Why is aggressive catch still in the game at this point?

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  • myrtlebrown98
    Rookie
    • Jun 2020
    • 46

    #1

    Why is aggressive catch still in the game at this point?

    I'm asking a serious question here, because at this point is absolutely useless. It literally does next to nothing.

    Now I personally think that a large part of the reason for this is because 50/50 balls in this game are not actually 50/50 balls, they're more like 10/90 balls. 10% of the time you make the catch 90% of the time you don't, it's either batted away or intercepted.

    If I play 50 games, and I attempt to use aggressive catch at least once a game, or in other words 50 times I guarantee you at least 48 or 49 of those 50 times it will fail.

    So why is it still in the game at this point? Why should I bother trying to use it, when at least 90% of the time, it's absolutely useless?



    Sent from my SM-S260DL using Operation Sports mobile app
    Last edited by myrtlebrown98; 09-30-2020, 09:33 AM.
  • TX.Leaguer
    Rookie
    • Aug 2019
    • 49

    #2
    Re: Why is aggressive catch still in the game at this point?

    I’m glad you’re able to use the aggressive catch. I only use possession catch and it rarely even triggers. It works when it triggers, but getting the receiver to actually do it is next to impossible for me. It’sa great feature on 3rd downs but I can’t ever get it to take the button input.

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    • PhillyPhanatic14
      MVP
      • Jun 2015
      • 4825

      #3
      Re: Why is aggressive catch still in the game at this point?

      100% agree. It's completely useless and hardly ever works. Triggering one is guaranteeing a DB knockout even if there's 5 yards of separation.

      Comment

      • JoshC1977
        All Star
        • Dec 2010
        • 11564

        #4
        Re: Why is aggressive catch still in the game at this point?

        Agg catch is incredibly effective in short yardage plays (like fade patterns) if you have the right receivers and a good height matchup. If you have a receiver like Galladay, I'd argue it's overpowered.

        Where I see lots of folks go wrong is using agg catch on deep plays (exempting hail mary plays). For deep passes, you're way better off leading the receiver with a high point bullet throw with RAC catches to run under them.
        Play the games you love, not the games you want to love.

        Comment

        • bcruise
          Hall Of Fame
          • Mar 2004
          • 23274

          #5
          Re: Why is aggressive catch still in the game at this point?

          Originally posted by JoshC1977
          Agg catch is incredibly effective in short yardage plays (like fade patterns) if you have the right receivers and a good height matchup. If you have a receiver like Galladay, I'd argue it's overpowered.

          Where I see lots of folks go wrong is using agg catch on deep plays (exempting hail mary plays). For deep passes, you're way better off leading the receiver with a high point bullet throw with RAC catches to run under them.
          I also find it really effective on short curls (as long as you identify the 1v1 and don't have a LB/Nickel sneaking in front of the play). It makes the receiver come back aggressively to make the catch on the run and really cuts down on the chance of the CB even being able to make a play on the ball - no knockout animations, in other words. It's only good for when you need very short gains, though - since the WR runs back toward LOS to make the catch he won't get the full yardage from the route.

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          • JoshC1977
            All Star
            • Dec 2010
            • 11564

            #6
            Re: Why is aggressive catch still in the game at this point?

            Originally posted by bcruise
            I also find it really effective on short curls (as long as you identify the 1v1 and don't have a LB/Nickel sneaking in front of the play). It makes the receiver come back aggressively to make the catch on the run and really cuts down on the chance of the CB even being able to make a play on the ball - no knockout animations, in other words. It's only good for when you need very short gains, though - since the WR runs back toward LOS to make the catch he won't get the full yardage from the route.
            That's an interesting approach...I usually use the low throw/possession catches for those...but I can see how that'd work in certain situations.
            Play the games you love, not the games you want to love.

            Comment

            • ehh
              Hall Of Fame
              • Mar 2003
              • 28959

              #7
              Re: Why is aggressive catch still in the game at this point?

              In my experience it works fine with the right players. Tall deep threats or guys with high spectacular catch ratings come up big for me in jump-ball situations.
              "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

              "Beware of geeks bearing formulas." - Warren Buffet

              Comment

              • icicle22
                MVP
                • Jul 2002
                • 2395

                #8
                Re: Why is aggressive catch still in the game at this point?

                If I throw the ball and it's high I often use the aggressive catch mechanic and my guy catches it while in the air and get's warped into a hit by the defensive player triggering the ball to come loose. I stopped using it because this combination of linked animations seems to never result in a catch. There are times the receiver "should" be able to hold onto the ball.

                The worst part is the link between these 2 animations is blatant and you can see the receiver get sucked into a position in relation to the defender to allow this animation to occur. So you know what's going to happen as soon as you see the glitch.

                Man...I miss the physics based tackling even if it generated some wonky animations sometimes.

                Comment

                • MrZombie09
                  Rookie
                  • Aug 2017
                  • 72

                  #9
                  Why is aggressive catch still in the game at this point?

                  Yeah, I’m doing a Franchise with the Chargers and Keenan Allen will constantly make spectacular catches and Mike Williams will go up and grab it, mainly in the end zone.

                  Comment

                  • tinpanalley
                    MVP
                    • Apr 2006
                    • 3401

                    #10
                    Re: Why is aggressive catch still in the game at this point?

                    Interesting hearing you guys talk about this. I only recently started playing current Maddens. Until now I've played 2K5 and Madden 08 (and some NCAA13 and 14). What I don't understand, possibly related here, is why 90% of passes to my receivers go off myself or my receiver or the defenders like their heads and hands are all made of rubber. I mean the ball flies a good 20 feet in the air. So often that it starts to feel like "Mario Football". Any ideas what that's about? Should I try using aggressive catch more?

