06-29-2022, 06:44 PM
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#4
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Hall Of Fame
OVR: 41
Join Date: Sep 2008
Location: Tennessee
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Re: XP Slider Question
I appreciate the responses, fellas.
Some of the potential cons you all listed are some things I was worried may be potential issues. Your approach to changing the number of stars and superstars is interesting, Josh. It sounds like some real potential fun, especially seeing teams that become powerhouses for years.
The free agency thing is something I initially thought of, but I had though EA changed it to where contracts were now based on a player's ratings relative to the rest of the league at their position, e.g. if a guys is a 70 overall QB, but you adjusted ratings to where he is the top QB in the league, he will get top QB money. I may be wrong here.
I am in Madden 22 right now and took some XP sliders from here and made every value 75% of its original value. I am 6 or 7 years in now, I forget, but I saw some promising results.
First, I liked seeing the lower overalls. I personally enjoy seeing less players 90 or better. Second, I paid zero attention to free agency, I literally skipped it entirely each off-season as I was more focused on progression and draft logic, but I did notice in the draft recap screen many teams had limited cap space. When perusing through all the rosters it did seem like there was decent player movement throughout the league, but again, I never paid attention to contracts, but I did see a good amount of recognizable players moving between teams.
One thing I didn't pay enough attention to and I wish I had was seeing how many rookies ended up starting or playing meaningful snaps. I did see some really good generated rookies at times that definitely got playing time. I am talking 83 overall players with X-factor abilities. That is always fun to see. I enjoy seeing generated players more than I should for whatever reason.
I was pleased with how generated players were progressing. By the time many of them reached their mid to late 20's I was seeing their faces near the top of the league at their positions which was good. I was worried they may progress too slowly and the top 10 for each position would be filled with 30+ year olds that hadn't started regressing much yet, but I was pleasantly surprised to constantly see younger generated players reaching the top tier of their position groups. I maybe would have liked to see it happen slightly more frequently, but that is obviously adjustable by just going with an 80% value instead of 75% for example.
Another thing I noticed, and this may have been coincidental, was that there were about 4ish teams that stayed at the top of the league, and then there were another handful of teams that were fringe playoff teams annually, which I think is realistic. The Chiefs, Cowboys, 49ers were constantly the teams to beat. The Giants and Steelers were continuously bottom feeders because they were having bad drafts. Both teams failed at finding a QB that had anything but a Normal dev trait, so despite NY going through 3 rookie QB's, all fizzled out and never progressed past an aging Daniel Jones at 73 overall. I felt joy seeing their virtual misery.
The Cowboys angered me because they had all of the luck in the drafts it seemed. It was like every other pick was a superstar player. They had a freak safety, a freak TE, a freak OL, a freak LB. They just stacked talent and that talent started early and contributed big time when looking at the stats. I hate them, but it was cool to see a team have that success in the draft, and it was nice seeing generated players at these values progress into studs so young and be top tier players.
I think I will try a reduced XP system in Madden 23 if I get confirmation on the free agency system. If it is relative with regards to ratings and contracts, I will really lean towards going lower XP in 23. The only other concern I'd have is seeing how Player Tags are impacted with lower overall ratings throughout the league. If the Tags have hard ratings thresholds, then that definitely could be an issue, but if it is all done relative to the rest of the league, then the plan remains potentially viable.
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“No one is more hated than he who speaks the truth.”
― Plato
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