behind.
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Old 08-13-2020, 04:12 PM   #6
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Vision cone, hard yes!*
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Old 08-13-2020, 04:18 PM   #7
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Re: Old Madden Franchise Features: Are They as Good as We Remember?

Things that I wish were better in franchise mode today (and were not necessarily better back then):

1) Injury system - Why do we not have a dynamic injury system in both our football (Madden) and Baseball (The Show) games like NBA 2K at least has. Lingering injuries, ratings for all the different body parts for injuries, probable or doubtful scenarios, off ball injuries were outstanding on 19 and then totally nerfed down for 20. In any case why is injuries not really enhanced and focused on when it is a massive part of football, and having depth and good roster constriction.

2) Newspapers, radio show - Yep.....I loved that. What we have today is a convoluted mess. Even Madden 25 had a far better news story section and branching storylines for fictional draft classes. I feel completely disconnected from the league with today’s offerings. I have to do everything in my head to have storylines, scenarios (the scenario engine was an absolute joke on Madden 20).

3) Coaches, staff and yes a robust relocation suite as mentioned in the article.


Those three pop off the page for me in terms of franchise mode. They have made some other strides....practice squads, excellent lineup menus, formation subs, schemes, ratings spreads etc.

But Franchise mode needs some more life. And the presentation? Blech. It has gone completely backwards. After playing NCAA 14 and Madden 25......my god. What has happened.
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Old 08-13-2020, 05:02 PM   #8
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The only thing on this I want to say, is the vision cone was amazing. If you don't like sim, then turn it off, there is no issue there. We all like different things. But it honestly did more to separate the great from the good and the bad QBs more than any "accuracy tunings" madden has ever done. We hear that every year, but in all honesty, play a game with Tavares Jackson with it on, and play a game with Tom Brady with it on. Now compare the difference to a game with Tom Brady now, and a game with Trubisky now. In my own opinion, it added more to differentiate players more than anything else. And if madden and it competitive scene now claiming best stick skills, lets bring it back to prove it.
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