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Squint/TJ's All-Pro 360 Sliders

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Old 08-18-2007, 03:10 PM   #49
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Re: Squint/TJ's All-Pro 360 Sliders

Are the knockdown sliders too high?
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Old 08-18-2007, 03:16 PM   #50
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Re: Squint/TJ's All-Pro 360 Sliders

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Are the knockdown sliders too high?
No. I think most people are getting realistic completion percentages.
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Old 08-18-2007, 03:29 PM   #51
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Re: Squint/TJ's All-Pro 360 Sliders

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The interceptions this year have nothing to do with the sliders. Many have tested the INT slider at 0 and at 100 without any result. As I said in Playmakers thread the ratings for each player need to be dealt with. If we want to lower the fumble ratio of 4:0 per game (happens to me and many others I have talked to) or the INT ratio of 2:6 (cpu) per game than the only way is to lower the ratings, nothing to do with sliders.
Which ratings would you adjust? Maybe increase qb accuracy to lower picks? I dont know what ratings would help rb's hold onto the ball?
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Old 08-18-2007, 03:51 PM   #52
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Re: Squint/TJ's All-Pro 360 Sliders

Just curious, how many penalties per game are you guys getting with these sliders? I just played a game with these (will post results soon--they were pretty good), but only had 3 penalties per game. I want to get an average of 12 or so.

Is that even possible?

BTW, I don't know if this has anything to do with it, but I play 11-minute quarters to get approximately 120 plays a game because I watch all cutscenes and take my time playcalling, etc. Surely this wouldn't have an impact, would it?
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Old 08-18-2007, 04:36 PM   #53
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Re: Squint/TJ's All-Pro 360 Sliders

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Originally Posted by Flamehead
Just curious, how many penalties per game are you guys getting with these sliders? I just played a game with these (will post results soon--they were pretty good), but only had 3 penalties per game. I want to get an average of 12 or so.

Is that even possible?

BTW, I don't know if this has anything to do with it, but I play 11-minute quarters to get approximately 120 plays a game because I watch all cutscenes and take my time playcalling, etc. Surely this wouldn't have an impact, would it?
Not sure about getting the right amount of penalties, like you said 12 is about average in the NFL. And as far as your minutes go, no, that shouldn't affect anything. We just adjust the minutes to suit our gameplay/playcall style or speed toget the kind of stats we're looking for. I've been using 8 minutes and getting around 100-108 plays total, I believe I may need to try 9 minutes to fit my playcall speed to get the 120-130 i'm looking for. I don't watch all the cutscenes, but I watch some. Sometimes I call plays really quick and sometimes I take a few extra seconds. Once I lineup I sometimes snap the ball quick, other times I wait a bit. So to fit how I do it I believe 9 minutes is right for me.
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Old 08-18-2007, 04:42 PM   #54
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Re: Squint/TJ's All-Pro 360 Sliders

EA changed the way the ratings are done this year, so I would have to take a good hard look and do a lot of testing of what effects one and the counter to it.

To get less picks it has to do something on the DB end not the QB end. Same for the RB, it has to be done with Tackling not as a slider but as a stat. I will take a look more into this in the coming days.

Quote:
Originally Posted by bigmoe
Which ratings would you adjust? Maybe increase qb accuracy to lower picks? I dont know what ratings would help rb's hold onto the ball?
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Old 08-18-2007, 09:03 PM   #55
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Re: Squint/TJ's All-Pro 360 Sliders

My rushing seems to be a bit difficult to start up. what can i do to increase the effectiveness of my run attack?
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Old 08-18-2007, 09:13 PM   #56
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Re: Squint/TJ's All-Pro 360 Sliders

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Originally Posted by hq3000
My rushing seems to be a bit difficult to start up. what can i do to increase the effectiveness of my run attack?
Increase Run Blocking and RB Ability to 50 each (the default).
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