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Things the AI doesn't do

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Old 04-03-2021, 01:25 PM   #1
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Things the AI doesn't do

I'd like to compile a list of all the things that are available to Human users that the CPU just doesn't use.

*Line/LB Shifts
*Run/Pass commit
*Hot Routes
*Scenarios

Any more??

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Old 04-04-2021, 09:26 AM   #2
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Re: Things the AI doesn't do

Quote:
Originally Posted by awffltony77
I'd like to compile a list of all the things that are available to Human users that the CPU just doesn't use.

*Line/LB Shifts
*Run/Pass commit
*Hot Routes
*Scenarios

Any more??

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I’m pretty sure it was stated a long time ago that the cpu doesn’t use anything the players have access to.

Lead passing is another one
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Old 04-04-2021, 04:27 PM   #3
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Re: Things the AI doesn't do

Using a hurry up offense when not in a 2 minute drill. If I come out in dime and the CPU comes out in a heavy package then they should use hurry up to take advantage or at least force me to burn a TO.

Four minute offense when down by 2 scores at the end of the game. They don't play with a sense of urgency since onside recoveries are so rare. Usually it takes all the tension out of the late game against the CPU since they'll use so much time before the 2 minute warning.

Hurdling. The CPU never uses this move or even back jukes.

My number one thing is scenarios. They should be available to the CPU for league balance. As well as gameplanning. It should be random for the CPU. It's so easy to get a competitive advantage on and off the field.

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Old 04-04-2021, 05:54 PM   #4
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Re: Things the AI doesn't do

AI has been my biggest gripe with Madden. As a offline solo gamer, the CPU AI experience is vital. And as constructed for past couple generations, it just doesn't cut it. Everything feels so scripted, no variance(outside of playbooks and 'schemes'), and basic level football.


Outside of completely overhauling AI, I feel the best alternative could be a full tendency system like the old 2k VIP system. Having a Tendency system could at least make it possible to have variance on and off the field. I always felt like it was needed. On the field, ratings and abilities aren't enough to differentiate players. They have traits, but it is an abandoned feature. And off the field, they have to incorporate tendencies for coaches and add GMs(fictional, doesn't matter)
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Old 04-04-2021, 08:28 PM   #5
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Re: Things the AI doesn't do

There are times when I swear, the cpu doesn't sprint. On defense for sure.

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Old 04-05-2021, 01:20 PM   #6
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Re: Things the AI doesn't do

Quote:
Originally Posted by awffltony77
I'd like to compile a list of all the things that are available to Human users that the CPU just doesn't use.

*Line/LB Shifts
*Run/Pass commit
*Hot Routes
*Scenarios

Any more??

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Miss field goals under 51 yards
Burn timeouts because the play clock is running out
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Old 04-05-2021, 01:54 PM   #7
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Re: Things the AI doesn't do

Go out of bounds on purpose to stop the clock.



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Old 04-05-2021, 04:21 PM   #8
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Re: Things the AI doesn't do

Here to say the management AI needs to be what NFL HC09 was, nothing more and nothing less.
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