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Footballforever's "All-Pro" sliders

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Old 08-11-2005, 08:55 PM   #1
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Footballforever's "All-Pro" sliders

This is a base set for what is to come.......I hope you guy's enjoy, feedback is always welcomed.



ALL-PRO 13 MINUTES ACC CLOCK ON-(I think 13 minutes is good, if you don't like go to 12)
SUB OUT-85/SUB IN-90

Turn on the Fair play options on for all four options is lets you, This is a must with using my settings. It really keeps the game real and fair, so if you like to cheat the AI and go for it on 4th down in the first quater don't use these .



Upated as of 8:21pm Friday August, 12


OFFENSE

HUMAN
QBA-10
PASS BLK-10
WR CATCH-11
RBA-10
RUN BLK-5

CPU
QBA-11
PASS BLK-10
WR CATCH-12
RBA-10
RUN BLK-7


DEFENSE

HUMAN
AWR-5
KNDWN-2
INT-1
BRK BLK-4
TKL-8

CPU
AWR-5
KNDWN-1
INT-1
BRK BLK-5
TKL-6


SPL TEAMS

HUMAN
FGL-10
FGA-9
PNTL-9
PNTA-10
KOL-10

CPU
FGL-10
FGA-8
PNTL-12
PNTA-12
KOL-11

PENALTIES
False Start-10
Holding-7
Face Mask-8
Offensive Pass Interference-10
Defensive Pass Interference-10
KR/PR Catch Interference-10
Clipping-8
Intentional grounding-10
Roughing The Passer-10
Roughing The Kicker-10
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Last edited by RoyalBoyle78; 08-12-2005 at 11:08 PM.
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Old 08-11-2005, 09:38 PM   #2
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Re: Footballforever's "All-Pro" sliders

What exactly does ''fair play'' do? It doesn't make all teams equal, does it? I like realism, but if my players/team is better than the one I am playing, I'd like that to come into play.

Thanks.
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Old 08-11-2005, 09:46 PM   #3
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Re: Footballforever's "All-Pro" sliders

Fair options is just so you don't go for it on 4th and 2pt conversersions and etc. So you have to play like real life.

Ill try these out man and post stats
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Old 08-11-2005, 09:53 PM   #4
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Re: Footballforever's "All-Pro" sliders

Quote:
Originally Posted by Barbarandroid
What exactly does ''fair play'' do? It doesn't make all teams equal, does it? I like realism, but if my players/team is better than the one I am playing, I'd like that to come into play.

Thanks.
Fair Play.....Read below

Limit onside Kicks - with this turned on, you will not be able to kick onside kicks in situations where a real NFL team would not normally kick one. But, it will allow you to kick onside kicks in situations where an NFL team WOULD actually.

Limit going for it on 4th down - With this turned on you will not be able to go for it on 4th down every time. The only time you will be able to is if you are in situation where an NFL team may actuall go for ot.

Limit two point conversions - With this turned on, you will not be able to go for two point conversions everytime. The only time you will to attempt a 2pt conversions is if an NFL team would actually go for two in that situation.

No huddle penalties - With this turned on, you will be penalized for no huddling in unnecssary situations by increased false start penalties. If you are No huddling in a situation where an NFL team would normally use a no huddle offense, these false starts will occur at a normal rate.


I play with all these turned on.....it makes the game play more real


These statements I copied straight from the game.
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Old 08-11-2005, 09:57 PM   #5
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Re: Footballforever's "All-Pro" sliders

Hm these sliders look interesting....i might give them a go.
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Old 08-11-2005, 11:10 PM   #6
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Re: Footballforever's "All-Pro" sliders

I wasnt able to finish my game but from what i played these sliders seem too easy for the human... Lamont Jordan averaged 12.1 yards per carry and Kerry Collins was unstoppable...
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Old 08-11-2005, 11:22 PM   #7
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Re: Footballforever's "All-Pro" sliders

Nyj --- NE(me)
7 --- 26

Total off: 204 --- 262
Rush: 31 --- 120
Pass: 173 --- 142
F. Down: 7 --- 17
Total yards: 322 --- 322
Turnovers: 1 --- 0
Pancakes: 30(highest was 7 per player) --- 57(highest was 17 per player)

Brady --- 97.3 rating/ 16 for 28, 142 yds, 2 tds/ 4 sacks
Pennington --- 58.5 rating/ 9 for 26, 173 yds, 1 td/ 1 int/ 5 sacks

Dillon --- 22/ 122 yds
Martin --- 14/ 31 yds

I accidently left it on 9min quarters from playmakers sliders, will change to 10 or 11 next game.... but anyways Overall I dominated, but using the pats that's what I expected... My only suggestion is turn down HUM awareness a couple notches(which will help cpu pass and rush) and tweak the CPU running... That's about it. but it maybe cuz I was pats but still 31 rush yds is pretty bad. lol. They also got few catches but for long yards, weird. And I don't know crap about pancakes, anyways... Your thoughts? All i did, so far, was change CPU run up a lil and hum AWR down 2 notches.

Will be looking forward to your changes
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Last edited by WeBB15; 08-12-2005 at 03:26 AM.
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Old 08-12-2005, 04:15 AM   #8
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Re: Footballforever's "All-Pro" sliders

Game 2:
After hum awr -2 and cpu runabi +1 and cpu runblk +2
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JAC --- NE(me)
15 --- 23

Total off: 238 --- 298
Rush: 79 --- 130
Pass: 159 --- 168
F. Down: 9 --- 14
Total yards: 292 --- 383
Turnovers: 1 --- 1
Pancakes: 30(highest was 7 per player) --- 48(highest was 10 per player[2])

Brady --- 75.8 rating/ 13 for 28, 176 yds, 2 tds/1 int/ 1 sacks
Leftwich --- 78.4 rating/ 10 for 24, 180 yds, 2 td/ 1 int/ 5 sacks

Dillon --- 24/ 126 yds 1 td
Taylor --- 19/ 79 yds

As you can see, the stats are almost exactly the same as game 1 even with those adjustments.... Do what you do FF and make football magic

But with the cpu running changes I see they ran the ball more for more yards but still could be a lil better. All they were doing was pounding the ball on the ground in first half. And pancakes, as stated b4 I have no idea about, but they were simialr as 1st game.

Well lemme know what you think....


Btw... Weird how the stats and score are pretty much exact.
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