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Originally Posted by Mick-S |
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Thanks! I'll look into this within the next day or 2. Stupid work is always getting in the way of fun...
I am super curious as to how these results turn out. It will be extremely telling as to what we're going to be able to accomplish with PS3 roster/franchise editing moving forward.
I do. A its called an algorithm. Hell they could even adapt an open source one for free. Calculations are done in the millions per second even on single threaded CPUs from 10 years ago. They're like what google uses to tailor results from search, or what amazon uses to recommend other crap for you to buy based on your purchasing habbits, or youtube's video recommendations, which are similar to what 7zip uses to compress and decompress data without a single bit of data loss... All those would be more complicated that working out an algorithm to figure out 80-120 possible play outcomes in a football game. An entire week could probably be accurately simulated in 1-5 seconds, based on player attributes, tendencies, previous game hot or cold streaks, career stats, all weighted against the team's coaching philosophy versus the opposing coach's... There is no reason that it should not be doing this honestly. All the parameters it would need are already present.
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Originally Posted by RAVENOUS |
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IDK myself how to actually program games, but common sense tells me there has to be an algorithm that could be run each game that would let the ratings of the players playing affect the outcome.
Then again, if you look at draft classes, they just preloaded 30 seasons of those as well with no randomization other than the names, and even those weren't randomized until '12.
I already had a feeling stats were awarded moreso based on who was filling what position on the depth chart, rather than who the actual players were, because I would see similarly rated WRs with the WR1 getting 85 catches per season and the WR2 only getting 55, and then WRs that were 20 points apart in overall rating with the WR1 getting 85 catches per season, and the WR2 only getting 55.
At the very least, ffs, if they were gonna be so lazy about it, they could've predetermined some realistic season totals. Never see a QB top 63% completion, and the top 10 are usually clustered between 58-61%.
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This. Exactly this.
And that's the underlying cause of this whole thing...
Yes. I'm curious to see what happens when everyone is rated a 0 as well and how it affects this.
Agreed. Even if its half baked, it could still be fixable.