09-22-2019, 05:57 AM
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#48
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MVP
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Re: TDawg3782's Madden 20 CFM Progression Tool
This is exciting stuff.
I haven't yet had a chance to try it out, but a few questions:
- You've said a 1st overall pick could have a terrible potential rating effectively meaning he never progresses, and a 6th rounder could be a 99 one day like Brady. However, in general, is it more likely a 1st rounder has better potential than a 6th rounder?
- If there's, say, a 3rd year player @ 80 OVR (so 4 more progression calculations left) when you adopt this system, could this player get to 99? or because they only had half of the progression points remaining when the system started, do they have an effective cap? Another example might be Wentz, who based on my calculations will be subject to 2 progressions with this system - can he ever become a 99 OVR QB?
- Is it possible to have an X-Factor with poor potential? Does it factor in to the potential calculations at all? E.g. in a CFM of mine, the Raiders drafted a speed DE in the 3rd round whose dev trait unlocked as an X-Factor, but he's low 70's overall. Could he get bad potential and just remain an X-Factor DE with low OVR?
- Do we have any answer for the scenario engine and it's inability to affect CPU rosters? it's really just the breakout player thing that concerns me as far as creating imbalance for human teams.
- What about QBs like Rich Gannon, Kurt Warner, Drew Brees? not exactly common but it happens somewhat consistently throughout the NFL for QBs in particular, that they might develop quite late.
- Is there an alternative to Excel that will work? like google sheets or something? As a comment, it would be great if the logic you have worked on was inbuilt into the franchise editor or came as its own executable that applied the changes to the franchise file (you would have to figure out where the store the player potentials though.... maybe that mostly useless personality rating or whatever it is).
Last edited by Nza; 09-22-2019 at 08:35 AM.
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