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Old 08-29-2020, 05:54 PM   #9
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Re: Franchise stats

Quote:
Originally Posted by Mike Lowe
That's an important point: You have to ensure you're limiting yards per play to something realistic (increase plays) as well as enough penalties (decrease plays).
Never even occurred to me to use penalties as a limiting factor for offensive production. DOH!

Never really liked a whole lot of penalties called, but I think I'll increase a few of those sliders a point or two more...

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Old 08-29-2020, 06:16 PM   #10
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Re: Franchise stats

I play 15min with 15 runoff but I’m prob not snapping the ball usually u til there is 5-8 seconds left on the play clock. I usually get 120–135 also on plays, not counting special teams plays. My scores have been all over the place from 42-35 to 14–10. I have penalities bumped to 60 for everything except block in the back I keep at 50 and defensive pass interference I have at 75. Slider wise I have hum/cpu passing acc at 25, pass coverage bumped to 60 but int at 40. Also kicking and punt accuracy at 25.
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Old 08-29-2020, 06:26 PM   #11
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Re: Franchise stats

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Originally Posted by gtalover16
For me I use 10 minute quarters with accelerated clock dropped down to I believe it was 10 or 15 seconds. My stats are very realistic from there. No one plays 15 minute Qtrs though.
I do. Sometimes 13.
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Old 08-29-2020, 08:00 PM   #12
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Re: Franchise stats

damn so alot of you guys plays 15 shoot. that a lot lol i usually for football play 6 min and 25 acc clock.
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Old 08-29-2020, 08:17 PM   #13
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Re: Franchise stats

I used to go 15 minutes with accelerated clock at 15 as well, but this year I’ve been going with 10 minutes and no accelerated clock.
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Old 08-29-2020, 09:08 PM   #14
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Re: Franchise stats

How does 10 min no accelerated clock work out. Just curious if you have counted how many snaps per game on average. Mentally I like seeing 15 min at the start of each quarter for realism even tho this game tries its hardest to break that realism.lol I’m open to try diff quarter times.
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Old 08-29-2020, 10:23 PM   #15
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Re: Franchise stats

I also use 15 minute qtrs and play clock run down to 12 secs.



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Old 08-29-2020, 11:21 PM   #16
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Re: Franchise stats

Lowering it a few seconds has drastic effects on game time. Going from 18 to 15 runoff seconds over the course of a game saves about 6 minutes assuming you're getting about 135 plays a game which is slightly above average. That's about 3 minutes less per team of plays called. Assuming you're using about 45 seconds a play that'll decrease the play amount by 4 per team or eight overall. Suddenly 135 plays per game becomes 127 which is closer to average.

Just a small tweak can have a big impact when it comes to play clock time and clock runoff.

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