I'm using altered versions of Krulmichael's roster update that has 53-55 man roster for almost every team...
When I get my final 'opening day' rosters together they will have the 53 man roster with 2 practice squad players added (if possible)
This really slows the 'interruptions' to sign FA's down considerably...
In the two seasons I simmed today at default:
Season One:
Had to sign 5 players all season:
2 kickers (teams only carry one)
1 FB (s lot of teams only carry one)
1 G
1 HB
36 season ending injuries
Season Two:
1 FB
1 MLB
1 T
1 HB
1 C
1 QB
1 G
34 season ending injuries
If I had my full 55 man rosters in effect the total would have been 3-4 at most...the o-lines would have most likely been fuller...
Overall, not a bad result...
I'm going back to simming at 107 to see if the RB stats get tighter...
The injuries are still statistcially lower than IRL on these higher settings and if we can circumvent the need to sign FA's by deep rosters...
Well, might work...
Otherwise it WIL be neccesary to sit starting HBs out a few games...
Just make sure you drop them ALL the way off the depth chart or the CPU will play the highest rated guy regardless...