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DMizz16's All-Madden Sliders (X-Box Current Gen)

This is a discussion on DMizz16's All-Madden Sliders (X-Box Current Gen) within the Madden NFL Old Gen Sliders forums.

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Old 08-26-2006, 04:54 PM   #1
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DMizz16's All-Madden Sliders (X-Box Current Gen)

These are the first sliders i have ever made but i pretty happy with them. But i'm still fine tuning them. I decided to make these because i saw there were not many current gen sliders out there. These sliders are for xbox current gen but also will probably work for the ps2. I just wish you could turn the QB vision on/off. But anyway feedback is welcome.

DMizz16's All-Madden Sliders

Game
All-Madden
10 minutes
Accelerated clock ON

Custom Game Settings
sub in: 80%
sub out: 85%

Penalty Settings
All Maxed Out

A.I.
Offense
Offense Code EubteUL2
(# represents clicks from far left)

Human CPU
QB Acc 11/9*
Pass Block 10/8
WR Catch 12/10
RB Abil 9/8
Run Block 7/10

Defense
Defense Code XqUVUeg1
(# represents clicks from far left)

Awareness 11/10
Knockdown 12/8
Interceptions 3/3
Break Block 10/10
Tackling 7/7

Special Teams
Special Teams Code 2tMwPpM2
(# represents clicks from far left)

FG Length 9/9**
FG Acc 6/6**
Punt Length 10/10
Punt Acc 10/10
Kickoff 10/10

Feel free to add sugestions to these, becuase i am not someone who has perfected making sliders. But this is what i have so far but as i said i am still working on them. Play some games and tell me some of the results you get. Have fun.

Last edited by DMizz16; 08-30-2006 at 11:12 PM.
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Old 08-27-2006, 06:28 PM   #2
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Re: DMizz16's All-Madden Sliders (X-Box Current Gen)

I'm trying these right now, only changes I've made are I'm using 12 minute quarters, punt length is adjusted to 13 for both sides, and kickoff length to 11 for both sides. Let you know how my game went when I'm done.
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Old 08-29-2006, 08:06 AM   #3
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Re: DMizz16's All-Madden Sliders (X-Box Current Gen)

I think FG accuracy/length for both sides should be set lower, so that suspense can be somewhat added to this boring and generic method of kicking. I think FG ACC should be around 5 and length should be 8, for both sides.
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Old 08-29-2006, 08:09 AM   #4
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Re: DMizz16's All-Madden Sliders (X-Box Current Gen)

Also, DMizz16, with penalty sliders all maxed out, do you find that most of the penalties are against human user, and hardly any calls are being made against the CPU?
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Old 08-29-2006, 06:52 PM   #5
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Re: DMizz16's All-Madden Sliders (X-Box Current Gen)

good i dea ac11367

and yes it is mostly on human but i have seen them for offsides if you fake snap and def pass interference also there is alot of holding calls on the human
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Old 08-30-2006, 09:51 AM   #6
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Re: DMizz16's All-Madden Sliders (X-Box Current Gen)

I played a game last night, Vikings vs Eagles, and the CPU Eagles actually had quite a few penalties called against them. It seems like the penalties are evenly distributed. Also, DMizz, I used your sliders for PS2 and so far the games have been very challenging (I still haven't won yet), but at least the CPU ball carriers are not as impossible to tackle as before. The CPU QB with high AWR ratings do quickly make the correct read in terms of finding open receivers. The problem is that they ALWAYS make nice throws. CPU QB ACC may need to be decreased by 1.
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Old 08-30-2006, 04:31 PM   #7
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Re: DMizz16's All-Madden Sliders (X-Box Current Gen)

How does the offense look? I have the CPU offense/Human defense part nailed down with the sliders im using its perfect for me but my offense just isnt right, its hard to get it right and with reasonable pancake numbers so my whole o-line doesnt go to the probowl and become 95overall. If someone could post stats from their games id really appreciate it or just a racap of how your offensive numbers looked
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Old 09-12-2006, 01:42 PM   #8
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Re: DMizz16's All-Madden Sliders (X-Box Current Gen)

This thread needs a bump
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