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DB's XBOX ALL-PRO Sliders II

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Old 09-04-2006, 07:59 AM   #1
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DB's XBOX ALL-PRO Sliders II

Ok since confusion got the old thread closed, here's its continuation with sliders vr 3.3 and codes:-(Human listed 1st) vr 3.4 changes in brackets

QB: 10/11
PB: 5/6
WR: 11/11
RB: 10/11
BLK: 3/4

qxaNLc11

AW: 6/12(13)
KND:5/8(10)
INT: 0/2
BB: 5/5
TKL: 6/7(6)

UhFh6Id1
uRz3JJP1

FGL:10/10
FGA:0/3
PL: 10/10
PA: 10/10
KL: 10/10

v1JJloM2

EDIT:- I've been asked to add inj, penalties etc, so here's what I use:-

Sub out/in :- 85/90 (but I use a global package of back 3 and back 4 on Offense, and Dline rotate on defense, both of which I use on a regular basis)

Injuries:- I use the default, they seem ok to me.

Penalties:- All at max except Holding 9, False Start 9, and Roughing the Passer 6.

Clock:- 14 Mins Accelerated (but whatever gives you an average 125 total offensive plays(both teams combined), thats runs, passes and sacks) is most accurate. 13 or 12 mins accel may work better for others.

All feedback welcome and encouraged...Thanks.
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Last edited by DrewBledsoe; 09-09-2006 at 11:49 AM.
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Old 09-04-2006, 12:17 PM   #2
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Re: DB's XBOX ALL-PRO Sliders II

would these sliders work for the ps2 version?
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Old 09-04-2006, 12:36 PM   #3
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Re: DB's XBOX ALL-PRO Sliders II

Quote:
Originally Posted by DrewBledsoe
Ok since confusion got the old thread closed, here's its continuation with sliders vr 3.3 and codes:-(Human listed 1st)

QB: 10/11
PB: 5/6
WR: 11/11
RB: 10/11
BLK: 3/4

qxaNLC11

AW: 6/12
KND:5/8
INT: 0/2
BB: 5/5
TKL: 6/7

UhFh6Id1

FGL:10/10
FGA:0/3
PL: 10/10
PA: 10/10
KL: 10/10

v1JJloM2



All feedback welcome and encouraged...Thanks.
i really liked your version 3.2 i see your changes are suttle. ill give these new ones a try and let you know, i assume they will be just as good as the others, thanks for sharing them. oh and i assume these work the same on PS2 as they do on XBOX, casue i am using them on PS2 and like i said they are sweet.
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Old 09-04-2006, 02:59 PM   #4
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Re: DB's XBOX ALL-PRO Sliders II

Quote:
Originally Posted by JayD
would these sliders work for the ps2 version?
I don't have PS2 to test on I'm afraid, but tree3five says they work fine for him on PS2, so I'll say yes they do
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Old 09-04-2006, 04:21 PM   #5
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Re: DB's XBOX ALL-PRO Sliders II

Ok.. complete noob here... Never played a madden product before. Please bear with me. Played all-pro first franchise (fantasy draft) & went 15-1 & won superbowl. So definetly looking for some better sliders.

My dumb question about sliders is this... when I type in your codes on the XBOX version (note, not XBOX 360, just current gen), it looks like the QB accuracy is practically 0, while the runblocking is almost 100%... is that correct ? I'm confused about what the numbers in your thread mean.

Something else is wrong... it keeps turning the 3rd letter in your code from an "a" to a "g". Not sure what the deal is there. qxaNLC11.

Last edited by jedaviso; 09-04-2006 at 04:29 PM.
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Old 09-04-2006, 04:33 PM   #6
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Re: DB's XBOX ALL-PRO Sliders II

Wait.... I got it... I think you have a typo...

It should be "qxaNLc11" you typed it in as a capital C.

Sorry for the 2nd post.
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Old 09-05-2006, 12:00 AM   #7
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Re: DB's XBOX ALL-PRO Sliders II

Quote:
Originally Posted by jedaviso
Wait.... I got it... I think you have a typo...

It should be "qxaNLc11" you typed it in as a capital C.

Sorry for the 2nd post.
Oops ...thanks for pointing this out, now corrected....let me know what you think if you will....
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Old 09-05-2006, 12:38 AM   #8
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Re: DB's XBOX ALL-PRO Sliders II

I think its hard to run with the cpu AWR any higher than 10 (even at 11 its like a night and day difference from 10). They react to the play way too quickly and it doesnt help that in Madden there are no jukes.
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