Re: Madden NFL 21 Patch 1.15 Available, Features Gameplay, MUT, Franchise, Presentation Updates & More - Patch Notes
Re: Madden NFL 21 Patch 1.15 Available - Full Patch Notes
Looks like the mouthpieces are already able to be customized, I’m looking at Davante Adams and it’s letting me change his mouthpiece, which is set to Pacifier White.
Re: Madden NFL 21 Patch 1.15 Available, Features Gameplay, MUT, Franchise, Presentation Updates & More - Patch Notes
Re: Madden NFL 21 Patch 1.15 Available - Full Patch Notes
Originally posted by jpdavis82
Looks like the mouthpieces are already able to be customized, I’m looking at Davante Adams and it’s letting me change his mouthpiece, which is set to Pacifier White.
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Can u check if we can add them to players who don’t have them equipped? Or just edit players who already have them
Re: Madden NFL 21 Patch 1.15 Available, Features Gameplay, MUT, Franchise, Presentation Updates & More - Patch Notes
Re: Madden NFL 21 Patch 1.15 Available - Full Patch Notes
Not seeing the ability to edit mouthpieces in Franchise. I found it within the manage roster off the main screen, but that doesn't do anything for me since I have an existing franchise.
Re: Madden NFL 21 Patch 1.15 Available, Features Gameplay, MUT, Franchise, Presentation Updates & More - Patch Notes
Re: Madden NFL 21 Patch 1.15 Available - Full Patch Notes
Mouthpieces....cool i guess....please fix edit equipment for BUFFALO BILLS....not one player wears the strip socks anymore....either solid white or solid blue socks are used by Bills players IRL
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Re: Madden NFL 21 Patch 1.15 Available, Features Gameplay, MUT, Franchise, Presentation Updates & More - Patch Notes
Re: Madden NFL 21 Patch 1.15 Available - Full Patch Notes
A little concerning, my qb fumbled 3 times and cpu int caught everything.
I didnt have a problem with qb fumbles before the patch and i see they changed that qbs are to fumble more. Why..idk
Im already playing on cpu int at 10 and they were catching like it was on 50. That will need to be adjusted if it continues.
Take it for what its worth. Only one game played. The next game could be different. But those issues seemed to present itself from what i was seeing before the update.
Edit: forgot to mention i did have a Qb drop back sack. Looks like that is still an issue
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Re: Madden NFL 21 Patch 1.15 Available, Features Gameplay, MUT, Franchise, Presentation Updates & More - Patch Notes
Re: Madden NFL 21 Patch 1.15 Available - Full Patch Notes
Weekly MUT content, Weekly Yard content... but it's gonna take us 3 months to add like 5 tiny things Franchise... but we are totally recommitted to franchise...
It's all expected at this point. They make money from mtx, not dedicated franchise players. It's frustrating to see the game in the state that it is though and see that these are the priorities.
Re: Madden NFL 21 Patch 1.15 Available, Features Gameplay, MUT, Franchise, Presentation Updates & More - Patch Notes
Re: Madden NFL 21 Patch 1.15 Available - Full Patch Notes
I just played two games and it feels like there's been a solid change to the game, enough where slider tweaks will be necessary. One of the biggest things I noticed was user pass rush was non-existent, both for user-controlled players and CPU teammates. I control my LBs and S mostly.
I got absolutely no pressure in the two games I played. We're talking routinely getting six to eight Mississipi in the pocket for the CPU. My DL is 82/91/91/93. One of the games was against an OL featuring 84/77/71/70/72. For a few series I controlled one of my 91 DTs and got quite a few 1v1 matchups against their 71 C and didn't win any of them. Pretty disappointing but it was a road game. A greater sample size is needed.
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Re: Madden NFL 21 Patch 1.15 Available, Features Gameplay, MUT, Franchise, Presentation Updates & More - Patch Notes
Re: Madden NFL 21 Patch 1.15 Available - Full Patch Notes
Originally posted by ehh
I just played two games and it feels like there's been a solid change to the game, enough where slider tweaks will be necessary. One of the biggest things I noticed was user pass rush was non-existent, both for user-controlled players and CPU teammates. I control my LBs and S mostly.
I got absolutely no pressure in the two games I played. We're talking routinely getting six to eight Mississipi in the pocket for the CPU. My DL is 82/91/91/93. One of the games was against an OL featuring 84/77/71/70/72. For a few series I controlled one of my 91 DTs and got quite a few 1v1 matchups against their 71 C and didn't win any of them. Pretty disappointing but it was a road game. A greater sample size is needed.
Re: Madden NFL 21 Patch 1.15 Available, Features Gameplay, MUT, Franchise, Presentation Updates & More - Patch Notes
Re: Madden NFL 21 Patch 1.15 Available - Full Patch Notes
I am not DL anymore patches.
Period.
I have the game playing exactly where I want it. And the really aggravating thing is.....they are making gameplay tunings for the competitive crowd and not segregating it to competitive mode.
What the heck do we have simulation mode for?
Window dressing and the most basic of separation of code.
I love Maden 21. I want to keep it that way, as I have no desire for the gameplay changes outlined on these notes.
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