Home

Madden NFL 21 Patch 1.12 Available, Updates For Gameplay, Franchise & More - Includes Mouth Guards

This is a discussion on Madden NFL 21 Patch 1.12 Available, Updates For Gameplay, Franchise & More - Includes Mouth Guards within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 10-06-2020, 02:13 PM   #113
MVP
 
gman2774's Arena
 
OVR: 4
Join Date: Mar 2004
Posts: 1,037
Re: Madden NFL 21 Patch 1.12 Available, Updates For Gameplay, Franchise & More - Incl

Quote:
Originally Posted by bcruise
Like I said, I'm just experimenting so I don't really know what to expect from this. Along with the 25 accuracy, had pass coverage down at 30 and WR catching at 40 (catching is more of a set in stone thing as I like that more breakups and contested "drops" happen). All else default, and I'm not doing any of the trait/rating editing stuff. And it was in connected franchise, not play now. All sliders matched for both human and CPU, if it matters.

Like others, I don't see the CPU take many (if any) deep shots with the accuracy under 50 so seeing that was quite a shock.


Thanks for sharing bcruise. Are you seeing the QB drop back/sack issue with your set up? I’ve been thinking of dropping human pass cov to 30 and leaving it at that. Thinking maybe solving the QB drop back issue is as simple as loosening up hum coverage on the cpu a touch. I know I know. It’s Madden and it’s never that simple.


Sent from my iPad using Operation Sports
gman2774 is offline  
Reply With Quote
Old 10-06-2020, 05:36 PM   #114
Hall Of Fame
 
bcruise's Arena
 
OVR: 48
Join Date: Mar 2004
Posts: 22,984
Blog Entries: 8
Re: Madden NFL 21 Patch 1.12 Available, Updates For Gameplay, Franchise & More - Incl

Quote:
Originally Posted by gman2774
Thanks for sharing bcruise. Are you seeing the QB drop back/sack issue with your set up? I’ve been thinking of dropping human pass cov to 30 and leaving it at that. Thinking maybe solving the QB drop back issue is as simple as loosening up hum coverage on the cpu a touch. I know I know. It’s Madden and it’s never that simple.


Sent from my iPad using Operation Sports
I am. I'm even seeing it at such an extreme as 0 Pass Coverage/ 100 Pass Blocking - a combination that should theoretically eliminate pressure and sacks almost completely. There is no "fixing" this and making it go away, outside of maybe trait editing (though I'm not sure scramblers are that much better at escaping sacks).

The thing is, and this is important - it doesn't hit every team with a pocket QB equally from game to game, regardless of the sliders I'm using. For example, in the week 1 game with TB and NO, Brady might get sacked 5 times, but Brees only once or none at all. The next week, Brady only might get dropped 1 or 2 times. and none of those numbers are really out of the realm of believability, so I'm hesitant to start twisting knobs to try and fix a problem which, in the end, might be nothing more than the players' ratings playing themselves out. Sacks might be a little high in my games on average (mostly because there's rarely one where there are none at all) but although it may look bad on the field when they happen, the stats aren't that far off.
bcruise is offline  
Reply With Quote
Old 10-06-2020, 06:34 PM   #115
The Lama
 
Armor and Sword's Arena
 
OVR: 0
Join Date: Sep 2010
Location: Parkland, Florida
Posts: 20,354
Blog Entries: 5
Re: Madden NFL 21 Patch 1.12 Available, Updates For Gameplay, Franchise & More - Incl

Quote:
Originally Posted by bcruise
I am. I'm even seeing it at such an extreme as 0 Pass Coverage/ 100 Pass Blocking - a combination that should theoretically eliminate pressure and sacks almost completely. There is no "fixing" this and making it go away, outside of maybe trait editing (though I'm not sure scramblers are that much better at escaping sacks).

The thing is, and this is important - it doesn't hit every team with a pocket QB equally from game to game, regardless of the sliders I'm using. For example, in the week 1 game with TB and NO, Brady might get sacked 5 times, but Brees only once or none at all. The next week, Brady only might get dropped 1 or 2 times. and none of those numbers are really out of the realm of believability, so I'm hesitant to start twisting knobs to try and fix a problem which, in the end, might be nothing more than the players' ratings playing themselves out. Sacks might be a little high in my games on average (mostly because there's rarely one where there are none at all) but although it may look bad on the field when they happen, the stats aren't that far off.
When I see that happening.....I pull off my pass rusher I am controlling.....the CPU teammates....welp...can't do anything about that. It happens rarely (I se it once a game typically rarely two times for me). But it stinks we have this QB AI issue.....again.
__________________
Now Playing:
MLB The Show 23 (PS5)
NBA 2K23 (PS5)
Rise of the Ronin (PS5)
Star Wars Battlefront I and II Remastered (PS5)


Follow me on Twitch
https://www.twitch.tv/armorandsword
Follow me on Twitter
https://twitter.com/ArmorAndSword23
Armor and Sword is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-07-2020, 12:20 AM   #116
MVP
 
OVR: 0
Join Date: Mar 2018
Re: Madden NFL 21 Patch 1.12 Available, Updates For Gameplay, Franchise & More - Incl

On the QB-dropback-sack thing, can i just say I never take much issue with this because it always feels deserved?

