Long thread warning.
This thread exists as an exercise of my frustration with the Man Align feature in Madden NFL with respect to zone coverage calls.
We know now that Madden NFL 23 is designed to feature more spot drop zone coverage calls. That in mind, the ability to disguise zone coverage calls using man alignment to make the play look like man coverage may prove useful. However, in Madden 22 (and based on my time with the beta, Madden 23 as well) there are some unexplained rules and unexpected behaviors regarding how zone assignment swaps are handled using man align which can put your defenders in very compromised positions if you aren't careful. Knowledge of these behaviors and issues may prove useful in making sure you don't deploy your players into compromised assignments.
For example, let's look at Ace Wing Pair vs 4-3 Over Walk - Cover 3 Sky. The default alignment looks familiar: the cornerbacks bookend either side of the formation in their deep third assignments, and the Will covers the slot receiver to impede his release.

Now, I turn on Man Align and call the exact same plays.


Trevon Diggs, the left boundary corner, kicks over to cap the slot receiver, as we would expect. However, Diggs is now in a deep third assignment while the single-high free safety is now nonsensically covering the curl flat. This alignment and play is wildly unsafe against the bubble screen or a pop pass up the seam to the Y tight end. Additionally, the run fits are now just bad, the deep center safety now has the A-gap for some reason when he shouldn't be in the run fit at all.
My working theory here is that Madden has very simple rules for altering zone assignments for completing Man Align, and (as far as I can tell after extensive testing) some specific swaps are not allowed:
- no linebacker or defensive lineman (by default position assignment in the formation, not the player's listed position) may swap into any deep zone assignment (Deep Half, Outside Third, Inside Third, Outside Quarter, Inside Quarter).
- no inside linebacker may swap into any hard flat assignment (Hard Flat, Cloud Flat, Quarter Flat, Soft Squat)
Basically, whatever defensive hot routes that position is limited to, that is all that player may swap to for that given play.
Those rules in place, the game does what it can to rotate the coverage to something that makes vague sense? I can get not wanting to rotate box players into deep zones by default, but this is just weird.
Watch what happens when we call Cover 3 Cloud instead of Cover 3 Sky, though:


This alignment is significantly improved. Diggs can reroute the slot defender and drop into his curl flat, The run fit is still... kinda silly (it works out a little better if you add a LB Shift Right). Importantly, the deep center field player is no longer looking run-first and thus is no longer susceptible to playaction. This is better.
(Side note: why can't I find Cover 3 Cloud in 4-3 Under? According to Madden-School that specific play isn't in any of the 32 NFL defensive playbooks. Baffling omission lol.)
Now, I call Cover 3 Cloud with Man Align, and I additionally set Cornerback Matchups coaching adjustment to By Overall:


wut
We see here that Man Align and CB Matchup coaching adjustment are not on speaking terms. The assignments of Diggs and fellow cornerback Anthony Brown would be correct if Man Align were not enabled. Man Align failed to take into account that Digg's original assignment from the play art - the Hard Flat - had been swapped because of Man Align. It's as if the coaching adjustment overrides Man Align, speaking to assignment swaps out of the huddle. Brown's run fit assignment is also just nonsense, but everything about his assignment on this play is nonsense so that is at least consistent.
One more example for completeness: Gun Trips TE vs Cover 3 Sky and Cover 3 Cloud, using the same adjustments described above in the same order:




The same issues persist. This doesn't even get into other weird things that can happen using other formations or other zone coverage calls, but Cover 3 Sky / Cover 3 Cloud against an unbalanced passing formation with a reduced weakside receiver split makes the problems very obvious to see.
Maybe someone from Tiburon sees this and this can shine some light on their efforts to triage this issue sometime during Madden 23's life cycle, if this isn't cleaned up by release anyway (I did see a bug logged about zone alignment weirdness in the M23 beta forum). In the meantime, for Madden players, I offer a few recommendations:
- When calling zone coverage, do not use Man Align and the Cornerback Matchups coaching adjustment at the same time. Use only one or the other. The two functions very obviously do not talk to each other.
- When using Man Align, do not call Cover 3 Sky / Cover 3 Match against literally any unbalanced passing set by the offense; you are only safe from zone assignment swap issues in situations where Man Align makes no changes anyway (ex. Nickel Normal vs Gun Doubles Offset). Be careful also with Cover 3 Buzz Match; I've had inconsistent results with this call so far, until I figure out a consistent behavior I am not documenting it.
- If you want to use Man Align - and I think you should want to use Man Align more in Madden 23 to disguise coverages - add Cover 3 Cloud into your playbook to use against unbalanced passing looks. It actually aligns correctly and will be useful for keeping the offense guessing.
- When using Man Align, a pre-snap control mechanic worth noting: calling Base Align (on PS5: Triangle, D-Pad right) twice in a row will reset the defensive alignment to the default alignment rules, regardless what alignment setting you have configured in Coaching Adjustments. Keep this panic button tattoo'd to your brain while using Man Align in case you see something unexpected, it could save you a timeout or a touchdown.
This thread exists as an exercise of my frustration with the Man Align feature in Madden NFL with respect to zone coverage calls.
We know now that Madden NFL 23 is designed to feature more spot drop zone coverage calls. That in mind, the ability to disguise zone coverage calls using man alignment to make the play look like man coverage may prove useful. However, in Madden 22 (and based on my time with the beta, Madden 23 as well) there are some unexplained rules and unexpected behaviors regarding how zone assignment swaps are handled using man align which can put your defenders in very compromised positions if you aren't careful. Knowledge of these behaviors and issues may prove useful in making sure you don't deploy your players into compromised assignments.
For example, let's look at Ace Wing Pair vs 4-3 Over Walk - Cover 3 Sky. The default alignment looks familiar: the cornerbacks bookend either side of the formation in their deep third assignments, and the Will covers the slot receiver to impede his release.