                    Comment

                    • tg88forHOF
                      Pro
                      • Jun 2018
                      • 591

                      #11
                      Re: Why is aggressive catch still in the game at this point?

                      Originally posted by JoshC1977
                      Agg catch is incredibly effective in short yardage plays (like fade patterns) if you have the right receivers and a good height matchup. If you have a receiver like Galladay, I'd argue it's overpowered.

                      Where I see lots of folks go wrong is using agg catch on deep plays (exempting hail mary plays). For deep passes, you're way better off leading the receiver with a high point bullet throw with RAC catches to run under them.
                      I find myself trying to use aggressive catch a lot when I've thrown an absolutely terrible pass to a covered receiver...usually downfield, and as the result of an absolutely trash read.

                      While the ball's in the air, I'm thinking "crap that was stupid crap crap crap", and looking at that Y button like it's going to be my salvation....like it and only it (along with a favorable animation) can save me from my tragic decision.

                      It usually doesn't. But that has nothing to do with aggressive catch being useless...more like even it isn't enough to save me from myself.

                      But like a couple guys have said, when used in more favorable situations where I'm not expecting it to perform miracles, I find it works just fine.

                      Comment

                      • bcruise
                        Hall Of Fame
                        • Mar 2004
                        • 23274

                        #12
                        Re: Why is aggressive catch still in the game at this point?

                        Originally posted by tinpanalley
                        Interesting hearing you guys talk about this. I only recently started playing current Maddens. Until now I've played 2K5 and Madden 08 (and some NCAA13 and 14). What I don't understand, possibly related here, is why 90% of passes to my receivers go off myself or my receiver or the defenders like their heads and hands are all made of rubber. I mean the ball flies a good 20 feet in the air. So often that it starts to feel like "Mario Football". Any ideas what that's about? Should I try using aggressive catch more?
                        That almost sounds like you're manually controlling the receiver but not pressing anything to catch the ball. Are you saying catch animations aren't triggering at all?

                        Anyway, there's two ways to ensure you'll at least see attempts on the ball - either don't switch and let the CPU choose the catch type, or switch onto the receiver and press/hold one of the catch buttons (X, Square, Triangle /A,X,Y) while the ball is in the air. Triangle/Y is aggressive catch, and is the focus of this thread. From my experience it encourages the receiver to "fight" for the ball and take a more direct route to it when the button is pressed. In other words, on a ball that you know is going to be contested (tg88forHOF's "crap crap crap" ball, for example ), earlier is better. When that route takes the WR into the path of a DB, it also opens up a bunch of 2-man contact animation sets, a lot of which involve the DB trying to swat the ball away. In most cases, if you tried to use RAC or Possession catches on contested balls, they're usually going to be picks. Aggressive, at least, lets the receiver have a shot at them.

                        It's also the Spectacular catch button, which lets very high rated WR's do the "Mossed" type of catch animations.

                        Comment

                        • tinpanalley
                          MVP
                          • Apr 2006
                          • 3401

                          #13
                          Re: Why is aggressive catch still in the game at this point?

                          Originally posted by bcruise
                          That almost sounds like you're manually controlling the receiver but not pressing anything to catch the ball. Are you saying catch animations aren't triggering at all?
                          Ok, so here's what I do...
                          I know who I'm throwing to, hike the ball, scramble over to that side a bit, then pas bullet, lob however I need. I then press Y when I think I need to jump. I dont switch because I'm afraid that in the moment I press switch, the receiver will stop running. I think other sports games have me used to a certain degree of auto-switch. So you're saying I should click switch to closest first. Maybe I need to spend some time in receiving training, if there is one somewhere in there?

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                          • oneamongthefence
                            Nothing to see here folks
                            • Apr 2009
                            • 5683

                            #14
                            Re: Why is aggressive catch still in the game at this point?

                            I use it it in the red zone with Devonte Adams. It has a pretty good success rate. He has a red zone ability. But other than that it's not worth it.

                            Sent from my LM-G820 using Tapatalk
                            Because I live in van down by the river...

                            Comment

                            • bcruise
                              Hall Of Fame
                              • Mar 2004
                              • 23274

                              #15
                              Re: Why is aggressive catch still in the game at this point?

                              Originally posted by tinpanalley
                              Ok, so here's what I do...
                              I know who I'm throwing to, hike the ball, scramble over to that side a bit, then pas bullet, lob however I need. I then press Y when I think I need to jump. I dont switch because I'm afraid that in the moment I press switch, the receiver will stop running. I think other sports games have me used to a certain degree of auto-switch. So you're saying I should click switch to closest first. Maybe I need to spend some time in receiving training, if there is one somewhere in there?
                              Okay, so this doesn't happen. If you switch onto a receiver and press nothing else, the game will still choose the appropriate catch for the situation, same as if you don't switch at all. As soon as you tilt the analog stick (or it tilts itself in the form of controller drift, etc..) you assume control of the receiver and are responsible for moving him to the ball and catching it. You actually don't even need to move the analog stick though because the game will make the receiver take an aggressive route towards the ball if you just hold the aggressive catch button.

                              Y isn't just jump anymore - it can trigger a whole bunch of different reactions depending on the situation. In the case of my curls example earlier, it makes the WR come aggressively back to the ball after he makes his cut, preventing the DB from even triggering a contest animation most of the time. If you hold it on a deep fly the WR will usually jump for it - and it will turn into a fight between the DB and WR (which in my experience, the DB wins a good % of the time). On crossing routes you'll sometimes see a lay-out dive while holding Y. The whole intent of the button is to get the WR to the ball before a defender can. It's then up to the receiver and his ratings (as well as those of the defender) to determine whether he holds onto it through contact.

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