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Realism difference between Slow Sim, Fast Sim and swimming a week

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Old 09-03-2020, 06:27 AM   #1
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Realism difference between Slow Sim, Fast Sim and swimming a week

*autochanged it to Swimming.. should say simming lol

Playing a franchise and in general, I just sim week to week and scout, look at stats, adjust depth chart etc.. but never play the games.

In year 2 my team is in the playoffs and watch more entertainment wise.

I tried slow mode, but it was frustrating bc It felt like my players statistically were not playing in a similar manner to how their stats were when I just "simmed" it week to week. (15 minute quarters, bring play clock to 10 seconds). Had multiple delay of games when players went in motion, the computer team passed the ball 60+ times and ran it like 7 times.. and then after the game ended (we lost) the game froze on the blue screen and didnt even submit.

I feel the integrity of my franchise got lost bc I did "lose" the playoff game technically, but then I did a "fast sim" and we blew them out but Id didn't feel right winning that way so I quit out of that too. Might make whatever version I decide (fast or slow or sim from main menu) the "final" version no matter the outcome.

I sorta am giving up on "slow mode" I think, and am considering doing fast mode and "playing the moments" in the 4th quarter... but is "fast mode" literally IDENTICAL to slow mode in terms of the stat production?

In that case I might just sim it how I've been doing directly on the main screen, but that takes away from the fun of watching the game in sorta real time.


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Purely want to know from a "realism" perspective? I watch YT'ers like Bengal who when the playoffs start just fast sims the game and pops in if it's close at the end.
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Old 09-03-2020, 12:50 PM   #2
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Re: Realism difference between Slow Sim, Fast Sim and swimming a week

I get very good sim stats by using play the moments for simulating. I use 10 minutes quarters at 15 run off and get pretty realistic results. The only thing it’s seems to mess up is catches allowed counting against your team. I think in every season I have tested my highest catches allowed is 3 while CPU player who leads the league is usually around 60, and is usually a linebacker which makes sense
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Old 09-03-2020, 08:17 PM   #3
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Re: Realism difference between Slow Sim, Fast Sim and swimming a week

thanks, anyone else have thoughts?
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