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TDawg3782's Madden 20 CFM Progression Tool

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Old 09-22-2019, 11:54 AM   #49
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Re: TDawg3782's Madden 20 CFM Progression Tool

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Originally Posted by Nza
This is exciting stuff.

I haven't yet had a chance to try it out, but a few questions:

- You've said a 1st overall pick could have a terrible potential rating effectively meaning he never progresses, and a 6th rounder could be a 99 one day like Brady. However, in general, is it more likely a 1st rounder has better potential than a 6th rounder?


It is weighted on the dev trait. So an X Factor has a better chance then a Superstar who has a better chance then a Star etc. Round drafted has no weight at all.


- If there's, say, a 3rd year player @ 80 OVR (so 4 more progression calculations left) when you adopt this system, could this player get to 99? or because they only had half of the progression points remaining when the system started, do they have an effective cap? Another example might be Wentz, who based on my calculations will be subject to 2 progressions with this system - can he ever become a 99 OVR QB?


He could but it would be difficult. I did account for this. The way it works is the player gets a potential like everyone else. But if he has two years left to progress he will only get the last part of the progression. So if he's an 80 and his potential is 95 (15 points) and his progression period looked like this 2/2/2/3/1/2/2/1 he would only get the last 4 (1/2/2/1). So it would be very hard for them to hit 99 ovr unless the numbers landed perfectly. The spread for each progression period is randomized so it could look like this 0/0/0/1/5/5/0/4. In that case he would get this (5/5/0/4). It just all depends.


- Is it possible to have an X-Factor with poor potential? Does it factor in to the potential calculations at all? E.g. in a CFM of mine, the Raiders drafted a speed DE in the 3rd round whose dev trait unlocked as an X-Factor, but he's low 70's overall. Could he get bad potential and just remain an X-Factor DE with low OVR?


As stated above dev trait is heavly weighted. Each dev trait has a floor. So if you get an X Factor he has the potential to be a great player for you. A Superstar will most likely be a solid starter. And so on. But Every dev trait can be a all pro.


- Do we have any answer for the scenario engine and it's inability to affect CPU rosters? it's really just the breakout player thing that concerns me as far as creating imbalance for human teams.


We've done extensive testing and the league distribution stays pretty consistent all the way through. We've do a handful of 30 year sims and they come out good. This progression system in my mind makes it much harder for the human because you can't cheat the system and gain extra XP to improve players. It's all about that potential rating. And that's hidden so you truly have no idea how good a player will be. And since the progression periods aren't linear you also can't guess how good they will get by how much the improved (or didn't) over a few progression periods.


- What about QBs like Rich Gannon, Kurt Warner, Drew Brees? not exactly common but it happens somewhat consistently throughout the NFL for QBs in particular, that they might develop quite late.



Development is a strict first 4 year period. Maybe later down the line I could make this more dynamic but it would take a lot or work (basically rewriting the entire tool). So after 4 year they are done. I have just recently added a regression mod that will add more to the tool. It makes regression much more dynamic. Check out my post a few post up for an explanation on it.


- Is there an alternative to Excel that will work? like google sheets or something? As a comment, it would be great if the logic you have worked on was inbuilt into the franchise editor or came as its own executable that applied the changes to the franchise file (you would have to figure out where the store the player potentials though.... maybe that mostly useless personality rating or whatever it is).


No alternative to Excel. I've had other try different programs and they all get errors. It has to be the most current version of Excel as well. I don't have the technical skill to do something like make an executable to work with the franchise editor but that would be awesome.


Answer in bold above.
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Old 09-22-2019, 06:57 PM   #50
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Re: TDawg3782's Madden 20 CFM Progression Tool

Really cool tdawg.

On the draft round thing, I think I'm accurate in saying in general 1st rounders are more successful in the NFL than 2nd rounders and so on, but I'm assuming Madden's dev trait assignment will take care of that (at least in its generated classes), as most Superstar players tend to be 1st round picks in my experience so far. X-Factor seems a bit more random which I think is fine. So it sounds like you've really married up well with the way the dev traits are assigned in classes. I'm really excited to try this, it all sounds fantastic.

On the older QB thing, perhaps there could be a dice roll on a QB, say, over 28 who is under 80 OVR (so, they either were too old to get the progressions originally or got a bad potential), having another 4 year progression window?
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Old 09-23-2019, 08:26 PM   #51
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Re: TDawg3782's Madden 20 CFM Progression Tool

v2.0(Official) has been released. Check the OP for link to tool and more details.
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Old 09-28-2019, 06:42 PM   #52
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Re: TDawg3782's Madden 20 CFM Progression Tool

Hey tdawg, thanks for all this work! Question, should we ignore spending the coach packages on player xp boosts or is it still relevant using your progression tool?
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Old 09-28-2019, 07:27 PM   #53
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Re: TDawg3782's Madden 20 CFM Progression Tool

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Hey tdawg, thanks for all this work! Question, should we ignore spending the coach packages on player xp boosts or is it still relevant using your progression tool?
Ignore. Anything to do with XP doesn't matter anymore.

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Old 09-29-2019, 10:33 AM   #54
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Re: TDawg3782's Madden 20 CFM Progression Tool

Another question....I was curious (I know don't look behind the green curtain but...) so I looked to see how other players progressed after week 8 and I couldn't find any history on any other cpu team. I have progression set on weekly, do we just not see it in the history because of the way your tool works or am I missing something and CPU players are not getting progressed? Thanks again!
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Old 10-03-2019, 12:03 AM   #55
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Re: TDawg3782's Madden 20 CFM Progression Tool

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Originally Posted by Mac_Arone
Another question....I was curious (I know don't look behind the green curtain but...) so I looked to see how other players progressed after week 8 and I couldn't find any history on any other cpu team. I have progression set on weekly, do we just not see it in the history because of the way your tool works or am I missing something and CPU players are not getting progressed? Thanks again!

The only way to see if players progressed is to click on the players and check progression history. It will show if they received upgrades and on what attributes. If a team has a bye on week 9 they won't progress their players until week 10 fyi. Also if your players progressed then all players did (as long as you have it set to weekly progression). Not all players will progress each time however. Some won't at all. It just depends.
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Old 10-03-2019, 12:04 AM   #56
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Re: TDawg3782's Madden 20 CFM Progression Tool

v3.0 Progress Update


Next update will add some huge things. Dynamic progression will be in. Players will progress to their potential anytime between 1-6 years. No more set 4 year progression window. Dev Trait Progression adjustment will also be in. Meaning if a player earns a Dev upgrade he will earn some bonus skill points. No players will lose their earned skill points. Meaning if a player sits in FA for 2 years and gets signed he will have all his earned skill points up to that point. Same goes for Practice Squad Players. The tool will also be condensed down a ton. Having 30 sheets for all the years in unnecessary. As I've been coding more and more stuff in VBA I've learned a bunch of new things that will make adding things to this tool way easier. I will also add a progression report. Maybe a regression one also. But basically it will show all players who progressed during that period. I will hide free agents and practice squad players so there is no cheating lol. They will all be sorted by team and progression earned. That way you can see who improved league wide at a glance. I believe that's it for now. I don't think this will be super hard to do. Like I said I've learned a ton so far working on this thing. Stay tuned.
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