Re: Madden NFL 22 Roster Update For Week 1 Available Now - Practice Squad Fixed
Re: Madden NFL 22 Roster Update For Week 1 Available Now
Yeah, it’s there but somethings seriously messed up. All the guys who are on the NFL practice squads are straight missing from the roster. For example the only Jets PS squad guy available is Josh Johnson who is not on the PS squad in game because he’s a vet.
Re: Madden NFL 22 Roster Update For Week 1 Available Now - Practice Squad Fixed
Re: Madden NFL 22 Roster Update For Week 1 Available Now
Originally posted by Gambo
Yeah, it’s there but somethings seriously messed up. All the guys who are on the NFL practice squads are straight missing from the roster. For example the only Jets PS squad guy available is Josh Johnson who is not on the PS squad in game because he’s a vet.
Are they in FA?
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Re: Madden NFL 22 Roster Update For Week 1 Available Now - Practice Squad Fixed
Re: Madden NFL 22 Roster Update For Week 1 Available Now
Originally posted by Gambo
Yeah, it’s there but somethings seriously messed up. All the guys who are on the NFL practice squads are straight missing from the roster. For example the only Jets PS squad guy available is Josh Johnson who is not on the PS squad in game because he’s a vet.
This happened last year too or the year before that, all practice squad players were gone and he had to fix it.
Re: Madden NFL 22 Roster Update For Week 1 Available Now - Practice Squad Fixed
Re: Madden NFL 22 Roster Update For Week 1 Available Now
While I appreciate the roster update, you are much better off finding a custom roster. If you're on XSX, I *HIGHLY* recommend xApAthyx13's roster. He just updated it again post Bradley Roby trade from Texans to the Saints.
Re: Madden NFL 22 Roster Update For Week 1 Available Now - Practice Squad Fixed
Re: Madden NFL 22 Roster Update For Week 1 Available Now
So today I learned that starting a multiplayer cloud Franchise with the Week 1 start point is a pain in the tuches.
Creating a cloud league with a start point in the regular season fires off the CPU 53-man roster management logic. Once this happens, the CPU aggressively files players away to Injured Reserve, even if they only have three or four week injuries. This is performed for every team in the league before any user assumes control, including the team that the league owner selects during initial setup.
The CPU also gets a major and aggressive head-start on signing free agents, which is a major problem if you're trying to set up a multiplayer league where no one starts off with an advantage.
I have to assume that creating a Franchise from a Play Now Live game has the same issues, but I admit I have not tried that.
Until EA gives us the ability to lock rosters during the week of league creation to make sure these AI routines don't fire off during the first week of the league, I recommend using a custom roster and import it into Franchise with a preseason start point if you want to start a cloud league with an up-to-date roster. Which means you'll have to replicate a couple draft pick trades, but that's the best we can do for now.
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