I bust my you know what on defense (it’s hard as hell imo) and when that “glitch” happens, eight times out of ten it’s exactly what should have happened given the flow of the game, except maybe the game is throwing you an extra five or eight yards on the loss. So it’s 3rd and 22 instead of 3rd and 14. Like who cares.

And the reason I mention it at all is because I find there is an underlying tendency for this community to not like it when good things happen to them in the game. The game is giving you positive feedback (“here’s a 15-yard-loss for your defense”) and you’re whining. Then the same guys will turn around and whine about robo Qb. Can’t have it both ways, friendly reminder.
__________________
Just one man’s opinion.
I don’t actually care about any of this.
Detroit Tigers is offline  
Reply With Quote
Old 10-07-2020, 07:15 AM   #117
MVP
 
SolidSquid's Arena
 
OVR: 0
Join Date: Aug 2014
Re: Madden NFL 21 Patch 1.12 Available, Updates For Gameplay, Franchise & More - Incl

Quote:
Originally Posted by Detroit Tigers
On the QB-dropback-sack thing, can i just say I never take much issue with this because it always feels deserved?

I bust my you know what on defense (it’s hard as hell imo) and when that “glitch” happens, eight times out of ten it’s exactly what should have happened given the flow of the game, except maybe the game is throwing you an extra five or eight yards on the loss. So it’s 3rd and 22 instead of 3rd and 14. Like who cares.

And the reason I mention it at all is because I find there is an underlying tendency for this community to not like it when good things happen to them in the game. The game is giving you positive feedback (“here’s a 15-yard-loss for your defense”) and you’re whining. Then the same guys will turn around and whine about robo Qb. Can’t have it both ways, friendly reminder.
Eh it just kinda invalidates actually playing good defense and earning a sack for me. Feels like a bailout rather than a reward.

Also it’s not really “exactly what should have happened” bc any half decent an will throw the ball away or run for yards instead of continuing to drop back.
SolidSquid is offline  
Reply With Quote
Old 10-07-2020, 09:53 AM   #118
All Star
 
JoshC1977's Arena
 
OVR: 5
Join Date: Dec 2010
Location: Morgantown, WV
Posts: 11,557
Re: Madden NFL 21 Patch 1.12 Available, Updates For Gameplay, Franchise & More - Incl

Quote:
Originally Posted by Detroit Tigers
On the QB-dropback-sack thing, can i just say I never take much issue with this because it always feels deserved?

I bust my you know what on defense (it’s hard as hell imo) and when that “glitch” happens, eight times out of ten it’s exactly what should have happened given the flow of the game, except maybe the game is throwing you an extra five or eight yards on the loss. So it’s 3rd and 22 instead of 3rd and 14. Like who cares.

And the reason I mention it at all is because I find there is an underlying tendency for this community to not like it when good things happen to them in the game. The game is giving you positive feedback (“here’s a 15-yard-loss for your defense”) and you’re whining. Then the same guys will turn around and whine about robo Qb. Can’t have it both ways, friendly reminder.
I KINDA agree with you here. It's restricted to Field General and Strong Arm Archetypes (irrespective of traits) and it will trigger when coverage is too good. It'll happen a couple times a game (more vs guys like Rivers - who is just awful) and it is what it is.

The ISSUE is a much broader one - coverage (particularly on deep vertical routes) is too tight on this game (and it's gotten "worse" as more coverage issues have gotten fixed). A +1 or +2 speed difference in a matchup just doesn't equate to much, so receivers are blanketed to the point where you have to force a pinpoint throw. The CPU will just not attempt them often enough (and I'm not just talking about bombs). It's the reason why the CPU will take those quick routes much more readily vs letting plays develop more. On the occasions where a play DOES open up, it's usually due to a massive mis-match (LB on speed guy) or, more frequently, due to a route running "win".

Field General/Strong Arm archetypes are not programmed to take off often enough (like scrambling/improviser archetypes). So, when guys are blanketed, they "spaz-out" until receivers come back to the QB and open up physical separation from the defender that way. Right now, the only real solution is to manually edit QB ratings to turn them into scramblers/improvisers (and I'm sorry - editing a guy like Brady into a scrambler - that's unacceptable, no matter what the gameplay impact might be). Slider edits can mitigate the frequency, but it WILL still happen.

I've taken the approach of "it is what it is" for the time being. I've got the game playing a challenging enough brand of football that they can overcome this issue when it does happen....at the end of the day, it's final score that matters.
__________________
Play the games you love, not the games you want to love.
JoshC1977 is offline  
Reply With Quote
Old 10-07-2020, 11:23 AM   #119
Pro
 
mrsaito's Arena
 
OVR: 1
Join Date: Nov 2009
Location: Syracuse, NY
Re: Madden NFL 21 Patch 1.12 Available, Updates For Gameplay, Franchise & More - Incl

“I've been looking for a couple weeks and haven't found a fix. Injuries seem to be tied to game updates instead of roster updates now.“

I just saw the quote above in another thread (When Did This Start) this morning. Could this really be true?
mrsaito is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 07:17 PM.
Top -