Now, I turn on Man Align and call the exact same plays.


Trevon Diggs, the left boundary corner, kicks over to cap the slot receiver, as we would expect. However, Diggs is now in a deep third assignment while the single-high free safety is now nonsensically covering the curl flat. This alignment and play is wildly unsafe against the bubble screen or a pop pass up the seam to the Y tight end. Additionally, the run fits are now just bad, the deep center safety now has the A-gap for some reason when he shouldn't be in the run fit at all.
My working theory here is that Madden has very simple rules for altering zone assignments for completing Man Align, and (as far as I can tell after extensive testing) some specific swaps are not allowed:
- no linebacker or defensive lineman (by default position assignment in the formation, not the player's listed position) may swap into any deep zone assignment (Deep Half, Outside Third, Inside Third, Outside Quarter, Inside Quarter).
- no inside linebacker may swap into any hard flat assignment (Hard Flat, Cloud Flat, Quarter Flat, Soft Squat)
Basically, whatever defensive hot routes that position is limited to, that is all that player may swap to for that given play.
Those rules in place, the game does what it can to rotate the coverage to something that makes vague sense? I can get not wanting to rotate box players into deep zones by default, but this is just weird.
Watch what happens when we call Cover 3 Cloud instead of Cover 3 Sky, though:


This alignment is significantly improved. Diggs can reroute the slot defender and drop into his curl flat, The run fit is still... kinda silly (it works out a little better if you add a LB Shift Right). Importantly, the deep center field player is no longer looking run-first and thus is no longer susceptible to playaction. This is better.
(Side note: why can't I find Cover 3 Cloud in 4-3 Under? According to Madden-School that specific play isn't in any of the 32 NFL defensive playbooks. Baffling omission lol.)
Now, I call Cover 3 Cloud with Man Align, and I additionally set Cornerback Matchups coaching adjustment to By Overall:


wut
We see here that Man Align and CB Matchup coaching adjustment are not on speaking terms. The assignments of Diggs and fellow cornerback Anthony Brown would be correct if Man Align were not enabled. Man Align failed to take into account that Digg's original assignment from the play art - the Hard Flat - had been swapped because of Man Align. It's as if the coaching adjustment overrides Man Align, speaking to assignment swaps out of the huddle. Brown's run fit assignment is also just nonsense, but everything about his assignment on this play is nonsense so that is at least consistent.
One more example for completeness: Gun Trips TE vs Cover 3 Sky and Cover 3 Cloud, using the same adjustments described above in the same order:




The same issues persist. This doesn't even get into other weird things that can happen using other formations or other zone coverage calls, but Cover 3 Sky / Cover 3 Cloud against an unbalanced passing formation with a reduced weakside receiver split makes the problems very obvious to see.
Maybe someone from Tiburon sees this and this can shine some light on their efforts to triage this issue sometime during Madden 23's life cycle, if this isn't cleaned up by release anyway (I did see a bug logged about zone alignment weirdness in the M23 beta forum). In the meantime, for Madden players, I offer a few recommendations:
- When calling zone coverage, do not use Man Align and the Cornerback Matchups coaching adjustment at the same time. Use only one or the other. The two functions very obviously do not talk to each other.
- When using Man Align, do not call Cover 3 Sky / Cover 3 Match against literally any unbalanced passing set by the offense; you are only safe from zone assignment swap issues in situations where Man Align makes no changes anyway (ex. Nickel Normal vs Gun Doubles Offset). Be careful also with Cover 3 Buzz Match; I've had inconsistent results with this call so far, until I figure out a consistent behavior I am not documenting it.
- If you want to use Man Align - and I think you should want to use Man Align more in Madden 23 to disguise coverages - add Cover 3 Cloud into your playbook to use against unbalanced passing looks. It actually aligns correctly and will be useful for keeping the offense guessing.
- When using Man Align, a pre-snap control mechanic worth noting: calling Base Align (on PS5: Triangle, D-Pad right) twice in a row will reset the defensive alignment to the default alignment rules, regardless what alignment setting you have configured in Coaching Adjustments. Keep this panic button tattoo'd to your brain while using Man Align in case you see something unexpected, it could save you a timeout or a touchdown.
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