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NJPapi's All Madden Sliders V4.0 (Updated 10/21/07)

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Old 10-12-2007, 04:20 PM   #25
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Re: NJPapi's All Madden Sliders V4.0 (10/03/07) Final

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Originally Posted by kmart2180
Let me say that if not for his sliders I wouldnt ever play madden 08. They saved the game for me and my brother in-law. But when I was messing around I found that the little tweaks I made worked better (for me and also my brother in law). It may not work for some but if anyone feels they cant call certain run plays this fixes it big time.
Key statement for sure.

Usually, the only one who feels a slider set is perfect is the creator, and rightly so. It does what the creator needs/wants it to do.

Some will make the set 'perfect' by a tweak here, and a tweak there.
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Old 10-12-2007, 04:24 PM   #26
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Re: NJPapi's All Madden Sliders V4.0 (10/03/07) Final

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Originally Posted by xx74xx
Key statement for sure.

Usually, the only one who feels a slider set is perfect is the creator, and rightly so. It does what the creator needs/wants it to do.

Some will make the set 'perfect' by a tweak here, and a tweak there.


Bingo.........I provide the sliders that I feel give the game a challenge and realistic stats and scores.... If you feel that something needs tweaking to your skill level then change it to your skill level...
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Old 10-12-2007, 04:29 PM   #27
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Re: NJPapi's All Madden Sliders V4.0 (10/03/07) Final

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Originally Posted by NewJerseyPapi1977
Bingo.........I provide the sliders that I feel give the game a challenge and realistic stats and scores.... If you feel that something needs tweaking to your skill level then change it to your skill level...
I couldn't agree more. Some may think a slider set is the gospel, and shouldn't be tweaked in fear of destroying the premise of what they're intended to do gameplay-wise, but I ALWAYS encourage peeps to do what they feel is best to fit their needs/wants.
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Old 10-12-2007, 04:48 PM   #28
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Re: NJPapi's All Madden Sliders V4.0 (10/03/07) Final

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Originally Posted by xx74xx
Key statement for sure.

Usually, the only one who feels a slider set is perfect is the creator, and rightly so. It does what the creator needs/wants it to do.
These are perfect for me. Best sliders on the site. ZERO adjustments and they play PERFECTLY.

Bottom line: Me and NJ are most likly on the same skill level.
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Old 10-12-2007, 05:47 PM   #29
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Re: NJPapi's All Madden Sliders V4.0 (10/03/07) Final

Wow!!! you's guys must be gods of running because I am not getting the same results (175 ron dayne) Are you sure you put the cpu's break block to 60-65??? Cause I'd like to think I am pretty damm good at this game and Im not sure I could get 175 with Ron Dayne.

My brother in law who is pretty damm good himself just got manhandled in the run game by the steelers. Rudi Johnson had 23 car 55yds . Maybe because we only use 6 min quarters hmm....
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Old 10-12-2007, 06:14 PM   #30
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Re: NJPapi's All Madden Sliders V4.0 (10/03/07) Final

im sorry fella's I forgot you's play 9min qrts. Most of my buddies and I only play 5-6 min's so thats why the insane running stats.
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Old 10-12-2007, 07:17 PM   #31
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Re: NJPapi's All Madden Sliders V4.0 (10/03/07) Final

Quote:
Originally Posted by kmart2180
Wow!!! you's guys must be gods of running because I am not getting the same results (175 ron dayne) Are you sure you put the cpu's break block to 60-65??? Cause I'd like to think I am pretty damm good at this game and Im not sure I could get 175 with Ron Dayne.

My brother in law who is pretty damm good himself just got manhandled in the run game by the steelers. Rudi Johnson had 23 car 55yds . Maybe because we only use 6 min quarters hmm....

I never said I put break block that high... i have it at 45 and i have my run blocking at 0 and the time in quarters have nothing to do with your stats compared to mine.... It is the amount of carries and if you carry the ball 25 times for 55 yards then you are not good at running the ball for that game

I got 175 with Dayne on 30 carries which is to high but as you can see that is why i have the run blocking at zero.... if i raise the cpu break block more then 45 then my pass blocking suffers big time....

i get a lot more games with 85 yards rushing to 125 rushing with my slider set


if i was to even remotley raise the human run blocking then i would get 175 per game... that is what I am trying to tell you

Run blocking must be at 0 all the time in order for the cpu to be able to contain you for the most part... i average 4.0 per carry or sometimes 3.5 other times 4.2 which is good

I been playing madden on all madden for ever... I am very good at the game... I am a sim nut.. i play just like the team plays... i use the complete playbook
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Old 10-12-2007, 07:39 PM   #32
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Re: NJPapi's All Madden Sliders V4.0 (10/03/07) Final

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Originally Posted by NewJerseyPapi1977
I never said I put break block that high... i have it at 45 and i have my run blocking at 0 and the time in quarters have nothing to do with your stats compared to mine.... It is the amount of carries and if you carry the ball 25 times for 55 yards then you are not good at running the ball for that game

I got 175 with Dayne on 30 carries which is to high but as you can see that is why i have the run blocking at zero.... if i raise the cpu break block more then 45 then my pass blocking suffers big time....

i get a lot more games with 85 yards rushing to 125 rushing with my slider set


if i was to even remotley raise the human run blocking then i would get 175 per game... that is what I am trying to tell you

Run blocking must be at 0 all the time in order for the cpu to be able to contain you for the most part... i average 4.0 per carry or sometimes 3.5 other times 4.2 which is good

I been playing madden on all madden for ever... I am very good at the game... I am a sim nut.. i play just like the team plays... i use the complete playbook
Oh I thought you said you got those using my 50 runblck with 60 defensive break block. and I was going to say that seemed insane. Esspecially if you play against a Pitts, Ravens, Patriots, Jags,Vikes Defense.

About the 25 - 55yds thats what a good Pitts Defense should do (realistic) Thats what I was saying about your 0 sliders you can put up 175 on the Patriots 1 game and then get stuffed by the browns the next. I do like the randomness but not against good defenses. I dont care how good you run the ball when you play some top Defenses like the 1's I stated above you should not even come close to 175, or even 100yds. Because good defenses SHOULD hold you to 55yds on 22 carries. (Realisticly) On my run game slider fix they now do so.

The way I fixed the run game is that you will have better blocking yes, BUT if you play a good Defense they will break the blocks quicker stuffing your run. To me its more realistic. You say your a big sim guy and all but you just said if you cant run against the steelers for more than 55 yds your bad at the run game. Well tell that to almost every team who plays the steelers, A sim player knows the steelers dont ever give up a 100 yds rushing so why should you be able to in the game?

Try em out they will not make you run the way you are stating because the break block is at 60, and with the awr at 0 they play faster making harder to run also. And also I am seeing a better passing pocket. Im not sure how seeing I raised CPU break block to 60. But I swear the pass blocking is better now (maybe from the cpu awr being 0 ???)

Last edited by kmart2180; 10-12-2007 at 07:42 PM.
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